Global X Metaverse ETF
Question: With the constant hard push from big tech about the “meta verse” what are everyone’s thoughts about VR/AR companies? Are there any surefire companies worth looking into or will it be another craze that doesn’t go anywhere? I’m really only aware of FB are there others to look at/out for?
I love AR/VR and I love hypergrowth tech. I'd still pass on this company. META, NVDA, Microsoft, ByteDance, and every big automaker is already deep in this tech, I highly doubt that a $50 million company can compete with them. It seems like they are not profitable, so the current economy is also highly against them.
META took out money to buy roblox to integrate it into their VR headset. They put the money safely into their FTX account until the deal went through… The FTC blocked the deal, and FTX gambled all META’s money away before they could withdraw it.
Semiconductors. Automation, IoT, and new technologies will drive demand for chips by an order of magnitude. - Location tracking SoCs will be built into everything: dog collars, house keys, inventory tags, shipping boxes, security badges, scooters, guns… - Everything has a wireless connector/controler: headphones, light bulbs, thermostats, locks, credit cards, soccer balls… - Complex hardware requiring dozens or hundreds of chips take off: robots, drones, smart cars, autonomous underwater vehicles, satellites… - Smart grids require upgrading every electric meter and power station with sensors, controllers, and communications. - New consumer electronics gadgets could become must-haves: VR and AR headsets, wearables, smart appliances, automated personal assistants, or something we haven’t thought of yet. I don’t know what applications will take off and what will fail. But the winners will need chips. Long TXN
Ok the reason Meta is down right now is a wild story…ok so I introduced my grandma to Facebook 10 years ago and since then she’s been obsessed to hell to the point she’s even friends with my friends on Facebook (side bar: She even asked one of my friends literally messaged them asking why I didn’t call her and wish her happy birthday hours before l called her and wished her a happy birthday) so as you can see or rather imagine she is clearly all in on Facebook/Meta she even has stock in it so again the REAL REASON WHY Meta is down by 66% is because she entered the “MetaVerse” and her time in the “MetaVerse” socializing with other people speaking her old talk and talking about her old values caused FaceBook/Meta’s downfall…she’s still stuck in the MetaVerse/VR but now she just sits there in her chair talking to people in the “MetaVerse” sometimes family members think she’s talking to them but no she’s talking to nothing but the MetaVerse…Thanksgiving has never been so bleak
Honestly, it's so crazy. I thought I knew enough about it from videos and having psvr etc myself, but using this is a whole other experience. It's very easy, you throw it on your head it automatically turns on, everything is wireless, streams your desktop in there to use, can link with a physical keyboard. Etc. People stay on the negativity because they think I'm only talking about the meta apps but they're so many good apps that others have made. Big screen is one of my fav. You can host your computer screen an create a room, people can join. From what I've seen there's always 10-15+ rooms that are full all the time of 15-20 people on that app alone. The people in there all enjoy using it. It completely changes what you thought you knew about Meta. I think they could even stop doing stuff for apps, let people make the apps but focus on advancing the headset even further and they would kill it. I'm gonna get some more shares too, fuk it. I see a lot of families on there meeting up, watching movies together etc in the theatres. It's really interesting experience. The funniest are the comedy clubs, people go wild an crack the funniest jokes. They need to work on a universal system to add or follow people... The camera system is amazing. I can be sitting at my desk in real life, turn on pass through VR where things from vr show up in my room as extended giant screens etc. Or I can pass real life stuff into the VR. Normal people just don't know what this thing is, it's wild to me. I know they're giving away a ton of pros to companies and if it catches on as a way to have meetings an stuff, it would be mind blowing. It's like your actually there, those pro avatars are insane too. Look super real. Meh just my take on it. I'm gonna make some sculptures an paintings on there to get full experience.
Remember the 2010s when people thought that 90% of physical retail stores were going to die off. And that VR would end up being the future. And now the only people touching VR is Gamers and Meta employees. And tech vendors are 90% money pits. Good times. One day we'll look back at the 2010's technology predictions the way we look back on 80's haircuts.
Omg just bought into META at $110. Please keep feeding me hopium. Someone is gonna win the VR war. The dinosaurs in here are like the people in the 90s that are like “the internet?! Why would I want to talk to strangers online!” If META can beat out apple, Microsoft, google and the others - they have the greatest upside considering how big of hit their market cap has taken. That being said, I don’t like betting on META to beat MSFT on this front, but the valuation was too cheap to pass up.
