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Why Metaverse will be a game changer in the next decade.

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Why is the metaverse something work investing billions of dollars in?

r/wallstreetbetsSee Post

Barely part time to Full time trader?

r/ShortsqueezeSee Post

CPI, GME, TSLA, VR, SPY, LINK, AMZN, UST, NVDA, ICE ? 📈 ChatterQuant searched over 800k comments and 500m tweets on Reddit and Twitter to bring you the sentiment data for 6/11. Here is what people are talking about today.

r/wallstreetbetsSee Post

Reddit will be one of the BEST IPO’s you will ever buy.

r/wallstreetbetsSee Post

Question: With the constant hard push from big tech about the “meta verse” what are everyone’s thoughts about VR/AR companies? Are there any surefire companies worth looking into or will it be another craze that doesn’t go anywhere? I’m really only aware of FB are there others to look at/out for?

r/wallstreetbetsSee Post

Sandberg Meta exit....

r/stocksSee Post

Next-gen VR/AR/MR will rapidly change everything. EVERYTHING. After widespread adoption, what companies will grow the fastest from it?

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7 tech stocks that are most worthy of "cheap": Micron's forward price-earnings ratio is only 5.8 times

r/wallstreetbetsSee Post

Hang Seng Launches Metaverse, Medical Stock Indices

r/investingSee Post

Hang Seng Launches Metaverse, Medical Stock Indices

r/StockMarketSee Post

Small Cap Tech Stock Beaten and Battered - Bull Case, Multiple Opportunities at Hand

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Small Cap Tech Stock Beaten and Battered - Bull Case, Multiple Opportunities at Hand

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I'm a game developer. I'm long unity.

r/pennystocksSee Post

Entertainment Arts Research Inc. Review of Recent Updates (OTC PINK: $EARI)

Mentions

They're just going to be video games. Some games will sell well and others will not. Some will make billions on in game purchases and others will flop. The VR chat games will always be around like the one Meta is creating but people get bored of those pretty quickly. It's not like we're going to all be hanging out on a Friday night in a virtual chat room vs going out to a bar in real life. The VR chat stuff is like the next Aol Instant Messenger. It will be popular with the young kids but eventually the creeps will invade and it will get disturbing real quick.

Mentions:#VR

Isn’t point 1 basically the VR sets that are attached to computers? They are great for racing and flight sims but not games requiring lots of movement.

Mentions:#VR

They are marketing very hard over here (India) . 97% of them don't really have a VR headset. and people won't buy it too

Mentions:#VR

Thanks for the review . I believe what you meant is difference between being inside a market and owning the whole market .. Like ... Binanace did .. started out as an exchange , added mining , staking , p2p , debit cards ..blabla ... And .. they started own blockchain .. now people make apps on binance smart chain.. "they became the marketplace" .. I hope you are saying something similar to this My opinion is . People make apps in Meta .. only if .. It's the only way to make apps I can make VR apps . and i mostly choose game engines to make them I can make Apps on BSC but i find Eth network more decentalized.

Mentions:#VR

Meta is indeed various AR and VR applications. I know what Meta is attempting to build in depth.

Mentions:#VR

Meta isnt VR .. I believe another talented company will dominate the market

Mentions:#VR

How are you all so blind? How won’t AR and VR be an integral part of our future? It will be. It’s a natural progression. Think of the applications. Your outdoors and want to know all the plants around you, you slide in your same size as eye glasses AR glasses and suddenly everything had a floating label beside it with the plant identified. You’re at an industrial site as an inspector so your throw your glasses on to have A.I assist in spotting flaws and discrepancies. So on and so on. To say this things are stupid or not coming is just like…wow…

Mentions:#VR

There is low quality and high quality VR which one did you try .. Mostly ..i believe VR isn't META .. META is "in" VR . I hope more quality products will crush Meta

Mentions:#VR

I guess actually we have to understand the fact that VR is not META .. They might try to become the market.. I guess they wont . Like binance did ,. started out as an exchange .. added mining , staking, savings , swaping , futures, p2p and .. they started their OWN blockchain . BSC .. thier own wallet .. Now people make apps on their platform ..

Mentions:#VR

I think this is about a skeptical general public vs those who have experienced the latest technology. A bit like the early stages of the Internet, a lot of people are skeptical at first, but in the end it became a compelling and pervasive technology. However, I'm not sure if the Facebook metaverse is going to be the one that delivers the killer features for VR to become pervasive.

Mentions:#VR

VR is an experience. Its gaming x10. You’re not gonna be anle to sit down after a long day of work and chill with a VR headset on. Monitor gaming is chill and relaxing, while VR can easily be exhausting. It will be *a* future for some enthusiasts, but it won’t be *the* future.

Mentions:#VR

Exactly! You need a dedicated room and take 5-10 mins to “strap in” does not make for a fun and easy experience to play a game. Imagine someone rings the doorbell? “Give me 5 mins to get out of my VR sex-swing style thing!”

