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REVIEW GAME: Metakillers.io _ First Action Battle P2E Game :man-wrestling:— Island Game Review — Enjoy Our Games On Testnet — Island Game Review — QUILLAUDITS

MetaBay BSC Token | Deflationary Contract | MetaVerse 3D Object Marketplace | Real Utility | 10,000x Potential | CoinGecko Listing & Crypto YouTubers Soon | Just Launched on PanCakeSwap

Crafty Metaverse (CMETA) V2 | bridged contracts |just launched | Staking platform | NFTs | P2e game| Virtual art studio

OverView: Metakillers (TESTNET VER) — Island Game Review — Earn Passive Income — QUILLAUDITS

Fitness to earn StepFit metaverse - Join us in our SPF Metaverse, mobile app, Play2Earn Sport games, virtual gyms, VR training and much more.

Overview: Metakillers.io _ First Action Battle P2E Game — Enjoy Our Games On Testnet — QUILLAUDITS

MetaBay Token | MBAY / BNB | Deflationary MetaVerse Utility | 3D Object Marketplace | Token Launch in 24h | 18:00 GMT | 14:00 EST

ShinobiVerse | Just Launched A Few Minutes Ago | 100x Potential P2E Game | $1k Mca| Buy Now

SPEED-Fi | Next Generation multi-network DEX Development - 15+ Cross-Chain Support | Live Video Chat and Voice Chat | Mass Adoption of Ecosystem | Lottery / Betting License | Staking Platform Development Completed Before Presale| Presale on first week of June 2022

MetaBay | BSC Deflationary Token | MetaVerse 3D Object Marketplace | Token Launching on May 20 | 18:00 GMT | 14:00 EST

Shinobiverse! Fair Launch on Pinksale on the 17th! P2E! This will be the biggest project of the year!

| Safe Bullshit | Fair Launch On Pancakeswap In 15 Minutes | BSC Play | Based Dev | Don't Miss This Gem | Long Term Play | Hold And Earn Passive Income |

r/CryptoMoonShotsSee Post

The Weed3 Project | Launching at 4pm UTC | Immersive Gaming on Oculus VR | Weed3 NFT Market Live Soon | Highest Fixed APY | Auto Compounding | Best Web3 Community

Shinobiverse! Fair Launch on Pinksale on the 17th! P2E

r/CryptoCurrencySee Post

Any nice cryptoplace for artists?

Crypto game studio is rolling out $Shinobiverse turning their talents skywards. Shinobiverse now live on Yahoo Finance. Fair Launch on Pinksale on the 17th!

r/CryptoMoonShotsSee Post

MetaBay | BSC | 3D Objects MetaVerse Marketplace | Private Sale Just Went Live | 10% Already Raised

r/CryptoMoonShotsSee Post

Tweelon Doge 52K two weeks. The unapologetic top new meme coin.

r/BitcoinSee Post

Browser based Virtual Reality/AR/ Metaverse Platforms for VR Conferences?

r/CryptoMoonShotsSee Post

| Moon Petwars | Fair Launch In 5 minutes | NFT Oriented (Marketplace - Buy, Sell, Craft NFTs with MetaCredits)

r/CryptoMoonShotsSee Post

| Moon Petwars | Fair Launch Soon | NFT Oriented (Marketplace - Buy, Sell, Craft NFTs with MetaCredits)

r/CryptoMoonShotsSee Post

Stabledoc Token - Move2Earn - CertiK

r/CryptoMoonShotsSee Post

METASTORM - new metaverse shooter | Play to Earn game for VR & PC | Launching now

r/CryptoMoonShotsSee Post

Metastorm - new metaverse shooter | Play to Earn game for VR & PC | Launching now

r/CryptoMoonShotsSee Post

METASTORM - new metaverse shooter | Play to Earn game for VR & PC | KYC and Audit by TechRate | Will list on May 15th on Gate, OKX & Bitget | NFT trading | Let's Build Together | BNB Rewards | Huge Potential...

r/CryptoMoonShotsSee Post

METASTORM - new metaverse shooter | Play to Earn game for VR & PC | KYC and Audit by TechRate | Will list on May 15th on Gate, OKX & Bitget | NFT trading | Let's Build Together | BNB Rewards | Huge Potential...

r/CryptoMoonShotsSee Post

METASTORM - new metaverse shooter | Play to Earn game for VR & PC | KYC and Audit by TechRate | Will list on May 15th on Gate, OKX & Bitget | NFT trading | Utility in place | Verified Contract!

r/CryptoMoonShotsSee Post

METASTORM - new metaverse shooter | Play to Earn game for VR & PC | KYC and Audit by TechRate | Will list on May 15th on Gate, OKX & Bitget | NFT trading | Liquidity Lock | Launching Now on BSC.

r/CryptoMoonShotsSee Post

MetFX Metaverse | Watch to earn web3/IOS/Android | Doxxed Team | NFT marketplace | KYC'ed

r/CryptoCurrencySee Post

NFTs Can ‘Democratize Imagination,’ Says VR Metaverse Sculptor

r/CryptoCurrencySee Post

German bank VR-Bank Bayern Mitte offers Bitcoin to customers. “In our opinion, Bitcoin is the only cryptocurrency that offers sufficient security against manipulation. All other crypto values cannot be compared with Bitcoin because they are not sufficiently decentralized.”

r/BitcoinSee Post

German bank VR-Bank Bayern Mitte offers Bitcoin to customers. “In our opinion, Bitcoin is the only cryptocurrency that offers sufficient security against manipulation. All other crypto values cannot be compared with Bitcoin because they are not sufficiently decentralized.”

iPay Token | Major Utility for iFans/FameLink| Devs Doxxed | Huge Marketing Planned | Macro Influencer Partnerships | Liquidity Locked | Partnership with VR Metaverse company with 40+ patents |

r/CryptoMoonShotsSee Post

iPay Token | Major Utility for iFans/FameLink| Devs Doxxed | Huge Marketing Planned | Macro Influencer Partnerships | Liquidity Locked | Partnership with VR Metaverse company with 40+ patents |

r/CryptoCurrencySee Post

Cardano Summit NFTs can now be minted

r/CryptoMoonShotsSee Post

MetaBay | Beautiful 3D Objects | MetaVerse Marketplace | Presale On May 13

r/CryptoCurrencySee Post

r/VoxiesNFT BIG MARKET WORKS

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking |BNB Rewards | Huge Potential.

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | #1 on CoinSniper | Big Marketing Campaign Incoming

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Join our telegram | Let's Build Together.

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Liquidity Lock | Low Marketcap | Launching Now on BSC!!!

r/CryptoCurrencySee Post

Popular metaverse projects not applicable enough for mainstream?