Cloud - we are currently leveraging the cloud mostly for servers and data repositories, but the true potential of the cloud is running all your resources in it. Next gen hardware (phones, laptops, glasses, etc) will essentially be just a screen that pulls gpu and cpu resources from the cloud. This will enable the heads up display AR/VR glasses you see in sci fi movies which I think will replace the phone as our primary HUD. The companies that are spearheading this technology: Nvidia, Microsoft, Amazon
The fuck you're talking about? This is the worst VR-experience you can get! There are so much better places to hang out and have fun like rec room for example. The whole metaverse thing is absolute bullshit and the worst VR experience I've ever seen! Looks like it was made by a small indie studio consisting of 2 developers who watched YouTube tutorials for half a year. You even have to pay to cheer people up! That is just scam, mate. There are only two ways: You are working for meta or you just have a really bad taste and never had a good vr experience before.
> country’s countries I think a lot of what you're factoring in isn't really long-term, or kind of misses the point. Companies will continue to expand worldwide, what matters is the ability to capture market share once you're there. Streaming services are a wild card both individually and as a whole, the margins aren't great, subsets of content like sports are very expensive, and it's difficult to create resource intensive content due to competition, and frankly D+ isn't doing all that great. All of these companies are highly vulnerable to social trends and to the value of their IP, which is not a "once you have it you're done" deal. As youtube-style content creation gets going, it's going to be increasingly difficult to justify spending $0.5M to create a few video clips' worth of mediocre seth meyers jokes when the content someone produced in their basement is just as good (though this is not to say that traditional formats as a whole are existentially threatened). Ability to capitalize on video games, the growth of which is insane at the moment and at the tipping point of more immersive experiences, is difficult to predict. People are having less children, which will pose a threat to theme parks and a lot of their branded products (i.e. childhood in a box with a price tag) in their current form. Disney's PE is high, so a lot of the potential successes you're seeing are priced in. I don't think anyone disputes that they'll be around for a while, but I have a difficult time seeing them outperform the S&P. All you're listing is reasons why Disney will continue to make money in the short-medium term, which is obvious, but it's unclear why you think, or whether you've thought about, whether it will beat the market/whether the price is worth it, whether their competitive advantage is actually going to hold once other companies claim their stake in VR video games and star wars finally dies, and what content creation will look like in 10-20 years' time. Essentially the same goes for WB.
Not much about the impact of Apple's efforts? Apple's actions with advertising imo made social media a less appealing business model. "META is investing all they have into the Metaverse." The issue was never imo that they are investing everything into the Metaverse, the issue is that the Metaverse is a) a required pivot because of the nature of the core busienss and b) enormously costly in a period - which is probably going to continue - where throwing billions at something that may or may not pay off in 5-10 years is the worst fucking thing to be doing. The market *hates* it and it wouldn't hate it so much if things like Horizon Worlds didn't look like a mediocre Wii game. Yes, VR is different but the company acts as if we should be downright fucking thrilled that the characters now have legs - it almost seems like a SNL skit. "No one is using Facebook anymore. Or at least people are leaving META's platforms in droves." Nobody thinks this. So much of this stuff is viewed as extremes when the reality is somewhere in the middle. Nobody is thinking that nobody is using Facebook. Is Facebook growing much slower? Yeah. And the market doesn't like that. Also, why is there such an emphatic defense of this stock? Even before the Metaverse, I'd rather have just owned Microsoft (a certainly far more diversified business) and had a nice mix of share price appreciation and growing dividend without all the drama.
Go look at early computers, cellphones, etc. Read about the intense skepticism of any new radical technology. This is no different. Form factor will get there. Not saying Meta will be the winner, but someone definitely will. This will exist in some form or fashion. I’d guess more of a mixed reality with some elements of AR and VR.
The Fed printed 8trillion. US government has 20 billion in Aid to Ukraine that the Republican congress wants to audit 1/400 the amount. This Russia Ukraine war is interesting and accountability of money is important. But it is not the primary thing moving markets. Here are a few examples. Of somethings bigger. Musk bought Twitter that was a 44 billion dollar event double the amount of US aid to Ukraine. The world cup in Qutar cost 229 billion. 11 times the amount of Aid to Ukraine and the market barely talks about. No one is saying calls on Puma or calls on Hotel chains that have a presence there. Meta made a pivot to VR and lost 700 billion in market cap. Like 35 times the value of US aid to Ukraine. Lol Ericsson, yes they are still around and have a market cap of 20.6 billion. The us aid in the Ukraine war is an important story. Waisted tax money is always important. But it is not a market moving story like the “Meta verse”.