Mentions:#VR

Yeah I can’t wait to strap a visor on, get suited up and run around on a treadmill in my dedicated VR room - oh wait I can just use my TV or computer and a screen and not get wired in like I’m going to space. Without the full experience it’s just a visor strapped to my face. Why is turning my head sitting on a couch fun?

Mentions:#VR

It’s funny. I haven’t done much with VR but I’ve used it enough to know the naysayers are wrong. The metaverse is dumb AF right now but that’s like judging the internet in it’s early days. I don’t know if the metaverse will be the one that succeeds the most but I’m sure they’ll do fine. It’s not going to be commonplace for years to come but it will be eventually.

Mentions:#VR

Just take cinnarizine every time you use VR, problem solved /s

Mentions:#VR

I don’t know if Metas Metaverse will be successful or if some other Version will be. But I have no doubt, that VR/AR and the a Metaverse will be successful. I personally really like the VR experience and I don’t understand how so many people s confident, that „people are not interested in the metaverse“, and at the same time hate Meta for collecting their data. It literally Metas business concept to know what people want. With all these big tech companies developing their own VR/AR devices, I don’t see how this won’t become mainstream. All those current downsides, like dizziness, will be solved, and the general experience will improve. I personally really look forward to Apple‘s first glasses that are hopefully coming early next year. But Meta is definitely a front runner in that space. I don’t think apples version will be affordable for most people and Meta offers a really cheap but high quality alternative. Having their own hardware platform, will take care of all those privacy issues they currently have with iPhones. And most people will hate on Meta for collecting their data, but still chose their „cheap“ version anyway

Mentions:#VR

So true. Watching 360 YouTube videos and live entertainment in VR blows away standard television.

Mentions:#VR

i think it's the future of entertainment and more. VR experiences will kill television and cinema as we know it.

Mentions:#VR

You never seen a person that's in front of a PC screen get just a sick from motion as they do in VR? I believe about 67% of adults get motion sickness and children aren't far behind. That's an intense number of people to service a headache with a vr platform.

Mentions:#VR

The 2 main hurdles VR must overcome: - Be super lightweight. The current oculus makes your face hurt and sweat after 45 mins - Non-clunky solution for locomotion (walking). The "VR treadmills" are super bulky, expensive, and aren't very practical. Almost need VR boots or something

Mentions:#VR

You saw a VR commercial, the Creed game exists and is a real game you can play on the Oculus, Horizon Worlds is more of a social app/game and designed simpler which allows users to more easily create their own original content. I don't even have an Oculus but some of these comments make me feel like i'm in a nursing home

Mentions:#VR

I will leave this here [Marks prototype demo ](https://old.reddit.com/r/virtualreality/comments/vgmvtr/new_vr_prototypes_from_meta/) while all agree mark's company directions are bit unbelievable. The tech his company is developing seems amazing. we shall see how far other's have come to this level (max I can think is apple with thier VR or Microsoft with Holo)

Mentions:#VR

The Metaverse will only take off if one company builds what they say that can build. Online gaming exploded when a bunch of people could battle it out on one server. Think WOW or a battle Royale game. Two things need to be conquered….players per instance (sever) and Persistence. Look at Place, look how people were obsessed with a persistent online “map.” One pixel at a time. Imagine an unreal engine world as a massive base defense game with environmental destruction. Now imagine a battlefield game with 1500 players on one map….and when you drop your rifle it stays there on the map until you or another player picks it up. No need for AR or VR. Just a bunch of people in a 3D persistent world on a 2d screen with proximity chat and you are golden. 15,000 on one map? Sky’s the limit. And look….no shill ma…

Mentions:#WOW#VR

I’ve tried VR and think it’s not.

Mentions:#VR

I have a VR headset and I don’t think it will be the future of gaming. It’s cool and fun but too many people get sick from it myself included.

Mentions:#VR

Have you considered VR porn where the person on the other end can manipulate your vibz/fleshlight

Mentions:#VR

I so want to try porn in VR with an automated flashlight. It might be the end of humanity.

Mentions:#VR

It's a bit trippy at first because the environment is clearly fake but the feeling is real. I already spent way too much time in there. I can see people getting addicted to it. The game play is kind of like a VR version of the Nintendo Wii. It took me a little while to get used to it but it's pretty fun. I definitely think there is a lot room for improvement though.

Mentions:#VR

Because I see nothing but people bashing the Facebook version of the VR Metaverse. I think FB will contribute massive amounts of research and development, but the metaverse crown will be stolen by Apple, Google, and/or Microsoft.

Mentions:#VR

I'm here living in the future using VR porn. Pornhub? I haven't heard that name in years.

Mentions:#VR

Exactly! No one really needs any of this shit he is slinging. Unlike the iPhone, it is not going to revolutionize the way we interact or work. If you have doubts, go get the latest and best VR headset - 30 minutes in, after reading text, if you still think this is the way - then I will back out my words.

Mentions:#VR

Unless BBBY pivots to NFTs and wallets being the metaverse VR-home decor store... They are F'd in the A.