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Big Marketing Plans Coming Soon

r/CryptoMoonShotsSee Post

Aqwane Metaverse, Interconnected Games to Metaverse: A VR game catalog with Nouqouds (NQD) cryptocurrency

r/CryptoMoonShotsSee Post

Creator friendly Metaverse Project | NFTs | Defi | Web3 | Gaming | VR Real Estate | Live Events and so much more | IDO is now open | Launching on Pancake swap soon | Best Graphics Ever | Lots of fun and positive energy!

r/CryptoCurrencySee Post

Meta's metaverse is driving team members mental

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Hardcap Filled in under 8 Hours | Launch 2pm UTC 22nd April!

r/BitcoinSee Post

Does anyone want to help build a crypto casino?

r/CryptoCurrencySee Post

Anyone trying to help build a VR crypto casino?

r/CryptoCurrencySee Post

Anyone wanna help build a VR crypto casino

r/CryptoCurrencySee Post

Daydream: If your earnings ever moon (lets say $200m). What type of life do you want to live?

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Presale 21st April!

r/CryptoMoonShotsSee Post

METASTORM - new metaverse shooter | Play to Earn game for VR & PC | Telegram and Twitter more than 100,000 followers | KYC and Audit by TechRate | Listed on April 23th on Gate, OKX & Bitget | NFT trading

r/CryptoMoonShotsSee Post

MetaBay BSC Token | 3D Object Exchange | MetaVerse Implementation | 10,000x Potential | Presale Soon

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Presale 21st April!

r/CryptoMoonShotsSee Post

Launch in 2 days on Pancake Swap | Metaverse Gaming, Lifestyle Events, Rewards, NFT Real Estate | Real World Meets Metaverse | Long Term Project | Caring Community and more.

r/CryptoCurrencySee Post

The Metaverse is on its way, and the world isn't fully ready.

r/CryptoMoonShotsSee Post

MetaBay | 3D MetaVerse Marketplace | Rare OpenSea 3D Collection Launched | Presale Soon

r/CryptoMoonShotsSee Post

S Fantasia – A Project Launching a Fantasy Metaverse for Adults

r/CryptoMoonShotsSee Post

MetaBay | Beautiful 3D Objects | Long-Term MetaVerse Project | First Collection Launching Soon

r/CryptoMoonShotsSee Post

MetaBay | 3D Object Store | MetaVerse NFTs | Presale Soon

r/CryptoMoonShotsSee Post

Dark Dao | p2e high end gaming |Bsc & Eth bridged Staking with 10.000% APY nft & land Staking, AI, | pvp Pve

r/CryptoMoonShotsSee Post

Peacock Mantis Shrimp | Trading is live on PanackaeSwap | Developing decentralized exchange

r/CryptoCurrencySee Post

Giới thiệu tổng quan dự án Ultiverse.

r/CryptoCurrencySee Post

The Metaverse is not (yet) the future. (Con Arguments I guess)

r/CryptoCurrencySee Post

Teens are split on the metaverse, most barely use VR headsets, survey shows

r/CryptoMoonShotsSee Post

Baby Apollo Coin Presale - Less Than 5 Hours To Go! - SoftCap Reached! - 152 BNB OF 200 BNB | $BAPX | Biggest Double Dip Token Rewarding 10% $APX Reflections | NFTs | Whitelist | USA Dev Team | KYC & Doxxed | Hyped Presale

r/CryptoMoonShotsSee Post

Peacock Mantis Shrimp | Strong Community | Big Marketing Compaign | Next 100x Gem | Join Telegram| Be part of this amazing project

r/CryptoMoonShotsSee Post

Peacock Mantis Shrimp | Strong Community | Big Marketing Compaign | Next 100x Gem | Join Telegram| Be part of this amazing project

r/CryptoMoonShotsSee Post

Baby Apollo Coin Presale Live - SoftCap Reached! - 142 BNB OF 200 BNB | $BAPX | Biggest Double Dip Token Rewarding 10% $APX Reflections | NFTs | Whitelist | USA Dev Team | KYC & Doxxed | Hyped Presale

r/CryptoMoonShotsSee Post

Person shooter - METASTORM | Play to Earn game for VR & PC | Twitter and Telegram 100,000+ followers| KYC & Audit by TechRate | NFT trading | Listed on April 23th on Gate, OKX and Bitget

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Presale Now Open to all!

r/CryptoMoonShotsSee Post

Baby Apollo Coin Presale Live - SoftCap Reached! - 132BNB OF 200 BNB | $BAPX | Biggest Double Dip Token Rewarding 10% $APX Reflections | NFTs | Whitelist | USA Dev Team | KYC & Doxxed | Hyped Presale

r/CryptoCurrencySee Post

Vault Hill to give HTC Vive Flow VR glasses during its virtual land sale 🕶

r/CryptoMoonShotsSee Post

Baby Apollo Coin Presale Live - SoftCap Reached! | $BAPX | Biggest Double Dip Token Rewarding 10% $APX Reflections | NFTs | Whitelist | USA Dev Team | KYC & Doxxed | Hyped Presale

r/CryptoMoonShotsSee Post

MetaBay | Building the Future of MetaVerse | 3D NFT Emporium | Early Investor NFTs Coming Soon

r/CryptoMoonShotsSee Post

$VRT | Gaming platform | Staking | Nfts | Experienced Team | Play To Earn | Big Marketing ahead | Contract Verified | Audited |

r/CryptoMoonShotsSee Post

Baby Apollo Coin Presale Today 10AM PST - 1PM EST - 5pm UTC | $BAPX | Biggest Double Dip Token Rewarding 10% $APX Reflections | NFTs | Whitelist | USA Dev Team | KYC & Doxxed | Hyped Presale

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Presale Now Open to all!

r/CryptoMoonShotsSee Post

MetaBay | MetaVerse 3D Objects Store | Real Use Case | 1,000x Potential | Presale Starting Soon

r/CryptoMoonShotsSee Post

$VRT- Vrtrinity | Play To Earn | Gaming and P2e | Nfts | Bnb Rewards | Contract Verified via Bsc | Audited | Experienced Team |

r/CryptoMoonShotsSee Post

MetaSpark $SPARK Metaverse Dating | Travladd Promoted! | Photo-realistic Avatars with face tracking | Watch the platform trailer | Presale Now Open to all!

r/CryptoMoonShotsSee Post

Baby Apollo Coin | $BAPX | Biggest Double Dip Token Rewarding 10% $APX Reflections | NFTs | Whitelist | USA Dev Team | KYC & Doxxed | Hyped Presale

r/CryptoCurrencySee Post

STREETH: Minting iconic street art NFT's. Fractionalized Minting + Spray-To-Earn Game + VR Museum

r/CryptoMoonShotsSee Post

iPay Token | Major Utility for Influencers/Fans! | Staking | Huge Marketing With Macro Influencers | LP Locked

r/CryptoMoonShotsSee Post

TuffyInu ($TUFFY) |Launched mins ago |2k Market Cap SaFu |Best Community |Big marketing push ahead |Liquidity Locked

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

METASTORM - person shooter & Metaverse on blockchain | Play2Earn game for PC & VR | 100,000+ followers on Telegram and Twitter | Audit & KYC by TechRate | NFT trading | Listed on April 25th on Gate, Bitget, OKX and others.

