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The Thriving World of NFT Gaming: A Deep Dive into Elfin Kingdom
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Bundling, but IMO it's by far the hardest to solve. I think Fomo basically has the reputation angle figured out as well as anyone has yet, so it would be hard to improve there unless you think of something really outside the box. That leaves the PVP vs PVE and for that I would look look at what Stonk is doing as inspiration and then brainstorm how you could make new launches more reflexive and more sustainable.
It's not as easy as just noticing something is missing because if you're trying to do something innovative and novel, it wouldn't even be considered as being "missing" and if it was really obvious, it wouldn't be missing in the first place. >market mechanics, discovery/trading, launch structure or something else? It could be any of those, but I don't think you should look at those things rather I'd look at launchpads from a higher level and then when you find an issue, see how it relates to one of these. PUMP became popular because they made relatively trustless launches easy and affordable and when they did that, no one else really had any comparable existing solutions. But it's not like you'd put PUMP out of business just by making it marginally more easy and affordable, because we've seen people try and fail to do that. I'm not huge into memes but I dabble, was a very early holder of BONK, made decent money during the AI meme phase and I also hold PUMP and KNOTS/STONK as well, so I'm not *in* the trenches but I know them somewhat. What I would say are the biggest areas to address are: * Reputation: Fomo is popular because you easily discover assets and traders and track them, but it isn't perfect because people can have side wallets where they can anonymously hedge or sell or whatever they want to do that wouldn't be kosher to do on the main wallet. Serial deployers can also just use new wallets and avoid bad rep. * PVP vs PVE: When a launchpad is popular but there are few coins, those coins do well, when there is a million coins launching every second, then the vast majority of those coins fail to reach exit velocity. The new "holding X coin gives you airdropped Y coin" is popular because the popularity of one coin can reflexively support another coin. * Bundling: Supply is unfairly distributed, maybe the hardest to solve.
The house always wins…. Take a look at PVP.money who are in beta and offering the highest win ratios in the industry. You can even fund the house if you wish not to play. Cleverly thought out system that gives players the edge. All done on smart contracts. No KYC or holding your funds. Play with crypto or fiat. This will be a game changer when fully operational
soon enough powsche will cement its name in the crypto space. I love the idea that this token won't be PVP like every other project, instead turning it into an actual business model, something never seen before. This really goes to show how the team cares about it community, and treats their project like it's their baby. This isn't just another coin that will go to 0, the team is making sure we last through multiple cycles. Powsche always wins!
Some guy running a ponzi scheme somewhere around 100M range (Government estimate) but real number is likely 500+M range (Coffee found 400+M in crypto deposit movement). Oh the dude is a psycho who openly threaten to hire hitmen/come to your house to murder you. Some people take PVP seriously I guess, or a Internet Navy Seal type of guy.
I am very keen on giving a go on its PVP mode and see how will it pan out in competitive play