Mentions:#BBBY#VR

What do you think about the facebook meta switch? You think they are gonna lose all their money on VR porn ?

Mentions:#VR

VW rocks…never doubt German engineering. Still have a Jetta VR6. VW/Audi makes great cars. But, VW has kinda lost their way a bit..too many SUVs and V4 turbos. I’m sure the VW/Audi EVs are gonna be great.

Mentions:#VR

For sure. Meta does have 3.5 billion users on its 3 major platforms, so if they can seamlessly incorporate that network into AR/VR, itll be a game changer. And Apple does have a powerful ecosystem to incorporate their products as well. Im personally more optimistic about Meta because they have walked the only walk in this space so far, and in international markets might actually have an edge against apple in incorporating their products into their networks. Time will tell though and itll be interesting to see what happens

Mentions:#VR

I agree both are good products but Apple entered those industries without major competition. Meta has sold 15 million Oculus quest 2 units, and is launching another gen this September while Apple is just showing a prototype to their board of directors. I dont doubt they will make a great headset, but they are late to this game and will have to play catch up, and imo its a bit premature to hand them the VR leader title before weve even seen a prototype

Mentions:#VR

I’ll just wait for VR porn or robots

Mentions:#VR

Those were the core line of products I was referring to. Apple does great at them but struggles to do anything outside of them. We will see but factually Meta will have several generations of AR/VR products out before Apple sells its first unit

Mentions:#VR

>Meta won’t be able to compete in the hardware space with Apple. Respectfully disagree. Imo Apple hasnt been very innovative outside their core line of products, a large portion of which were launched during the days of Steve Jobs. They have been working on the Apple car for nearly a decade now, spending more on that than Zuck spent on metaverse, and we have yet to see the fruits of that labor. Meanwhile the Oculus Quest 2 has sold 15 million units, which is more than every other VR headset combined, ever. Meanwhile Apple just showed their prototype to their board of directors, which shows how late they are to this space. I dont doubt Apple can make a compelling headset, but Meta actually seems to have gone balls to the walls with it and is currently leading the field. >The biggest problem I see with Meta is how do they continue to grow their business? Are the Facebook and Instagram customers continue using the platforms in addition to the Meta stuff? Imo it could go either way but whether a platform is used on a smartphone or headset, it still grows. Just controlling the AR/VR software puts them in a strong position. And if AR glasses can be used to make calls, send texts, watch videos, etc etc, it could start cannibalizing the smartphone market. Even of 5% of smartphone users switch to AR glasses in the next 5 years, that would be major gains for whomever controls that product

Mentions:#VR

I agree that the cult of celebrity has become even more stratified than it was before. I also think we're seeing the effects of an entire generation raised with celebrities who have no talent. Kids love influencers who make shitty blogs because they look good. Ultimately it's the end game of the obsession with superficiality. It doesn't matter what you do or what your capabilities are you just have to have the right look. This was always true for some celebrities but it used to be a minority of them. For a lot of old zoomers tik tokers and streamers are far more recognisable than any given movie or music star. The younger ones are completely ensconced in streams and tik tok skits/vlogs. Once VR and/or AR really takes off I can't see how Hollywood stays relevant. No one's going to the cinema when they have a headset at home that lets them be in a virtual or augmented world doing literally anything capitalism can think up - watching traditional TV, chatting with an influencer (more likely a.i fakes), playing games, mmo but real life, social media but with an in person presence (the horror....) It's genuinely endless possibilities.

Mentions:#VR

They will be dead in 10-15 years, once VR headsets match the visual quality of going out to a movie theatre. When everyone has their own private movie theatre without having to drive anywhere, just putting on glasses. It is inevitable that the tech will become high fidelity and mainstream. And the convenience of being able to pause/smoke/eat cheaper and better food, etc etc will all be more attractive than the increase in sound quality at a theatre

Mentions:#VR

Quite a lot of things. I haven't even started exploring the world of metaverse and I am already super impressed with what I have seen in the sport side of it already. The possibility for fans to share masterclasses, training sessions and engage with top stars athletes in 3D regardless of their location is probably something sport lovers have been dreaming of. It is not limited to zoom and VR alone. There are possibilities that accommodates real life experiences as well

Mentions:#VR

Its VR, so not in a theatre

Mentions:#VR

downvoted for what? VR games are different from conventional video games in every way. I can't stand the boomers that frequent this sub.

Mentions:#VR

Nope just get VR chat

Mentions:#VR

I'm not going to sit around and strap on VR goggles the rest of my life, so I feel ya. But, don't underestimate the stupidity of the majority. If you could just do bong rips and jack into VR all night and live like James Bond after you washed dishes for 8 hours, wouldn't you?

Mentions:#VR

Once Apple drops their VR, it won’t be a question of “Do you have a VR?”, but rather, “Which VR do you have?”