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

MetaSpark $SPARK First Metaverse Dating platform to launch with Photo-realistic Avatars and face-tracking | Watch the platform trailer | Presale Opening Soon!

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | LP Locked for 1 year | ($MWV) just launched on Pancakeswap | FOMO now | Moonshot x1000 SOON

r/CryptoMoonShotsSee Post

MetaWeb3Verse ($MWV) Fair Launch minute ago | SaFu |Best Community |Big marketing push ahead | Liquidity Locked

r/CryptoMoonShotsSee Post

Sombra | Hollywood Motion Capture Avatars by Veteran VFX Artists | VR Tv Show | NFT Multiverse | The SINS Drop at April 21st

r/CryptoMoonShotsSee Post

SING-2-EARN | Multi-Chain Vr Project | Private Sale |

r/CryptoMoonShotsSee Post

MetaSpark $SPARK First Metaverse Dating platform to launch with Photo-realistic Avatars and face-tracking | Watch the platform trailer | Presale Starting 10th April

r/CryptoCurrencySee Post

CEEK VR gains 100%+ as push toward virtual reality and Metaverse development intensifies

Mentions

I wrote a science fiction story about how crypto can help us colonise Mars and used it to promote a hobbyist crypto project involving mashing together a MUD (text simulated VR) and a full crypto node. The hobby MUD project didn't really take off but that's Ok because I was never really that serious about and was mostly into writing the science fiction. I would just link it here right now but the site does ask for donations and I don't know what the rules are on self promotion.

Mentions:#Mars#VR

Fair enough. I didn't really like the analogy but I appreciate it's hard to find examples to compare to such an impactful (at least financially) technology. Possibly something like VR is comparable, where we're pretty sure it'll catch on eventually but it keeps stalling each time it starts to innovate and grow in popularity.

Mentions:#VR

I think it has potential to gain traction. It currently pays the most per stream to artists so they may begin promoting it more. If Algorand can integrate NFT concert tickets or VR events then it could be a whole new era of music streaming service.

Mentions:#VR

VR has a major gatekeeper in the form of hardware requirements. Game development while costly, has no technical obstacles keeping it from creating VR games. The market is just not big enough to justify the cost of development. As long as you need high-end hardware along with specialized peripherals, it will remain a niche for enthusiasts only.

Mentions:#VR

Crypto gaming tech will 100% be huge in the future but same as VR it’ll take a lot of time. VR is also known as the next big gaming step but still you barely see it being used because it still takes a lot of development

Mentions:#VR

Well, not now, but there are currently some very promising miniature VR headsets in development. The technology will likely trend smaller and smaller until we have some kind of eyewear-sized display. Then it will get even smaller

Mentions:#VR

Cumverse Presale now LIVE! 😍 Metaverse dating 👤Play in your avatar 🎮 Compatible with all major VR devices 🔥 Tinder for the metaverse👀 🤏🏼 Swipe right ❤️ fall in-love or 💦 have sexual experiences 🫦 📍Virtual land drops to the 1st holders. So get in early! Buy now: www.pinksale.finance/#/launchpad/0x26c17BE83Ca4aDe7d3d79C3714f9aA86caC8ffB1?chain=BSC Join us at : Telegram: t.me/cumversecrypto twitter: twitter.com/cumversetoken

Mentions:#VR

They acquired that VR product and proceeded to do nothing with it.

Mentions:#VR

Cumverse presale is live🔥 😍 Metaverse dating 👤Play in your avatar 🎮 Compatible with all major VR devices 🔥 Tinder for the metaverse👀 🤏🏼 Swipe right ❤️ fall in-love or 💦 have sexual experiences 🫦 Join us: Tg:t.me/cumversecrypto twitter: @cumversetoken

Mentions:#VR

Cumverse presale is live🔥 😍 Metaverse dating 👤Play in your avatar 🎮 Compatible with all major VR devices 🔥 Tinder for the metaverse👀 🤏🏼 Swipe right ❤️ fall in-love or 💦 have sexual experiences 🫦 Join us: Tg:t.me/cumversecrypto twitter: @cumversetoken

Mentions:#VR

Pretty sure META is more than Facebook and Instagram. I know it is unpopular to support META, however they are providing a foundation for the metaverse and web 3.0. To add, a tangible product they provide is VR headsets the "Meta Quest".

Mentions:#VR

The problem with the current state of the metaverse is the high price of entry(VR goggles) and limited utility(not many other options). Even the gaming crowd is not really that interested.

Mentions:#VR

Cumverse Presale now LIVE! 😍 Metaverse dating 👤Play in your avatar 🎮 Compatible with all major VR devices 🔥 Tinder for the metaverse👀 🤏🏼 Swipe right ❤️ fall in-love or 💦 have sexual experiences 🫦 📍Virtual land drops to the 1st holders. So get in early! Buy now: https://www.pinksale.finance/#/launchpad/0x26c17BE83Ca4aDe7d3d79C3714f9aA86caC8ffB1?chain=BSC Join us at : Telegram: https://t.me/cumversecrypto twitter:www.twitter.com/cumversetoken