A lot of people can't do VR. They don't work with glasses, without discomfort. Once the motion sickness nausea starts, it doesn't go away. Once they start, you can feel it coming on and have to rip the headset off. It is too niche right now.
VR will be the next step in gaming and online interaction without a doubt. The problem is the tech isn't there yet headsets are still too bulky and hot. Get it to the point like in a similar movie somthing like rdy player one there will be no going back. There just big heavy and sweaty.
Personally I love VR. Got at least a couple thousand hours in my quest 2 If it takes more them 5 seconds to setup, I wouldn't use it as much, which is why wireless is a must for the VR future. I'm also interested in the whole haptic suit/treadmill thing, but that won't be cool for a long time Lost over 40 lbs playing thrill of the fight and other fitness games, right now I'm playing resident evil 4 for the first time and it's pretty good.
Can you do work with it? Like a virtual PC with multiple screens? Or is the resolution too crappy? I think Zuckerberg is betting it will replace PCs and laptops because with VR headsets, screen form factor won't be a problem anymore.
Engineers are working on VR "headsets" no more intrusive than a regular pair of glasses. They will have a thousand to a million times the computing power of the premature Google Glasses or Snap Glasses. In the meantime people are perfecting the software and artistic conventions with more clumsy headsets.
Disease floats in the air. Cheap masks rejected after mandates are dropped. VR headsets are a thousand times more expensive. Not to mention that games that actually have entertainment value are all over for cheaper headgear. Metaverse < Any VR title on Steam.
No. I mean, aside from the fact that it is already a niche product, and the Meta headset, while being the cheapest, is really poor compared to the ones that run off of computers/PSVR, and not something i would buy (and i love VR games) - ​ People in the pandemic didn't want to wear masks because it "made it hard to breathe" (not an endorsement or rejection of this position, just a statement). You don't have that issue with VR headsets - they cover the eyes, not the mouth. So it's an apples to oranges comparison, imho. ​ Now, whether or not people will get into VR due to other issues (nausia, lack of games, etc) - is another issue. But to boil it down to whether or not they may not want to wear the headset because they didn't want to wear a mask during COVID? I don't see much overlap.
Masks were not resisted because they were uncomfortable, they were rejected totally by specific groups of people because "my freedumbs" jingoism. So unless you think VR headsets are at risk of being targeted by a specific political leadership who professes their love for uneducated voters, I can't see any connection between the two.
I think that's a good analogy. I wear glasses and in some circumstances wearing a mask caused my glasses to fog. Similarly, I'm not going to be interested in any VR headsets that suck for glasses wearers. More generally wearing a mask for 30 minutes wasn't that bad but I was glad that I didn't have to wear one all day at work. I imagine that there is some similar VR headset fatigue after some amount of time.
A lot of Disney rides are VR rides. Like the old Star Wars ride I went on as a kid at Disney Land. Could they put scaled down versions in AMC theaters for promotional purposes and to generate some money? There used to be one at the mall years ago that sat like a dozen people and was a VR roller coaster and it didn’t take up much space.
usd, not users - autocorrect etc All I see in that article is an opinion piece from 2017 that vaguely references an improperly referenced study at Leeds University. >Is there any actual use for it too? Other than gaming I mean For VR as is? Mostly entertainment (not just gaming). But there are 100% near future applications in industries like medical imaging, arch-viz, product design etc. Basically any field where being able to quickly understand, view or annotate objects or 3D objects or spaces.
>ALSO, didn't they buy it from oculus Oculus had been owned by Facebook for 3 years before the 1st quest came out. Facebook ultimately dictated the direction for wider market appeal. >VR hasn't caught on, You mean the industry worth 20 billion users, and regularly sees double digit yearly growth? > headaches for 60% of users Would love to see where this is from. Frankly that number is wrong. Misconfigured VR and poorly designed software can do that.
Pfft. Yet again, means nothing. VR hasn't caught on, At all. it's a gimmick that causes headaches for 60% of users, it has no practical applications because of that. Some applications can't be released on vr as 100% of tests have caused headaches and eye strain. Even if that were fixed, what can you realistically do with it other than play specialised games? Seems a lot to ride a multi billion dollar company on
>has no vision, no idea I mean, apart from the fact the Quest and QUest 2 dominate the VR hardware market? Yes, a lot of the advertising and PR around the metaverse is misguided. But the headset technology and potential applications of VR / AR are real. Meta might go down short term, but personally I their mid - long term growth potential is high.