Mentions:#VR

I think it will be a complete waste of money. I'm not a "metaverse bad" kind of guy but let's look at the facts, almost all Facebook's revenue is from advertising. They spend $10b a year on this meta thing but it's not a charity, they will want their return on investment. That is, they will want to advertise to you when you are in the metaverse. Ok, and then on the other side we have people who absolutely hate being advertised to and more so in VR. So I just don't see how this will work. I think metaverse or something like it will happen but it will be some unknown startup that will make it happen not one of the current megacap corps. Just like Facebook just popped out of nowhere and literally changed the world some new startup will do this for metaverse but it will not be Facebook.

Mentions:#VR

Not a fan of META but I do feel like I would enjoy hentai more in VR.

Mentions:#VR

It starts off so innocent. Then come a few ads. Then a few more. Next thing you know, the entire revenue stream is based on ads, and the company is selling VR goggles and changing their name.

Mentions:#VR

True, but Apple has a strong history of promoting simplicity, ease of use, and slick modern feel. VR really doesn't have any of those things yet, so I can't imagine it really fits within Apple's brand yet.

Mentions:#VR

It's still likely not to happen actually. But I like to entertain possibilities. The metaverse could very much become a very big trend again especially as I see for some that I hold, the holoride planning to launch their holoride VR-ready vehicles in Europe this year. This is just one example from a project. There are several others.

Mentions:#VR

I feel like Netflix's rise and drop makes perfect sense? It was an unsustainable business model, given the number of the big mega corporations coming into their space. I think Meta's drop is the most impressive. WhatsApp has about 2B active users, FB has 3B, Instagram has 1B... the demographics are spread out between the entire planet, all age groups, despite the anti-FB sentiment. Their only weak spot on social is the TikTok space, which has been rivaled decently well by Reels. Of course the Metaverse positioning seems preposterous to me as well, but they have so much capital and resources, and there are arguments for the long-term big money to be made in that sector... I just don't understand how the Oculus/VR aspect becomes our next iPhone/essential hardware platform. If it gets to the point where they are light sun glasses with fine battery life and no adverse effects on the eyes/neuro-related, so that people can use them anywhere for long periods of time, then sure, I can see VR/Metaverse being an essential tool. However, Meta would also have to keep it a very open platform while policing it in a likable fair manner; it seems like it'd be infinitely more complicated than FB and Twitter if user base became so large. In the meantime, I get why everyone thinks he's taking on a goliath challenge and perhaps putting Meta at risk of becoming the next suicide giant (AOL, Yahoo, etc.).

Mentions:#FB#VR

Bruh they're all heavy if you're trying to get people to wear these for their fucking jobs, this is without even considering hot weather or headsets. A screen is simply more efficient and more importantly it doesn't lock you inside a box that you can't interact with the direct world around you with. It will do so much better with lightweight AR glasses instead. But that won't be the "metaverse" then, it will be the augmented realverse which doesn't work for their massive marketing gimmicks they want to sell. I think this whole idea will be completely crushed when AR demonstrates a more viable and lightweight product that works better with people's real lives. Dave at home doesn't want to be cut off inside a box from his family, or his pets, he still wants to be able to see and interact with the world around him even while working, he wants to get up and sit down and put on the "headset" like it's just any old pair of glasses. Easy and lightweight and not completely enclosed and anti-social. These techbros are so insulated from real people they don't realise how fucking stupid their ideas are. Real people have families, kids, pets, grandma and grandpa at home in some cases. They're not single techbros living in an apartment by themselves working in tech. Their houses are active spaces they share with real other human beings that they LIKE and want to interact with and share experiences with. VR is a neat experience especially for single player videogames but it is not compatible with the realities of family lifestyles and social people. Techbros live in this bubble lifestyle that makes them incapable of seeing this shit because they're all making ridiculous amounts of tech money and jerking each other off living single male techbro lifestyles.

Mentions:#VR

alot of your points are right and i agree with them but alot of your points are also not related to virtual reality per se but specificially the oculus quest 2 which is underpowered and front heavy and uncomfortable i meant the concept of VR as a whole there are plently of companies making new and better headsets including meta itself there will 100% be more lighter and ergonomic headsets within the near future and ill admit in the past 2 years nothing much has come out but alot of it is due to \*you know what\* and in the grand scheme of things we have made insane progress since like gen 1 headsets like the oculus rift or htc vive ​ i think 68 year old Dorris will be very happy to use something like this when it gets much better so i guess for now yeah its pretty gimmicky but you said it yourself nobody will have an interest in it IF it continues like this and theres no way it wont

Mentions:#VR

Despite the memes I feel the tech for the metaverse isn't their yet. It's basically the internet at its infancy before going more and more into homes and we had to deal with 56k modems and other crap but then eventually for some areas we ended up with decent internet and decent PCs capable of running crysis. Aside from VR sickness and other issues such as cost for those devices and how much power to actually use those devices will be I can't wait till those problems are solved because it will be huge and if people know anything about mobile game whales those folks will blow tons of cash on those kinds of games.