Mentions:#VR

> Well once something is minted, it's pretty much already in everyone else's system and on a universal hub, all the connecting at that point and how others use it isn't the developers problem anymore. That's not what I'm talking about, I'm talking about maintaining the computer code that connects to the blockchain(s) as well as all of the code on their side that has to deal with that piece of their code. A *really* rough analogy would be the difference between wiring inside your house and the powerlines outside. The wiring in your house is basically just there, unless you have changes made to it it will just work. External powerlines are exposed to the weather, idiot drivers, and generally a lot more wear and tear than the wiring in your walls. The API and item management system that's entirely internal to the game is the wiring in your walls, the power lines are integrating NFTs into your game. > Not nesessarily just the community, things grow and emerge. Tokentrove representing 50 or so games with their awesome Inventory layout and appraisal, they may be an emerging giant to represent thousands of games in the future. > I can't comment much on this, except for saying when the GU marketplace was down because they were doing maintenance, and I couldn't see the images, the 3rd party marketplaces still worked That's because those third party sites will have cached the images on their servers, basically made a local copy of them. That doesn't change the problem I laid out though, which is that this all works fine for JPGs but as soon as you get into more complicated items then the marketplace has to start doing individual work for each game. The tradeoffs and risks with this could be a whole other thread, but it can basically be chalked up as another cost in time and money, either by the developer or by the marketplace. > I think you still can depending on the game. Unless it's like VR or something and you're really going for that face to face person to person trading experience. Games, by their nature, tend to not behave as well when you tab away from them, or you run them in "Borderless Windowed" mode and they perform worse as a result. Neither is ideal. Also most players still don't have multiple monitors, so having to tab away from the game to do things creates a bad experience for them. All of these things limit the potential market for a game and push it away from actually being "good" and seeing wide adoption. Consider if in Minecraft, instead of being able to just throw items on the ground for someone standing in front of you you had to go and find their name on a website, load up your inventory on that website, and then drag items over to them which they then had to accept. Not a good experience. > Agreed, however once these outside hubs become large enough, games can just integrate it within the game itself saving a lot of work Oh gods no. That is *not* a savings in work, that is a massive pain in the anatomy. There are basically two options for this, neither of them good or easy. Option 1: The third party site of choice, because you won't do this with more than one, publishes an API for their site that allows the devs to basically run their back-end code through a dev-created UI in the game. This requires more work from the third party site's developers, and is probably actually more work than just using their own existing Blockchain integrations and implementing a store. Option 2: Try and get a web browser working inside the game without it crashing, bugging out, or otherwise having massive problems and then restrict it so that it can't be used to hack or otherwise break the game itself, and *THEN* make sure the third party store site or sites still work in it. I really can not express how much work Option 2 is, you don't have the technical knowledge for the explanation to be less than 5 pages. What I can do, is point out that several older MMOs had web browsers within their game clients. They've all since been removed. The most notable was probably Eve Online's, which was removed because it was buggy, old, full of security holes, and the work required to maintain it would have been an entire extra development team. Which should make a lot of sense when you consider that Chrome, Firefox, and whatever Microsoft is calling their browser these days all have large teams or entire companies dedicated to their development and maintenance. > It's there for a reason. A lot of people are extreamly uneducated about crypto. It's there mostly because it's easier than engaging critically with criticism, or worse admitting that the detractors have a point. Yes, a lot of people don't know much about crypto, but a lot of people in crypto don't know much about economics or software, and a lot of these *very* valid criticisms are coming from people with in-depth knowledge of one or both of these things. > "On Immutable X, we’ve minted 8 million NFT cards with only ~1,030kWh = 844 kg CO2. To put this in perspective a one-way flight from LAX to NYC is 807 kWh = 662 kg CO2." Okay? None of that actually says what their costs are... I actually ended up digging through Immutable X's website and found [their blog post on their tech stack](https://immutablex.medium.com/explainer-on-how-our-design-architecture-powers-the-future-of-nfts-c05a9efc19fd) and from what I can tell they've basically gotten around the problem by not actually running a true blockchain for data storage. They're charging devs a fee to use their system, and then the devs can either use ZK-Rollup, which is just a basic rollup model on Etherium, or what they call Volition which, as near as I can tell, isn't so much a blockchain as a distributed data store. Apparently, in theory, users can choose to use ZK-Rollup, but that will encure gas fees per transaction, and they specifically call out GU as *not* using this model due to its costs. It's possible the Volition model is storing some kind of verification data or hash on a true blockchain somewhere, but they don't go into that in the blog post. s/ And oh look, they've got an API to make it easier for developers to interact with their data store! Because, and who could have guessed, integrating directly with the blockchain is complicated and costly! /s Seriously though, what they seem to have done is basically taken as much of the blockchain out of the blockchain as possible, for all the reasons I've been outlining for why using a blockchain for item trading and storage is inefficient and costly. > They're born because currently there isn't much viable in crypto and it's pretty much all scams. They're correct about that, just entirely wrong about it's future and thinking that's all it can be. This isn't correct. These criticisms come from a deep understanding of software development, game design and development, and the technical basis for crypto currency and NFTs and using all of that knowledge to see how NFTs make games *worse* and not *better*. Not everything that someone can think of or dream is possible. Some things are just not mutually compatible, or are just worse together, for reasons fundamental to those two things. The only reason we have NFT games right now is because this absurd notion of taking items between games caught on in the crypto community and someone looked at that and said "Oh man, I bet these people with money would spend *extra* for this feature in a game!". Turns out they were right, which is why most NFT games aren't good games, they're not trying to make a good game they're trying to make money. The people trying to make actually good games are ignoring NFTs unless someone with money comes along and says "I'll fund development of your game, but you have to cram some NFTs into it" at which point the developer has to decide if they're willing to sell out their vision and a tiny piece of their soul in order to be able to make games for a living. > If no one cared, tokentrove wouldn't have had grounds to become a viable business. See the note I made about "no one" being a tiny tiny slice of the overall gaming population. It's just not enough people for any developer to bother targeting them when doing so is going to cost them hundred of thousands or millions of dollars in development costs, and make their game overall worse for it. Also Tokentrove may or may not actually have positive cash flow, but if we assume that it does and it's not collecting any sort of transaction fees, then it's probably funded largely or entirely by some combination of advertising and selling user data. Which is probably perfectly viable for them since they basically just have web hosting costs plus paying 10ish developers, and there's a lot of ad money in the crypto space right now. It also helps that they're targeting I think you said 50+ games, which means they're getting a lot more user traffic than any one of those games would get on its own. They also don't have to bear any of the costs that the developers do, so if half those games fail it doesn't hurt Tokentrove that much.

Mentions:#API#VR#ZK

great comparison! i believe that VR, much like crypto, is a solution without a problem. both technologies have major drawbacks that simply don't overcome the very limited additional benefits they provide. which is exactly why neither can seem to get off the ground, and they never will.

Mentions:#VR

And VR has been around for longer - it's in higher resolution now, but strapping a clunky headpiece on is still inconvenient and limiting, and that's kinda inherent to the tech

Mentions:#VR

I don't think this is useless. I don't think it's going to be successful, but this seems like a better crypto use case than many others. Platforms with NFTs built into your digital identity is what most NFT proponents think the future of internet usage will be, particularly once VR becomes more prominent. The use cases I think make the most sense are this type of platform, NFT ticketing platforms like YellowHeart, and NFT real estate projects like Lofty or Balcony DAO.