You know how much of the money is actually spend on metaverse ? I always chuckle when people talk about how he is spending money on metaverse. There is huge difference at what people talk about. Their are spending ton on datacenters and so on. Also their investment in VR headset and AR technology is also not the same, since their quest and AR capability is something that is hugely respected in terms of development. They still spend a lot on metaverse but not that much as people think. At the end of the day they are not losing DAP, a they still have really strong balance sheet. They might not have 30 years future, but if i could bet something is htat meta will have nice returns in 4-5 years
So when I watch a walking video of Tokyo on youtube on my 2D screen, that is fine and is not a virtual hellscape that prevents me from ever visiting Tokyo myself. But if I walk through a virtual recreation of a part of Tokyo in VR, then this somehow does not allow me to ever visit the city myself and somehow is hell? Sorry I see no different. You might as well complain that TV is hell cause it allowed people to see places they are not visting themselves.
I never said management was prudent for buying at $330. But if they arent buying at sub $100, then they aren't allocating properly. Probs why the stock is in the shitter, because all cash burn is used on VR/metaverse vs buy-backs. Also, a ton of buy backs are needed for anti-dilution purposes (RSUs) VS prudent capital allocation.
VR pillowfight story was Alex Kipman at Microsoft. * The [allegations](https://www.businessinsider.com/microsoft-executive-misconduct-allegations-nadella-culture-2022-5?r=US&IR=T) * The [resignation](https://www.theverge.com/2022/6/7/23159049/microsoft-hololens-boss-alex-kipman-leaves-resigns-misconduct-allegations) Good riddance to that guy
The Microsoft executive walked into the small, windowless room in Studio C at about 8 o'clock that evening. A half dozen staffers on the company's "mixed reality" team were working late, tinkering with prototypes of virtual-reality headsets. When the boss arrived, an employee murmured, "I've got the thing working." The executive slipped on a pair of VR goggles and hit play. As the executive gazed into the VR headset, a nearby monitor — which mirrored everything on the headset's display — flickered to life. Everyone in the room could see what the boss had chosen for his virtual-reality experience. In the video that filled the screen, several young women in skimpy clothing frolicked on a bed; an overtly sexualized pillow fight ensued. An employee who was present, speaking with Insider later, described the scene as "VR porn." The assembled staffers exchanged confused glances, and a couple of them walked out. "It was in the office, in front of women," the person recalled. "Incredibly uncomfortable." Perhaps most stunning Uh
I don't think VR is going to be like Ready Player One, where the world went to shit and everyone basically lives in the VR world. I do think AR is going to be huge in a decade or two though. Having a small glass in front of you eye, being able to make real-time holograms visible for you is something that everyone would want amd eventually get.
I thought one of the aspects of it would be a whole new way for people to remote work and to interface with their PCs and software tools. Instead of typing on the keyboard, moving a mouse, writing on a white boards, all happened digitally via a VR set. I could see people becoming more productive as remote workers by using such technology. Instead of sharing my screen and having my coworker walk over to see my code in the office, we could virtually just look at it together, sketch a block diagram, waveforms, or a state machine. I hope metaverse picks up as a collaboration, development and PC/VM interfacing tool replacing the conventional keyboard, mouse and display. However, we will need shorter work days since I can’t imagine the VR’s effect on the human body is all that great for straight 8 hours. Plus, in the 8 hours that I work in the office I get up to get tea, use a rest room, have a walk and a brief work out, and to get lunch and eat. Technically I already work 6 hour days.
>Explain to me how sitting in front of a display while browsing the internet or playing a video game is somehow not a digital hellscape I don't think they said this. I imagine they simply see VR as going one step deeper. Lots of people spend all day every day in front of a screen (I'm one of them) and VR could make it even easier to just not go out. I'm pretty much too poor to go anywhere, so VR might be a nice way to simulate it, which does feel a bit hellish to say.
Funny how VR worlds are "digital hellscapes" and people cannot go outside anymore for some reason. Explain to me how sitting in front of a display while browsing the internet or playing a video game is somehow not a digital hellscape but doing the same thing in VR while also being able to move around is not? And why can I no longer go outside when I use VR for games, porn or chatting in lieu of a regular screen?
Metaverse doesn’t look too hot. But the concept of the metaverse, where people spend most of their time in a VR digital hellscape and don’t go outside anymore seems all too likely. Instead of the metaverse, why not try going outside? This world is amazing, don't let them convince you otherwise.