Mentions:#VR

Invest in Meta. if you are in space in VR while getting an abortion. are you technically breaking the law in that state ? r/BigBraIn

Mentions:#VR

I would also assume they will be the first to do this big and right. Meta verse shopping and stores. People going in browsing the products and trying them on dealing with a sales rep online and in VR. Imagine removing brick and mortar stores but... not? on a next level. This could be a tweak on how people shop or atleast explore before going in person to buy. They might not do this at all but it seems like a no brainers for add revenue which is what they are all about. Except not only revenue from ads but building a company a managing a store in the meta verse. We will see.

Mentions:#VR

60 year old men will tiny anime girl avatars and voice changers? Its called VR chat

Mentions:#VR

Like how they sat behind a desk so no can see the shitty cartoon characters have no legs. Not like VR chat has'nt already shit all over Marks MeTa VeRsE. What a plum!

Mentions:#VR

Technology can't properly support the ideas. AR has great utility if the glasses were light weight and allowed me to have things like virtual monitors or tvs so I didn't have to actually buy them. But atm looking through a phone or some heavy device is too much of a hassle. For VR the interface is bad, it's like not having a touch screen or even a mouse to move around the world. Once a deep dive solution is invented then movement around the virtual world would be like moving around a park and could be very enjoyable.

Mentions:#VR

This! VR Is about an immersive experience, so I can see gaming taking off in this direction like it has started to. No one needs or wants to take a conference call or shop on Amazon with an immersive experience. However, enhancing an in store experience with AR, that’s something I can get behind and see gaining some traction. But even that feels like a limited scope and what could be successful is something equivalent to an iPhone but in glasses form. For arguments sake, even if one (or both) of these were to take off and be wildly successful it will be years out and any possible monetization of it will be even further out. For this reason I don’t see any logic in investing capital (for myself) into anything “metaverse” related until the field starts to take shape a bit more.

Mentions:#VR

>See how new clothing might look on me on a AR store. Lol no. That's not going to work. Meta isn't going to model your love handles and beer belly, Martin. Some of the other stuff already exists. Walmart has built a VR shopping experience that is absolute cancer. VR shopping isn't happening.

Mentions:#VR

When people talk about the metaverse it sounds really epic but it’s just dumb VR chat with a headset on. Thanks for the warning Cramer

Mentions:#VR

I've been noodling this for a long time as well. Im struggling to see the long term viability but I have some ideas below. I've been noodling this for a long time as well. Im struggling to see the long-term viability but I have some ideas below can actually interface within your virtual world. Which is the only big significant difference I see compared to something like second life which has been around for 19 years already. Couple interesting facts on second life which connect to the business model opportunity. \- 70 Mil users \-350k new accounts a month \- daily avg 200k \- second life's GPd is at 600Mil \-virtual currency \- Global virtual goods market will be worth 189bn by 2025 \- hardware will most likely get better with time (assumption) Facebook already has a global market. They have the VR technology, They have a tonne of cash they can funnel into supporting Meta. Where I struggle is to see how they will bridge the gap from entertainment to "everyday use". I watched an interview with Zuck who said their company runs all their meetings in Meta and I just don't really see that becoming mainstream (maybe I'm wrong). International conference and meetings maaaaybe? I think Meta has the opportunity to absolutely blow up the virtual goods market based on their user base but the other use cases are bit too abstract for me at the moment. Anyone else have any ideas?

Mentions:#VR

I had the same "wow!" feeling the first few times I used VR, but then it was just as incredible to me how little interest I had in using the VR headset ever again. Maybe it's a hardware problem. Maybe it's a software problem. Probably a bit of both. But I just find myself immensely bored in VR after a short time and ironically drained by how immersive it is. It has a long way to go.

Mentions:#VR

When looking at every new technology, you need to look at old technology first to reset your imagination. For example… There was NO app economy prior to 2008, it didn’t exist. Some people still purchased software before that date, but the idea that everyday normal people would solve everyday problems with an “app” just didn’t exist. The only software almost all people would buy in any kind of volume would be tax software or word processors. Very few of teh first apps that were released are still with us. But of course now, the businesses that apps enabled are now a huge segment of the world economy. Worth well more than just a few “billions” So in 2008 if someone had asked you “Why are apps something worth investing billions of dollars in”, what would your answer be in hindsight? On investing in the “metaverse” you just need to expand your imagination a bit to better understand that VR/AR makes “where you are” a fungible concept and expands on the concept of “what you can do” even more than smartphones/apps do. If you can pick the right plays, you’ll make a huge profit.

Mentions:#VR

Crazy how almost no one brought up the biggest appeal for investors. The meta verse is an incredible opportunity to learn about people’s interests and behaviors. Your VR headset can record exactly what objects you find interesting and sell that data. It can track not just what you “click on/pick up”, but where your eyes went and what you did NOT find interesting. Amazon would kill for that data. “Use your headset to go to the Louvre!” The moment you disconnect, there’s an ad for flight tickets to Paris… If you think about it, selling your data is exactly how Facebook makes their money today. They view the data generation capabilities of the meta verse as their next big frontier. Whether end users will actually put on a headset and waste their time in a virtual reality? Who knows. Depending on how interesting it is, maybe. Create an adult “do it with your favorite pornstar” VR, and billions will flock… how many will stay? Only time will tell. But I get why investors think this data is worth all $$$ spent now.