Mentions:#VR#DAO

> it's that integrating with someone else's system is almost always more work than integrating with your own system, Well once something is minted, it's pretty much already in everyone else's system and on a universal hub, all the connecting at that point and how others use it isn't the developers problem anymore. >This still isn't great practice, especially since it puts a newbie to your game at the mercy of the community and the quality of whatever site they're directed to first. Not nesessarily just the community, things grow and emerge. Tokentrove representing 50 or so games with their awesome Inventory layout and appraisal, they may be an emerging giant to represent thousands of games in the future. But tokentrove doesn't isn't a one stop shop for every single thing, so there is room for other hubs to also take over. >They also may have issues displaying whatever sort of information you've linked to through your NFT, assuming it's anything other than a static image. I can't comment much on this, except for saying when the GU marketplace was down because they were doing maintenance, and I couldn't see the images, the 3rd party marketplaces still worked >If we're talking about a larger scale game then you can't just offload all trading outside of the game client, I think you still can depending on the game. Unless it's like VR or something and you're really going for that face to face person to person trading experience. >since requiring the player tab out or exit your game to do things is a poor user experience. Agreed, however once these outside hubs become large enough, games can just integrate it within the game itself saving a lot of work >No, they 100% know what they are and what they can do. This perception that anyone who thinks something in crypto is a bad idea is just uneducated seriously needs to die a death already It's there for a reason. A lot of people are extreamly uneducated about crypto. >Then I don't know what to tell you, because all the info I can find says that is 100% not "free" or even under 1 cent. Either the developers are eating that cost as part of their smart contract, You got me to check their site "On Immutable X, we’ve minted 8 million NFT cards with only ~1,030kWh = 844 kg CO2. To put this in perspective a one-way flight from LAX to NYC is 807 kWh = 662 kg CO2." >There are entire channels dedicated to debunking crypto scams or tearing down stupid blockchain projects run by people who do nothing but research crypto all day That can equally exist, crypto is filled with a lot of scams. >These are not reactions born out of ignorance, these are developed and considered opinions They're born because currently there isn't much viable in crypto and it's pretty much all scams. They're correct about that, just entirely wrong about it's future and thinking that's all it can be. >This stuff already exists, it's already doable. No one cares.1 Some games have it. No one cares. You've been able to trade TF2 hats on third party sites for a decade. No one cares. Keep minimizing the tech to pretend it doesn't do anything. Nothing ever created has been an all in one example of what and basic NFT is capable of doing, unless you start adding in special exceptions for how to achieve that goal. If no one cared, tokentrove wouldn't have had grounds to become a viable business. >but I'm here to tell you they've been possible for ages, and the reason you've never heard of them is because... no one cares about them. Yeah yeah, it's always been possible to have insanely quick transactions, but no ones ever wanted to, because they prefer slow transactions, and inconvient user interfaces. Why does this not sound believable?

Mentions:#VR#TF

Except VR doesn't make me poor in a day

Mentions:#VR

As with the bleeding edge of technology there is always a lot of hiccups that need to be ironed out before it can truly be mainstream. The problem is that with technological advances till now, there wasn't a financial risk to say the least. VR, AR, AI, Transistor technology; All of them had large companies invest and twe bought it. The shareholders were far and few in between with most of them being institutional investment. Compare that with crypto, we have lot more retail involvement. That raises the risk and regulations bar a lot higher. So it will certainly take a lot more time for crypto to go mainstream. But it is coming.

Mentions:#VR

VR exists through a physical product that benefits society. It’s not like VR. At all.

Mentions:#VR

> People are excited to move in that direction, just because it hasn't existed yet doesn't mean it won't. People get excited at the idea of a lot of games that never actually work in practice. Even ignoring the VR aspects, the actual game design in these games serves the story more than it does any actually fun gameplay for anyone who isn't a main character. The fundamental problem is one of player fun and developer time. Implementing one-off things takes time, especially if they're not just a super broken "I win" button, but even if they are it takes artist and programming time to implement them. If only a small number of players are ever going to get any one of these limited items then you need to implement a LOT of them in order for any given player to have a chance at them. This just isn't feasible because the few players that are ever going to see any given item won't pay enough into the game to support the development of the thing. This is why stories like SAO, LMS, or TKA tend to hand-wave the development time and costs either with advanced AI or super-corporations with essentially unlimited money. There's also the problem that any hidden class, mechanic, or item will stay hidden exactly as long as it takes for one person to find it and write about it. A lot of stories hand-wave this by saying that players want to keep their advantages to themselves, but there are tons of players who also just like picking apart games and sharing information on them, and it only takes one of these players finding something for the secret to be out and the mystique to be gone. See also: Star Wars Galaxies and the original way to obtain Jedi classes. > Eh, no. People play games for fun too, not everyone is does things purely for a reward. Rewards and fun gameplay can also coexist. That's not what I said, I said that in terms of NFT value and scarcity anything that can be obtained with sufficient time will be valued on a market in relation to its power or desirability and the time required to obtain it. This is why it's functionally impossible for a Play to Earn game model to provide a living wage for someone in a developed country, because the vast majority of players aren't willing to pay enough per hour spent to support that earnings level. > The fuck? You'll have to look a few messages back for that answer, but it's there. My point is that the things you're claiming as benefits either don't originate from an NFT system or aren't actually benefits. > better ease of access I'm assuming this is referring to the "10 seconds to buy a card" thing, which is just bad security masquerading as usability. The whole reason that games and traditional payment systems demand verification and confirmation and re-entering your password is to lessen the risk of a hack or accidental payment, both of which cost the company money when it has to be reversed. > 3rd parties are always allowed to incorporate NFTs into their own website or game for integration how they see fit So, yes and no here. I've already gone over, in-depth, the problems with doing this from a technical and development aspect, but there's another one, which is copyright. NFTs do not transfer copyright, so even if Blizzard started selling NFT characters and armor that wouldn't actually allow anyone else to use those character designs or names in their own games. A developer might choose to allow the use of those things, but that has nothing to do with NFTs. > For example Gods Unchained had a trash tier marketplace, but tokentrove takes their NFTs and makes it looks awesome giving detailed useful information I want to know on them such as collection value, price fluctuations, volumes sold, wallet history, not to mention being able to basically instantly buy or sell any card and have it appear in my in game account. This also isn't something that requires NFTs, it just requires an API that allows for the trading of items between players. In fact plenty of games have third party sites like this even without the ability to directly trade items like this. Warframe has a thriving set of third party trading sites that just use an API endpoint that reads from your inventory to allow listing of items and then they have a reputation system to verify that trades are completed honestly and successfully. > soon there will be absolutely no reason not to include NFTs I think I've explained pretty well here that these benefits aren't unique to NFTs in any way, and none of them actually require NFTs. As previously noted just adding in NFT tech adds a lot of development time as well as the ongoing cost of transactions that wouldn't otherwise exist with something like an API endpoint and simply trading items between players in-game. There's also a floor to how low transaction costs can actually get, because those transaction costs are a big part of what pays out miners' for mining, but that's an entirely different topic.

Mentions:#VR#SAO#API

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Mentions:#VR

@cumversetoken PRESALE IS LIVE! 😍 Metaverse dating 👤Play in your avatar 🎮 Compatible with all major VR devices 🔥 Tinder for the metaverse👀 🤏🏼 Swipe right ❤️ fall in-love or 💦 have sexual experiences 🫦 📍Virtual land drops to the 1st holders. #BSC t.me/cumversecrypto

Mentions:#VR

Yup, without money people try to game systems, adding in money makes it 10x worse. My quick easy answer is to hope whenever these game comes out it will just be in VR because I have yet to see a bot in VR We will probably have to see a few hundred games released and fail due to being a scam, or the system gamed, or bots, or lack of fun, or unstable economy, before something real sticks.

