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r/CryptoMarketsSee Post

What do you imagine the Metaverse to be like?

r/CryptoCurrencySee Post

What are you doing to earn tokens?

r/CryptoCurrencySee Post

Funding Full dive VR

r/CryptoCurrencySee Post

What are you doing to earn tokens?

r/CryptoMoonShotsSee Post

Spaceon 🛰 Presale 🛰 1/22/2022

r/CryptoMoonShotsSee Post

Spaceon 🛰 Presale 🛰 1/22/2022

r/CryptoMoonShotsSee Post

Spaceon taking over BSC ✅ Developing a Full P2E open universe game ✅ New Rank & Bank System ✅ NFT Development & Marketplace ✅ Monthly Giveaways ✅Presale Coming Soon ✅

r/CryptoMoonShotsSee Post

Spaceon * Whitelist Presale * 1/22/2022

Mentions

r/CryptoCurrencySee Comment

We need a full dive VRMMORPG IRL exactly like SAO.

Mentions:#SAO
r/CryptoCurrencySee Comment

SAO? I'm not familiar with the acronym, the gamer in me ie embarrassed

Mentions:#SAO
r/CryptoCurrencySee Comment

I am still waiting for a game like in SAO

Mentions:#SAO
r/CryptoCurrencySee Comment

To simplify, SAO Is an anime about VR game that people play in their sleep and experiences of which is comparable to reality. In a later stage plot it is established that you have different theme world, like blade world, magic world, gun world and your carracter is transferable between those with experience, cosmetics, gold, etc. If we consider that situation as a base, nft may serve as ownership validation when a character transferred to another chain (game world).

Mentions:#SAO#VR
r/CryptoCurrencySee Comment

I think my nuances isn't getting through. We're on the same page. Just that I am referring to 'wants' and not 'need' capacity. The current system imposed by Pokemon Company for example, already works. E.g: Ability to send your Pokemon from any games to Pokemon Home. MMO RPG could work, but I don't see what NFT in MMO RPG could provide besides an additional layering of ownership in comparison to what already exists in the game. Just because they can doesn't mean that they should. What I was saying was- it can work in a TCG across platforms. I am unfortunately not familiar with SAO, or what did you meant by 'Gameplay into Reality'. Does that mean your ownership in the game can benefit you from attaining certain tangible items in the real world?

Mentions:#MMO#RPG#SAO
r/CryptoCurrencySee Comment

You’ll have plenty of weeb SAO fanboys rushing to try it thinking they’ll be the next Kiritimati. They’ll die miserably of course.

Mentions:#SAO
r/CryptoCurrencySee Comment

Is this some walmart SAO copycat? Also how is this crypto related?

Mentions:#SAO
r/CryptoCurrencySee Comment

until there is a mass standardization of the VR format, then this sort of real estate is almost worthless. sort of like the NFT's that advertize being able to own ingame items and be able to take them to new games when you want to. It won't work unless there is a single format for which every multiverse uses. thats not going to happen outside of fantasy media (like SAO Anime's 'World Seed' which is a standard format for VR worlds that gets adopted world over, and later evolves into a defacto global standard in Accel World) since anyone could just start a cluster of servers and create a whole different VR with a completely differnt format.

Mentions:#VR#SAO
r/CryptoCurrencySee Comment

MF did a SAO and uploaded himself into the blockchain lmao

Mentions:#MF#SAO
r/CryptoCurrencySee Comment

DOT because it is the SAO biscuit of alts.