Mentions:#VR

I also don't have Meta shares, because in my opinion I think it will flop. VR right now costs too much, uses way too much resources in computational power and energy to make it work, also VR headsets are too bulky and heavy for intensive use and it will be counterproductive to be working and when you have a meeting you have to put the headset on your head to start it, after you're done you will need to take it of and keep doing whatever you were doing. No way it will be a new way to live in the world. Either it is coming too soon or it will be too much of a hassle for many people and companies to start using it. Sounds good on paper, in practice I don't think so.

Mentions:#VR

I paid several hundred extra for a different VR setup specifically to NOT give facebook money.

Mentions:#VR

Idk if metaverse will be as big as it's appearing it's gonna be, but I'd say that in the long-run, it's probably going to be up there with several other companies dealing with virtual reality. We've brought to life a lot of concepts from science fictional originally deemed impossible or a far ways off, and it would be dumb to not acknowledge just how much weight virtual reality has as technology continues to improve at an outstanding rate. We're essentially blasting at full speed towards an age where you can connect yourself to a virtual world, aside from just the Oculus, there are all kinds of companies that have been working on, created, and are testing things that you can wear to actually feel whatever you are touching in VR, to be able to walk around in place, etc. Keep in mind that metaverse is also at it's most basic, and looking at video games, CGI movies, etc, thr concept of creating lifelike models isn't impossible, and video games and movies already use all kinds of motion capture to allow models to emote I extremely lifelike ways. We have apps that can do that AND deep fakes. Metaverse is just in it's beginning stages, it is very likely that they aren't worried about realistic apperance just yet.

Mentions:#VR

To be fair, part of the problem is that people can't even agree on what the metaverse is. By some definitions we've already had the metaverse for decades because video games like World of Warcraft fit the definition. But other definitions of it seem to basically be "more advanced VR/AR". imho a lot of the stuff hyped up the metaverse seem to fall into one of two categories. 1) Rebranding of old technology that consumers have repeatedly shown they aren't interested in, or that maybe no more than a small niche audience wants. 2) Technology that's only just now gotten cheap enough to become more affordable for the masses (i.e. VR/AR), which is creating a temporary hype bubble as people buy it/try it out due to curiosity. But in all likelihood given time it'll fall into item 1) and only be of interest to a niche audience.

Mentions:#VR

The technology isn't decades away, apple already have phones that can fully scan 3d objects and almost all VR devices require real world mapping. The technology is there it just needs some fine tweaks

Mentions:#VR

That might sound cool and all, but keep in mind that the 3D TV was a major commercial flop. 3D in TV shows and movies is just a fad that constantly goes in and out but never sticks around because consumers quickly tire of it. So why would VR TV be any different?

Mentions:#VR

Very good points I get that Facebook cut its teeth as a social media platform, but I don’t think that’s the end game for the Metaverse concept Say your kid is researching the Revolutionary War. Well now they can visit the revolutionary war museum from their class room. And also sit front row for the signing of the Declaration of Independence. Driver’s Ed. Police training. Any training. College / secondary education. Instead of attending lectures in person it’s done now on VR You really enjoyed Top Gun? Well now you can pay to experience the movie through the first person perspective of Tom Cruise. Expensive office space for a business? Require employees to be on their headset working from home Again, love it or hate it, VR/AR porn will be monetized to the tune of billions of dollars I recognize there are 2D and in person options for all of the above, and there are pros and cons to each. However that could be said for just about any transformative tech. I grew up in a time where, as a kid, I would leave the house in the morning and was only expected to come home for dinner and again when the streetlights came on. Now kids interact via cell phone and video game headsets. They don’t play in the woods from sun up to sun down and ride bikes all day. Things change. I don’t think it’s unfathomable that VR/AR and the Meta-net has the power to be a presence in many jobs/schools/homes, especially when the headsets/goggles/glasses get linked to mobile devices

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Yes, the metaverse may or may not succeed so I think the question becomes how much exposure to these companies do you take and how do you diversify to mitigate risk? Where are the companies whose technology will be used to power the infrastructure of the metaverse? Is there a company that has a moat on VR screens that will become as ubiquitous as Coke? I think the technology that goes into creating the metaverse immersion experience will explode even if participation in the metaverse itself is low and the tech will be incorporated elsewhere even if it fails in the metaverse.

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This short exchange is eye opening. I agree I think meta wants to be *the* platform for VR, and simply host content creators and the environment for users. In terms of educational content it’ll just be YouTube on steroids, imagine being able to bring an interactive classroom to the entire world.