Mentions:#VR

Both can happen with the same device. Meta is releasing a $700 device this year with full VR/AR capabilities. There is going to be a battle for survival between meta and apple and other smartphone manufacturers which is already in process. There is going to be a full generation in the next 10 years that will go online only through glasses. "Ready Player one" movie is not really that far away.

Mentions:#VR

You clearly have no idea what an NFT is. It's a unique ID on a specific contract on a specific Blockchain that has distinct properties. The image is just a visual representation of what the unique details are of the specific NFT. "Right click save" offers you none of the utility a specific NFT might have. Web3 sites connect to your wallet to confirm proper ownership of an NFT to grant exclusive access to whatever the project is offering. Web3 is in its infancy, but we'll get closer to a "Ready player 1" type scenario every year as utility grows and VR hardware improves. But yes you're right anyone can right click save, but that doesn't get you anywhere because you're just taking a picture and even if you knew how to deploy a smart contract and minted copies of the specific visual representation, it's easy to tell in 2 seconds that it's a fake since it's not the verified smart contract address. The scarcity, exclusivity, and authenticity of a specific NFT is what drives the value, exactly the same reasons for literally ANY collectible whether it's a trading card or patch of hair from Elvis.

Mentions:#VR

I'm probably ignorant on this but aren't both web3 and metaverse essentially buzzwords at this point? At least I follow the VR and AR space quite closely and it still seems like we are quite a long way away from having a killer utility/application/tech that would lead to mass adoption. I think AR does have quite big potential (particularly for advertising) so I'm sure it will be shoved down our throats and there will be some small things that provide utility but even if it does and there was some centralised "metaverse" like the internet that tied it all together then why would you suddenly need crypto for it if you could also pay in FIAT? I guess that leads us to web3 and the idea of controlling your own data and paying with crypto micropayments to access things, but I just don't see how that will take off without overcoming the HUGE hurdles in the way e.g. people's mental barrier for paying for anything even if it's a fraction of a penny/cent, the fact most cryptocurrencies scale horribly, the technical complexity of getting people to adopt a cryptocurrency, the fact people get paid in fiat so would have to exchange to crypto, the fact there are a million cryptocurrencies/scams competing in the same space, the fact companies can mine your data anyway the second you use their service etc. Please don't take this as an attack against your post, I'm genuinely curious about what people here think the future holds and definitely uninformed about many of the details so I 'm looking forward to hearing about it. Thanks!

Mentions:#VR

It s gonna be a VR vid too

Mentions:#VR

Idk I think Valve are in a very good position to put something out there. They have lots of users, a popular VR headset, the skills and reach to design and implement a great meta platform.

Mentions:#VR

mana keeps changing so much overtime, their technical scaling roadmap is buried in their github repo https://raw.githubusercontent.com/decentraland/technical-roadmap/gh-pages/output.svg showing their scalability path, performance, SDK and focus on creators economy. In last DAO meeting a team showed their progress on VR capabilities and VR scene builder, also last time I was checking the projects out it had one of the most active opensource repo in crypto (not really comparable between different types of crypto projects but its good indicator imo). The drawback I see is that they need to figure out how to fix the bland looking base avatar models, they introduced the full avatar skins and linked wearables (allowing for importing full avatar models from other projects to be used as a part of ecosystem interoperability) but I think they will have to do a full remodel on base models or keep them as alpha models and create new avatar models as new option. Also way too big entry for owning a land in order for users to deploy their scenes and a lot of empty/undeveloped parcels because of people who buy and just hold them for future flip, but I think they can easily change that by implementing a easy way to rent a land from owners.

Mentions:#DAO#VR

The Valve index is the best VR headset on the market currently, it's just not near as popular as the quest 2 because it's 4 times the price

Mentions:#VR

Valve just milk steams they don’t tend to stay outside for long before getting stomp by competition. They are almost a non player in VR already as quest comprise almost 90% of VR atm

Mentions:#VR

I'd be willing to put money on Valve releasing some amazing VR / AR stuff in the not so distant future.

Mentions:#VR

The world needs a fresh VR/VA savant or game studio to come along and deliver something spectacular. RN an engaging meta verse is just a pipe dream. I’d be shocked if Apple or Microsoft isn’t at least working on VR operating systems.

Mentions:#VR

And he’s not golfing, he’s playing golf on VR

Mentions:#VR

It is a metaphor for your aunt's bf beating u up for taking his VR gloves again and making him lose the big FPS match!

Mentions:#VR#FPS

Glad to hear that P2E games have started implementing VR.

Mentions:#VR

They should change their lot if they need to, I was homeless a few years ago and I’m now typing this on an iPhone with a VR headset next to me. But change your lot with a plan, with lots of orchestrating, lots of forethought thinking, why would you just jump into something hoping for the best?

Mentions:#VR

Are there really any at all? I haven't seen a legitimate insurance app, mortgage app, banking app, credit card app, loan app, VR space. The closest I can think of is Compound and even that is the equivalent to a secured credit card.

Mentions:#VR

Done properly medical records on a blockchain would be far more secure than they are now. There are creative uses for smart contracts being developed as well as NFTs. People mock the JPEG thing, but for certain mediums it's not so simple. Imagine trying to pirate a VR experience for example. Not as simple as a screenshot. I'm actually really surprised it hasn't taken off in the porn world. I would bet my life that people would pay a fucking fortune for say 1 of 10 copies of a pornstars 3d video. Because people are fucking weird about porn.

Mentions:#JPEG#VR

I literally deleted all crypto apps and stocks and just left everything I bought there to look in the future. I have solana on avg of 92$, matic at 1.7$ and eth at 3k$. I started enjoying my life so much more after not looking at the markets everyday, that money is invested and I believe in these projects, mostly for gaming or social media use of blockchain. Hopefully these will have a great use case in the future. I am not really planning on selling but on using these tokens to buy gane skins, or playing videogames or cool stuff for VR and metaverse. Anyway, hope you all can just chill and enjoy your life, have very clear that crypto is here to stay and its highly undervalued due to the speculation and lack of real world utility. Just wait, leave your investments and enjoy your life and use your salary to buy gifts to your girlfriend, friends or parents. Enjoy your life guys

Mentions:#VR

i replied to someone else who also argued the internet does the same thing, here, maybe check it out. I'm also convinced the AR/XR way is the way and will eventually be a fluid experience to jump across VR/AR and plain digital, and NFTs will play their greatest role only when we get there.

Mentions:#VR

Probably smart contracts. They are overhyped for the short term (5 years) but underhyped for the long term (20 years). This is the way all tech works though. People overestimate what's possible in a year but underestimate what's possible in 10 years. Just look at AR/VR, the internet, pretty much everything except smartphones which took off like a rocket

Mentions:#VR

The next percieved health crises will mandate that strippers only work in VR. Your dollar bills won't work in the meteverse.

Mentions:#VR

There's potential for some weird VR solution for this. Makes it look like Bitcoin rain over Dem titties.