Saw this one coming from a mile away which is why I stayed away from it. The lady who is president of the FTC hates business acquisition’s. One of the companies I own Lockheed Martin (LMT) had a deal to acquire Aerojet but she blocked it and threatened a lawsuit if Lockheed went with it anyway. I also heard she was really stopping Meta from acquiring other early stage VR companies. With this track record I would have been shocked if a huge tech giant like Microsoft would be allowed to acquire Activision (one of the biggest game makers in the world). As much as I respect Buffet I am so glad I trusted my gut on this one. Hope all those who held Activision sold when the news first broke and their stock shot up close to $90.00 a share.
That's actually what I thought at first. What is it about them that really stands out and here are my 2 cents: Dealing with depth and CV is actually a bit more difficult than perceived. It takes a massive amount of data to train and peefect which is what Meta and other VR/AR/CV companies are dealing with. They're sitting on a buttload of data that can be used to train these models and the such. For every new home that is matterported, it's digital twin is created with a model that is trained on their massive pre-existing dataset. Yes, I agree with you regarding how bigger companies might be able to do better, but is it worth? Look at meta. They're investing so heavily into the metaverse and still decided to partner with matterport rather than create their own. Imo, matterport already has a majority of the market and the data they sit on can be valuable as well. I'm just very surprised given their Financials and the market cap of the company, even if you don't believe in the future of the company, the assets and data they have alone make it an incredible value play.
I'm not foolish enough to say AR will never have a mainstream, broad-market appeal.. but this Meta VR nonsense, and especially it being targeted at replacing the workday with headsets and VR meetings... Is just flat out stupid. Zuck must be surrounded by the world's greatest gang of Yesmen and Yeswomen to have gotten this far with this crap. It's not that I can't think of good uses for VR - gaming and socializing in particular - It was the approach they took. They have tried desperately to detach their headsets from gaming, and instead try to sell me on the idea that I can wear a VR headset 8 hours a day at work... Oh, and then use it after work too. The whole thing is something you'd expect from an episode of The Office. They should have targeted gaming and socializing only, marketed it as an interactive replacement of Facebook, and just completely let go of this whole "Zoom meeting/Business world/VR Real Estate" bullshit.
Are you trying to imply Apple products aren’t things people need everyday? There are millions of people who can’t live their day to day life without their AirPods, iPhones, or other Apple products. You point out media specifically. Millions and millions consume media on their Apple products everyday. Also, people tend to think of Apple as a hardware company while they’re actually transitioning to a subscription company. They got AppleCare, Apple Music, Apple TV+, iCloud+, Apple One, etc. Their total subscription base. Between Q3 2021 to Q3 2022, Apple gained 160 million subscriptions year over year, going from 700 million to 860 million. Apple has huge pricing power over these subscriptions they’re not completely utilizing yet because they’re focusing on growing subscription numbers first to lock customers in their ecosystem. This doesn’t even cover the huge brand loyalty for their products or their longshots. 87% of teens own an iPhone, and 88% of teens say their next phone will be an iPhone, according to Piper Sandler. Apple is also reportedly working on many new products like an Apple VR headset and an Apple car
Not going to happen anytime soon. The smartphone industry is still in high demand with normal (organic) practical use for almost any aspect of modern life. Smartphones are not going anywhere just like smart TV's aren't going anywhere anytime soon. There are ppl out there that don't even like wearing glasses or anything on their face, let alone glasses that make you see weird things and all that jazz. VR is never going to replace mobile technology anytime soon
ok? but explain why people do it anyway with their PC displays and phones then? Small comfortable headseats would allow us to move our heads however we want without needing to look where the screen is, cause the screen can just track our eye movement at all time. They would allow us to get up and go out into nature without having to find a good place to put our laptops, or being restricted to the tiny size of a smartphone screen. We could do work from home or anywhere we wished, with habtic feedback gloves allowing us to have virtual keyboards and buttons everywhere we go. Voice and gesture commands are also getting so good that even the gloves might not be necessary. We do a lot of stuff that is "against our nature", most notably sitting too much and keeping our heads still. VR/AR headsets would end these restrictions.
yeah lol I tried explaining the difference in Apple and Meta’s VR approach and was told by a guy who does food delivery that I have no idea what I’m talking about (I worked at Apple before Meta). It’s sad because it means people don’t care to learn or see any perspective other than the one they already made their mind on.
> VR is fun all day unless you only tried beatsaber like some pleb. What hardcores like you don't understand is 90% of people cannot sit in VR for hours without getting nauseous. Because we're not made to do it. It'll be the simple killer of VR for much beyond gimmick for a long long time. Rage against it all you want, but it's real.