Mentions:#DOT#SAO
r/CryptoCurrencySee Comment

> People are excited to move in that direction, just because it hasn't existed yet doesn't mean it won't. People get excited at the idea of a lot of games that never actually work in practice. Even ignoring the VR aspects, the actual game design in these games serves the story more than it does any actually fun gameplay for anyone who isn't a main character. The fundamental problem is one of player fun and developer time. Implementing one-off things takes time, especially if they're not just a super broken "I win" button, but even if they are it takes artist and programming time to implement them. If only a small number of players are ever going to get any one of these limited items then you need to implement a LOT of them in order for any given player to have a chance at them. This just isn't feasible because the few players that are ever going to see any given item won't pay enough into the game to support the development of the thing. This is why stories like SAO, LMS, or TKA tend to hand-wave the development time and costs either with advanced AI or super-corporations with essentially unlimited money. There's also the problem that any hidden class, mechanic, or item will stay hidden exactly as long as it takes for one person to find it and write about it. A lot of stories hand-wave this by saying that players want to keep their advantages to themselves, but there are tons of players who also just like picking apart games and sharing information on them, and it only takes one of these players finding something for the secret to be out and the mystique to be gone. See also: Star Wars Galaxies and the original way to obtain Jedi classes. > Eh, no. People play games for fun too, not everyone is does things purely for a reward. Rewards and fun gameplay can also coexist. That's not what I said, I said that in terms of NFT value and scarcity anything that can be obtained with sufficient time will be valued on a market in relation to its power or desirability and the time required to obtain it. This is why it's functionally impossible for a Play to Earn game model to provide a living wage for someone in a developed country, because the vast majority of players aren't willing to pay enough per hour spent to support that earnings level. > The fuck? You'll have to look a few messages back for that answer, but it's there. My point is that the things you're claiming as benefits either don't originate from an NFT system or aren't actually benefits. > better ease of access I'm assuming this is referring to the "10 seconds to buy a card" thing, which is just bad security masquerading as usability. The whole reason that games and traditional payment systems demand verification and confirmation and re-entering your password is to lessen the risk of a hack or accidental payment, both of which cost the company money when it has to be reversed. > 3rd parties are always allowed to incorporate NFTs into their own website or game for integration how they see fit So, yes and no here. I've already gone over, in-depth, the problems with doing this from a technical and development aspect, but there's another one, which is copyright. NFTs do not transfer copyright, so even if Blizzard started selling NFT characters and armor that wouldn't actually allow anyone else to use those character designs or names in their own games. A developer might choose to allow the use of those things, but that has nothing to do with NFTs. > For example Gods Unchained had a trash tier marketplace, but tokentrove takes their NFTs and makes it looks awesome giving detailed useful information I want to know on them such as collection value, price fluctuations, volumes sold, wallet history, not to mention being able to basically instantly buy or sell any card and have it appear in my in game account. This also isn't something that requires NFTs, it just requires an API that allows for the trading of items between players. In fact plenty of games have third party sites like this even without the ability to directly trade items like this. Warframe has a thriving set of third party trading sites that just use an API endpoint that reads from your inventory to allow listing of items and then they have a reputation system to verify that trades are completed honestly and successfully. > soon there will be absolutely no reason not to include NFTs I think I've explained pretty well here that these benefits aren't unique to NFTs in any way, and none of them actually require NFTs. As previously noted just adding in NFT tech adds a lot of development time as well as the ongoing cost of transactions that wouldn't otherwise exist with something like an API endpoint and simply trading items between players in-game. There's also a floor to how low transaction costs can actually get, because those transaction costs are a big part of what pays out miners' for mining, but that's an entirely different topic.

Mentions:#VR#SAO#API
r/CryptoCurrencySee Comment

>This sounds more like SAO or some other Light Novel game design than something that would ever actually exist and function in a real game People are excited to move in that direction, just because it hasn't existed yet doesn't mean it won't. >Any reward that's not inherently scarce, as in a limited number will ever exist, is ultimately about time spent searching for it, and is thus a cost/time function. Eh, no. People play games for fun too, not everyone is does things purely for a reward. Rewards and fun gameplay can also coexist. > "yes, but what do the NFTs actually add"? >To which the answer is basically nothing. The fuck? You'll have to look a few messages back for that answer, but it's there. To recap though, better ease of access, 3rd parties are always allowed to incorporate NFTs into their own website or game for integration how they see fit, whether it's things core developers don't want to do, or don't have time to do. For example Gods Unchained had a trash tier marketplace, but tokentrove takes their NFTs and makes it looks awesome giving detailed useful information I want to know on them such as collection value, price fluctuations, volumes sold, wallet history, not to mention being able to basically instantly buy or sell any card and have it appear in my in game account. It's miles better then the official marketplace. If the cards were not NFTs no 3rd party could develop anything nearly as seamless or effective, this is all without any core developer help. And since they are carbon neutral with virtually zero costs on layer 2, with on ramping and off ramping becoming cheaper and cheaper, soon there will be absolutely no reason not to include NFTs