Mentions:#VR

Well some gamers, buy digital items for real $$$, say for example Facebook should ever kick off with their Metaverse that is very close to realistic, and people may want to reserve virtual space inside that said simulation to do with what they want, it could bring value. But you won't know what project a company like Facebook will use or if they won't just make their own currency. So people have bought on speculation and paying the price. VR still has a long way to go before this will ever kick-off. Just my 2 cents.

Mentions:#VR

There are currently two use cases: VR and AR. SHIB's is VR, I don't think anyone has AR yet. The VR case is that you have store fronts, attractions, and ads which can make profit or the land becomes profitable due to the location, the "foot traffic". This is web3. Take this... Totally never going to happen... Example. Amazon buys SHIBverse land and has its storefront. Next to it is a VR game area that folks love, and then across the street is your little spot with billboards. And there is the trouble. People have to have a reason to go to these places. The other use case is you have land to build on for fun. You might say, why wouldn't this just be on VRchat or Facebook. Well those are centralized. If they shutdown, you lose what you build. Also, you have to follow their rules or you might lose what you build. So metaverse land that you own has an interesting use case there. Now... None of the above has been said as the goals of Shibverse and that is a concern. They haven't done a good job of explaining any of this. I own lots of SHIB, but I am not buying this stuff until I walk around with a headset and "see" it or until they explain it better. SHIB is not the first to do this. Lots of companies and projects are starting to work in this space. The pro for SHIB is that it is a real project. I hear a lot about Metaverse and Defi, but so far, I haven't come across a project that I can use except buying things and I am not interested in the current form of NTFs. So this is an interesting project that may change that, so I am keeping an eye on it.

Mentions:#VR#SHIB

> Full immersion deep dive VR with full body stimulation I feel like this is the important part, not the crypto part.

Mentions:#VR

I don't dislike NFTs. I just dislike art NFTs that's all. This stuff is incredibly stupid to me. Personally I own one NFT, and that is a carbon credit, that also acts as a key for a launchpad, to participate in private sales, and gets me airdrops. That's some concrete value right there. Not some monkey jpg. I'd even say that virtual land may also be sensible, depending on how fast VR tech advances, but art NFTs I think arel just stupid.

Mentions:#VR

What I hope NFTs and crypto evolve into (soon): Full immersion deep dive VR with full body stimulation and a fully accessible economy wherein you can buy stuff that kind matters OR even get digital versions of your real world stuff, if you’re into that. What we currently have: OMG WTF WHY DOES ELON SAYING “ha ha I made a fart” MAKE MY DOG COINS WORTH MORE?!?!? WHO PAYS MILLIONS FOR A JPEG OF A FUCKING MONKEY?!?!? Basically it’s already highly entertaining, just riding it out.

Its an elastic experience. Its elastic content comprises three aspects: motion-synced, traffic-aware, and location-aware. These three aspects work together to create an immersive experience that can be customized for each individual. Motion-synced content is synchronized with the user’s movement so that they feel like they are a part of the action. Traffic-aware content considers the user’s current surroundings and adjusts the experience accordingly. Location-aware content uses GPS data to provide a more realistic experience by incorporating the user’s location into the story. Indeed they are trying to make travel sickness less worse. They do this by matching what you see in the VR headset with what they feel from the trip. For example, if the car is going around a corner, then the XR content will also turn around the corners. The idea behind it is that if your eyes and body feel like they are doing the same thing, you are less likely to get travel sick.

Mentions:#VR

Yeah, because VR didn't already induce enough motion sickness.

Mentions:#VR

It's all hype about something that basically already exists but is just niche. Second Life *is* a metaverse and has been around for almost two decades now. VR Chat already exists and is popular. A "metaverse" doesn't need NFTs or crypto, but venture capital and major corporations *want* it to so they can exploit it for money and use the new fancy buzzwords to drum up investments and hype. Whatever the fuck it is all these VC funds are trying to build isn't going to be the benefit to regular people. It's going to be a dystopian hellscape where everything is monetized and any amount of creativity is abused and milked for profit.

Mentions:#VR

You need to create total immersion before you have a successful VR or AR world! I think we are still 10-20 years from full blown GTA (grand theft auto) level immersion. If you haven’t watched the short film, [Uncanny Valley](https://vimeo.com/147365861) , i would check it out. You need that level of immersion to fully embrace a Vr or AR world.

Mentions:#VR

Everything in crypto is marketed in such a way to suck us in , we are nothing but consumers . Don't get me wrong i have been a player since 2017 and made small profit and on the whole I enjoy the buzz . I feel the rebranding of VR and AR to ' metaverse' is just rebranding of tech that is already in place , however if that rebranding brings in more cash to take VR and AR to the next level whatever that may be ,it may be worth it .

Mentions:#VR

Can't wait to see full divr VR happening in my generation, I don't reject the innovations, it's quite exciting, I just hope google doesn't join to the companies that create nft bullshit and then call it web 3

Mentions:#VR

The cool thing is there should end up being a metaverse platform that Mirrors real ownership in the real world. Meaning you throw on a VR set and you can walk down your block and see your house (the one you own in the real world) and it will be listed as your house in the metaverse and on the blockchain. There will be many diff metaverses… some will reflect ownership of virtual assets and some will or let’s say should reflect ownership of the “real world”. And maybe a metaverse will come along that includes both. But my point is it should eventually become easy enough for people to “register” their own real world assets in the metaverse at some point. It’s not know going to be fake assets like decentraland and what not.

Mentions:#VR

Depends on an individuals desire for usage. The real world crypto real estate is about making money. -Investment The metaverse real estate is about making VR experiences (and money). Entertainment (with investment). It's all up for personal preferences, but honestly people in the space should own both.

Mentions:#VR

Hehe no. These are VR experience for rear seat passengers.

Mentions:#VR

Are those people wearing VR goggles while driving?

Mentions:#VR

tldr; The Holy See has announced plans to issue non-fungible tokens on the blockchain to, allegedly, ‘democratise’ the Vatican’s historic art collection. The project is a collaboration between Sensorium, a VR company, and Humanity 2.0, a Vatican led non-profit. With a museum founded in the 16th century, the Vatican holds some 800 artworks. *This summary is auto generated by a bot and not meant to replace reading the original article. As always, DYOR.*

Mentions:#VR#DYOR

Not the same, Meta is hinting to a VR headset and not only an infinite sign .

Mentions:#VR

Meta's logo can easily be interpreted as a pair of VR glasses, or a race track, not necessarily the "infinity" symbol. It also doesn't look close to dfinity's in terms of design, colours and feel. This looks more like a PR move than a legal one.

Mentions:#VR

A VR art gallery would be pretty interesting

Mentions:#VR

So basically a VR. I don’t see the relevance of using NFTs

Mentions:#VR

I think the odds of dfinity winning this one are pretty low. It’s clear that dfinity is using the infinity symbol, and Meta’s symbol is designed to look like VR goggles. Two completely different things.