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Besides that a VR/Metaverse business will have a much bigger moat as the barrier to entry is much higher

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AR would have much better practical cases than VR. But no one is paying attention to that besides maybe apple. If it’s done right it can literally kill the smart phone industry

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If we envision metaverse as Facebook presents it, the absolute best it can achieve is a lightweight 3d headset (think ski goggles) presenting a photorealistic 3d MMO. Nothing in that technology is new, and systems like Second Life have been exploring that space for 20 years. The problem with Metaverse is that it isn't a qualitatively new thing (like the internet itself was), it's a quantitative evolution of technologies that have mostly been around since the 90s. In the past two decades the opportunities of shared 3D worlds, VR headsets and user-customizable 3D content have been explored pretty thoroughly, and none of those things hold the same sort of mass appeal as Facebook's main product, "real life" social media does. The internet has increasingly moved towards the "real", meaning sharing of actual photos, videos and other real-life content. Pseudonyms and avatars have given way to real names and photos. And ironically, Facebook itself has been the driving force of this "new internet", which has vastly exceeded the popularity of the "old internet", which already had such "metaverse" things as virtual weddings in 3D MMO:s, customized fantasy avatars, shared art content etc. To my impression, Metaverse is trying to resell this old internet at a time when the vast majority of people have already moved on from fanciful fantasy spaces to sharing their actual, real life events on social media. I doubt all the ordinary people on Facebook or the influencers on Instagram see the value proposal in replacing their real-life photo and video content with pretend-play in a 3D space.

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If you're have extra money and are interested in video games pick up a Quest 2. VR is something you have to experience to understand the buisness model. Soon Meta is coming out with AR glasses which is what the Metaverse is gonna be more centered around.

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They wouldn't. VR seats in a stadium is a really cool idea. But it has nothing to do with this metaverse thing. Fox Sports or whoever could hire a firm to build them a VR streaming app that could be used on any VR device. People will conflate anything that is remotely related to VR technology with the "metaverse."

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I'm with you here, does anyone really picture a world where everyone sits around in some central citadel with goggles on their face and lives in virtual reality. And even if so where is the $ getting generated at because everyone is sitting around with goggles on their face. It seems to me like mass adoption would be the exact thing that kills it... Or is the future model some sort of subscription to a service to replicate things that all you need is your regular eyes to see for free, which again doesn't seem like something sustainable. Not to say some of the VR games aren't cool and very visually appealing, or that It couldn't have uses in robotics I just don't see it becoming the level of the internet where everyone has probably at least 5 devices connected to it that they use every day without even a second thought.

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The VR headset is the intro. Pretty soon there will be an executive order to get chips in brains and once you get your brain chipped you can directly connect your occipital lobe to the metaverse.

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most people who play iracing aren't using VR... and really popular? no it;s not it's too expensive for most people to even look at

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Yeah, but VR/AR can be in the same device so it doesn't need to obstruct your view.

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Realistically, AR/VR should be doing the video rendering locally which doesn’t require a lot of bandwidth. Look at MMOs like WOW, very little relative data is transferred and your local computer handles the video rendering. This is the same concept that VR would end up using until it gets to the point that you look the same in VR as you do irl as opposed to an avatar

Mentions:#VR#WOW

You mix up some stuff. Metaverse = is the 4th reality, Facebook/Meta is a possible Plattform to engage in one Metaverse, could also be Roblox. To access it you need VR Googles or at least a Tablet. Facebook is one Player and offers a certain part of what’s needed, Plattform and Glasses. Facebook is no Datacenter Company or HW manufacturer as other players in the market. We as Investor want to know who creates the Plattform that provides the new Technology that will make users engage and add value for companys (decrease cost is equivalent) For me the most comprehensive and first real case is the transmission off a NHL game on a Metaverse after concerts in Roblox. https://youtu.be/9eiQLFUTqRw This is what an NHL live and motion captured looks like today. The cost for a real transmission is much higher than this and stuff that can be added is endless. There is a 2nd world which is living in microchips and we just start to discover it. It will be a big thing but as always nobody knows today who will create the de-facto standard and benefit most.

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https://www.tomsguide.com/news/apple-vr-and-mixed-reality-headset-release-date-price-specs-and-leaks https://www.techradar.com/news/apple-vr-headset https://www.microsoft.com/en-us/hololens https://arvr.google.com Looks like VR to me

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That's a replacement for monitors. Nothing to do with metaverse, it's all VR, hell, even AR could do here and Meta is not working on that, their competitors are

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Nothing stopping companies now from making 3d models of their products, except for the cost. VR is not going to change that.