Mentions:#SAO
r/CryptoCurrencySee Comment

> Yes, and depending on context that can be good or bad. Good ways of doing this are making skills invaluable because they can't be bought, along with making certain content unlockable through playing the game only, there has to be a balance. > As an example, say you're a whale, you spent $1,000 on this neat armor, but it isn't molded to you so you can't wear it. You must find a player who has a blacksmithing skill in the top .001% and barter to hire him to mold your armor. The Skilling player just made bank off a service alone, and can use that skill to make a living in game. The whale however, once that armor is gone or wants an upgrade, he may have to find another Smith. This sounds more like SAO or some other Light Novel game design than something that would ever actually exist and function in a real game. There are games that have done mechanics similar to some of this, like Ragnarok Online having a leaderboard for Smiths and Alchemists, and those best players got bonuses on their Smithed items and Potions respectively. The bonuses were fairly small though, and the players that occupied those slots were basically either bots or whales themselves because occupying those spots required masses of materials to keep your numbers up. And if it's simply a matter of "grind enough and you get the skills required" then the service will be cheap because there's a tiny number of this armor but thousands of Smiths that can modify it. Also this sort of forced interaction between players isn't a particularly popular style of mechanic, so just having something like that is going to condemn an online game to second tier status. There are simply too many games these days, and a substantial portion of the online game playerbase wants to play "around but not with" other players. This is why WoW, and basically every other game, has implemented features catering to these players, like group finders, quick play, etc. > I think NFT games will move away from this, and instead have a larger variety of limited rewards, that are not guaranteed through time or grinding Any reward that's not inherently scarce, as in a limited number will ever exist, is ultimately about time spent searching for it, and is thus a cost/time function. Sure someone might get lucky and make bank, but most people won't, and that's not particularly fun. And finally, none of this actually solves the basic problem which is "yes, but what do the NFTs actually add"? To which the answer is basically nothing.

Mentions:#SAO
r/CryptoMoonShotsSee Comment

If you missed out Zoro X50 or Shiba x100, $SAO is the great chance for your achieve financial targets. $SAO will lead meme market: 🌟58% burned 🌟Contract renounced 🌟Audited by Solid proof 🌟5% transaction fee is for charity 🌟Great marketing strategy $SAO will be listed on Coingecko and Coinmarketcap soon ⚜️Contract: 0x6de2be8dfe877862327a7cbb1b82e88b0303319a ⚜️Telegram: https://t.me/SwordArtOnline_BSC https://t.me/SwordArtOnline_Official

Mentions:#SAO
r/CryptoCurrencySee Comment

Def look into using the Brave browser! I just started using Sator myself. Kinda bummed that you need to make 50 SAO to make a withdrawal.....so close, just cannot seem to pass some of the quizzes. Are you able to earn SAO in Sator any other ways besides quizzes?

Mentions:#SAO
r/CryptoCurrencySee Comment

SAO

Mentions:#SAO
r/CryptoCurrencySee Comment

This is expressed with a very simple reality that few have been able to see ... SAO

Mentions:#SAO
r/CryptoCurrencySee Comment

I'm just waiting for the metaverse to allow me to play SAO

Mentions:#SAO
r/CryptoCurrencySee Comment

Instructions unclear I took financial advise from this post now I'm writing from SAO online as I'm stuck inside of a deep subconscious dream that's controlled by a Nerve-Metaverse-Gear

Mentions:#SAO
r/CryptoCurrencySee Comment

Because they are bored in this real world, SAO remember?

Mentions:#SAO
r/CryptoCurrencySee Comment

You seem to be highly invested in the AI part which tbh isn't really fully developed at the moment and I doubt if we'd see the singularity in our lifetime. Also you have a metaverse model similar to SAO or Ready Player One which again is way past our current tech limits. Research will help take us further but speculation of what is/could will also help in building a roadmap

Mentions:#SAO
r/CryptoCurrencySee Comment

SAO vibes here

Mentions:#SAO
r/CryptoCurrencySee Comment

BAT - donate content creators SAO - fairly new - they plan series where you can decide what happens next VET - a lot of stuff ^^

Mentions:#BAT#SAO#VET
r/CryptoCurrencySee Comment

Ever saw SAO.... It kind of comes to mind. Especially when he's already literally brainwashing his users.

Mentions:#SAO
r/CryptoCurrencySee Comment

The technology for a metaverse is not ready. I for one like the idea of a metaverse but will have to wait probably 10-20 years to fully immersive with little to no equipment (thinking SAO type immersive)

Mentions:#SAO
r/CryptoCurrencySee Comment

Well, preferably the game wouldn't lock you inside and make you die, but the idea of VR worlds and games on SAO principles seem cool

Mentions:#SAO
r/CryptoCurrencySee Comment

My point is it’s the future. Not something that can be done now, but something that can be worked towards. Think absurd stuff like SAO minus the VR

Mentions:#SAO