Mentions:#VR

I thought it was a poorly drawn VR headset.

Mentions:#VR

Short term is anyone's guess. Medium to long term I see a bright future for crypto assets. There should be no doubt in anyone's mind that when the human race wants to build something, we build it, iterate, perfect. All that is to say that in the coming decades we'll get over the hurdles of full-immersion VR and eventually land with what would make Ready Player One tech look ancient. Enter the fully-realized metaverse. Your grandchildren will spend at minimum 50% of their waking life inside of a virtual space, and that virtual space obviously needs an economy — cryptography will provide for this. Whether or not any crypto asset in circulation today will survive the years ahead is difficult to see. That said the longer a chain is around and the longer it goes without exploit, the larger it will become. The larger it becomes the more secure it becomes. The more secure it becomes the more we trust it and eventually, it grows too big to fail. So in my humble opinion, only a catastrophic event of unforeseen proportions can take out BTC/ETH at this point. My long bet is on BTC becoming the basis by which all value in the virtual universe we create is calculated.

Mentions:#VR#BTC#ETH

It's hard to hold that against anyone. My grandparents grew up in a time when electricity was a novelty, and lived long enough to play with pocket computers with augmented reality that connect to a real-time global information network, that people today consider ubiquitous and mundane. I mean think about that for a minute. Right now AR, VR, IoT, autonomous devices... all of that is "no big deal". Can you imagine how wild cutting-edge tech will be in 30 years from now? How about in 60 years? Now imagine being in your 90s and trying to make sense of whatever is considered "fringe" tech at that time.

Mentions:#VR

>NFTs Can ‘Democratize Imagination,’ Says VR Metaverse Sculptor Yes, it can. In your little imagination world.

Mentions:#VR

> How do you think unlimited movement in vr could be solved, without using some ultracomplex treadmill monster contraption ? Well you did say it had restricted movement. I can't tell you of a solution to unlimited physical movement like Neo in the Matrix, but VR games can allow plenty of interesting ways to move around at speed, such as [Stride's parkour system.](https://gfycat.com/amp/playfulblackblobfish-stride-vr-gif) > Or how about motion sickness many get from conflict between motion sense and vision whenever you move in vr ? [Headset haptics](https://www.roadtovr.com/researchers-head-mounted-haptics-combat-vr-discomfort-walkingvibe/) are a promising solution to trick the inner ear by syncing left/right haptics with left/right in-game footsteps. Improvements to optics/latency will help as well. > How do you think a headset with high-resolution displays and collimating lenses can be made small and light enough to avoid need for tight headache causing bands to stay securely in place ? MicroLED displays are a lot smaller than today's typical displays. For products launching this year and next, pancake lenses will be common, which are considerably smaller than current lens setups. Longer-term, lenses can be essentially paper thin using [holographic optics.](https://research.facebook.com/blog/2020/06/holographic-optics-for-thin-and-lightweight-virtual-reality/) > How do you make the display run cooler so it doesn't cook your face after prolonged use ? PSVR2 has an active cooling system. We'll see how it works in practice. Heat dissipation is certainly a big challenge, though not unsolvable. > How do you make them more convenient to use, without needing annoying process to adjust interpupillary distance and focus every time user changes ? Eye-tracking for automatic IPD settings. > We have had reasonably priced consumer vr for years, and still adoption is limited to enthausiasts, with no slightest signs of mainstream adoption. It has been growing beyond enthausiasts lately, though it has a ways to go. Right now VR is basically where PCs were in the early 1980s, before they took off in the early 1990s.

Mentions:#VR

How do you think unlimited movement in vr could be solved, without using some ultracomplex treadmill monster contraption ? Or how about motion sickness many get from conflict between motion sense and vision whenever you move in vr ? How do you think a headset with high-resolution displays and collimating lenses can be made small and light enough to avoid need for tight headache causing bands to stay securely in place ? How do you make the display run cooler so it doesn't cook your face after prolonged use ? How do you make them more convenient to use, without needing annoying process to adjust interpupillary distance and focus every time user changes ? We have had reasonably priced consumer vr for years, and still adoption is limited to enthausiasts, with no slightest signs of mainstream adoption. Many of my friends are into tech and gaming, still I personally know only 2 people who own VR headsets. Steresocopic vr, just like 3D movies is a thing that regularly emerges as a novelty only to quickly disappear back to obscurity. It just doesn't provide enough added value to justify the discomfort and added costs. Just few years ago in my local theater majority of movie screenings were 3D, currently I don't think they do any 3D screenings at all. Most people don't want it, the demand just isn't there (no wonder considering how uncomfortable those glasses were). VR is a niche hobby like FPV drone flying or electric unicycling, not a mainstream thing, despide most vr enthaustiast seeming to think so. And I understand it pretty well. Having tried several times the htc vive my friend owns, there is that initial "wow" factor of being able to explore international space station in VR or draw into air in tilt brush, but once the novelty wears off it gets old quite fast. Some people, like my friend, are into that stuff and stay enthaustiastic about it (it seems he could play beat saber for all eternity), but I have empirically noticed that those people seem to be a quite small minority.

Mentions:#VR

All of your points on VR are temporary issues, many of which existing platforms like PC shared in their early days.

Mentions:#VR

I don't think it's too optimistic. The ideas have been around before though. The whole second life thing which kind of passed me without me taking much interest was meant to be huge. The big difference as you say might be this decentralised model. The immersion and experience thing is fine and all. But it's only even going to work for people who chose to go there interact as a form of entertainment. Some people are predicting it will replace how we do things which i don't believe to be the case until the metaverse comes to us. As you said VR headsets and computer equipment is to much of a barrier to entry. I get people want it to take off and people think it is cool which it is. However, I think it's not going to realise its potential until it solves an actual real world problem. And while granted not the point of the metaverse its back to how does it make things better and easier. Not every time for example when your going shopping are you all going to be logging in and dragging your friends around.

Mentions:#VR

I don't think this is really going to take off until that world comes into the physical world such as holographic projections and things Making people have VR headsets to do shit they can do now is a big barrier

Mentions:#VR

VR porn is gonna get WILD.

Mentions:#VR#WILD

How about 3D/VR rendering?? 7.1 audio? Haptic feedback? ML services?

Mentions:#VR#ML

Wait until it's in VR and you can never leave your chair.

Mentions:#VR

And VR Chat already exists so what extra is a metaverse offering other than being decentralized? I don't think gamers care about decentralization as long as the game is good

Mentions:#VR

Can anyone explain what the appeal of a metaverse is? Most metaverse projects feel like a worse VR Chat/Second Life built with a ruse to sell NFTs

Mentions:#VR

LUXE Racing megaverse expands into FPS with a high quality shooter experience as well as a AAA racing VR metaverse.

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