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If you want to see the potential for a product you should see if there is a niche for it that will be improved by it. Taking example from Segway. It was hailed as a "revolutionary" new way to travel. But when you look at it, it doesn't really have much advantage over preexisting solutions. People who walk isn't much interested by it, it's too expensive for commuters, and bicycles are lighter and more flexible in all different kinds of terrains. Sure it got a niche for in tourists attraction for its novelty, but that's it. Because that's the only improvement it has, novelty. The internet was different. When it came, it has solution for everything. It got chatroom, file transfers, email, video hosting, and more. The appearance of house computers and smart phones only makes the internet more accessible and valuable. Metaverse as the online VR Cartoon thing is... More akin to Segway. Its niche for communication already filled by classic video chats, and VRChat has existed way before it. But to my understanding, its only one aspect of Metaverse. Zuck wants to build an online infrastructure that everyone relies on. Not just for funny VR cartoon chat, but everything from finance to social media to entertainment. If he succeed, that indeed would be big. But who knows if his attempt by investing in VR would succeed, or if it will blow it away

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VR Goggles Cramer needs to be a custom emoji here.

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Think schooling/education. Think of money saved from parents/busses on daily commutes, not to mention energy being wasted. Most of all think of the paper saved. Virtual worlds whether VR or AR have always been the next major step in human tech. Some people just cannot see that far yet or are afraid. It’s a beautiful thought if you ponder the good that can come out of it.

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It all depends how this metaverse is implemented in AR/VR and how far AR/VR technology will go. If you can simulate all 5 senses in VR(nerve gear) it maybe the single best technology in modern history. At the moment with current technology we are simulating 3 of our senses(Touch, Hearing, Sight) in VR, but we know that it's gimmicky as the UI/Controls aren't fluid along with the monocore graphics. If you can make a VR headset the size of glasses possibly contact lenses, with a fluid UI, full body tracking without a set radius, and graphics that looks like real life this device will sell alot but I doubt this device will ever be created. ​ You should also take into account Cloud-Gaming. It maybe the future of gaming. VR headsets/glasses will not be able to power games, all of that will be done through the cloud as the VR/AR will most likely be an always online device with limited capabilities when it's not connected to internet. Only saying cloud-gaming maybe the future because people are spending thousands on the top end hardware to get the best graphics when cloud could provide the best graphics at a monthly subscription. Let's say nvidia offers your entire steam collection playable with the latest graphic card every year on GeForce Now at $150/yr. Current MSRP for a 3090ti is $2000. At the price of GeForce Now compared to the 3090ti msrp you get to play your games on the latest GPU for 13 years assuming it's fixed price at $150/yr. So you get to play on a 4090ti, 5090ti, 6090ti, etc... every year for subing to a cloud gaming service

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For now I see it as him going after VR like tv manufacturers went 3D tv's for a while. He's kinda out of touch with humanity I feel.

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I get what makes you think this. I was in your shoes. Since the reveal it just didnt make sense to me. But as said in the comments before me, Ready Player One is an perfect example of metaverse being like internet one day. In that it will become an integral part of our lives. With so much shit going outside, people being more nad more depressed, this might be the way out. People would rather see pink flowers than the basement view. Before the router came to the scene there were clunky dial-ups attached to your phone, which if used would wreak havoc on the person using "the internet". I guess the oculus might get feather light down the line. My thoughts are it will be big in day to day activities than the corporate setup. And Zuck know this. Because your average guy wont spend this much on VR tech today. He is trying to bring the cost down is what i think. Also 2/3 of corporate people are depressed anyway. So this might as well be like using facebook while at office but something cool like samshing the window and jumping out. Maybe.

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my condolences to VR

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Assuming high definition video and movement quality: You can see any place in the world spending virtually zero. So, cheap travel, visiting homes, whatever. Gaming is stuck, VR is the future as soon as they get to make it actually work. Any type of modeling, design, 3D stuff could be done with it. I am quite sure creators would love to see their work in real size and real time 3D. Advertisement for major flow points will be huge. Think about steam, but for VR, now that's the oculus store. Add store revenues. The conference I don't remember the name showed how everyone is basically focusing on video quality (lenses) and sensations (mostly gloves to perceive what you touch, including heat). The more we go the higher the chances of accurately reproduce non only reality, but virtuality as well. I'm most bullish on the level of addiction this technology could bring in the long term. Meta can't compete on already developed markets against well positioned giants so it may as well move to the next most likely innovation. Also they have a ton of cash flow and copying other social functions is not that expensive.

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It seems like it has the potential to bring a new digital immersive world to life for socializing, gaming, medical/dental simulation, flight simulation, military training, etc. The quality of it seems bad now, but imagine 4K, 8K, or even 16K+ resolution quality while being in it as to the point where it looks and feels as real as possible. I think it can be a great idea and has so many possibilities and that we're very early in it. For example, imagine owning a Velociraptor NFT. You view/trade it on your phone/computer now, and that's about it, but imagine being in a digital 3D world where you own it and can interact with it as well as switch genres from gaming to socializing, some form of training like surgery, driving, or creating different forms of art, etc. There's already NFT Games coming out now. Like imagine literally being able to live out Pokemon Go, but with more potential. I may not necessarily like that it's by Meta specifically, but I'm sure more companies will either work together or create their own "Metaverses" that can include many genres. I just think about Ready Player One or some Black Mirror episodes when it comes to upcoming technology for VR and AR. It has so much potential to be amazing, but it can also have many unforeseen dangers.

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