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From Milestone to Milestone: The Remarkable Voyage of Vulcan Forged
BTC ONLY - real-time action MMO social game
Addictive Crypto Games - PVP and MMO games - Strong Community & Marketing
From Milestone to Milestone: The Remarkable Voyage of Vulcan Forged!
StepN Creator Unveils Gas Hero, A New Web3 MMO Game
Why crypto being in red is a good thing
The Outer Ring MMO Announces the Release of Its Early Access Pre-Alpha Version on June 28th
MetaGods - A New Action RPG Metaverse Begins!
April Fools Joke from Uo Outlands MMO on nfts
new blockchain-based MMO-fantasy draws criticism from some gamers who feel it unfairly advantages early adopters as the most valuable playable art pieces get snapped up. But one things for sure: the new game from S*E will bring blockchain gaming to the mainstream
SE's decision to enable Early Access Pass to certain regions in its new blockchain-based MMO-fantasy game, draws criticism as some gamers feel it unfairly advantages early adopters
SQEnx decision to enable Early Access to certain regions in its new blockchain based MMO-fantasy game draws criticism as some gamers feel it unfairly advantages early adopters, as the most valuable playable art pieces get snapped up. Bitcoin commenter Pompliano quotes "Nah"
Square Enix decision to enable Early Access Pass to certain regions in its new Ethereum-based MMO-fantasy game, draws criticism as some gamers feel it unfairly advantages early adopters, as the most valuable playable art pieces get snapped up
Could gamified web3 investment apps be a fun way of creating passive income through crypto?
Could gamified web3 investment apps be the future of passive income?
NFT's and Blockchain does not belong in gaming
Not your average Strategy MMO - Influenceth
If you're interested and have the time here are some Web3 games to check out. Also if anyone knows any other ones (besides Gods Unchained) please let me know!
I'd like to share about Influence, a project I've been following closely for years
5 of The best web 3.0 MMO games running or utilizing blockchain, and why Ethereum still dominates
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public play open BETA, offering land parcels to reward testers -IGN
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public play open BETA, offering land parcels to reward testers -IGN
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public play open BETA, offering land parcels to reward testers -IGN
PVP/PVE Sandbox Ethereum MMO 'Ember-Sword' by Brightstar Studios enters public playable BETA, offering land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox Ethereum MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
PVP/PVE Sandbox MMO 'Ember Sword' by Brightstar Studios enters public playable BETA, offers free land parcels for early testers of the game -RiseAngle
So who is playing Ember Sword? [Ethereum sandbox MMO] drop your in game names etc, I'm lonely!
If Starder Valley Was a P2E Game, XP leaderboard for 100K$ Airdrop!
What are you missing in today's blockchain games? What would you like to see/add to them? Come and leave me a comment.
Announcing OPCraft: an Autonomous World built on the OP Stack
Interested in a Crypto Trading / Signals Discord with analysts with 90% win rate?! Then Join MMO!!
!!!! Game of Dragons - 6pm UTC - ETH $GoD - GOING LIVE on UniSwap !!!!
Game Of Dragons | Most Prefered By İnvestors | Biggest Project Of The 2022
New token on Polygon with high volatility, a gem for both traders and Hodlers
New token on Polygon with high volatility, a gem for both day trader and hodlers ?
What is Influence? Not your average space strategy MMO game.
Metaxgaming Presale Is Live Load your Bags Project is Pushing Marketing And Mooning So Soon!
LittleGhosts - A MMO Play to Earn Low MC Gem on 7 Blockchains
$AZW- AZ World | Live on PancakeSwap | Audit by Certik | CMC Listed | Lp is locked for 10 years | Strong Community | Testnet App | Kyc Auditrate |
AZ World, The First "SocialFi" To Earn on BSC, Fairlaunch on Pinksale - 30th May 2022
Metaxgaming Presale Is Live Load your Bags Project is Pushing Marketing And Mooning SOON
PULI token - XT.com listing on may 12th | Merging P2E mobile gaming & NFTS | Web 3.0 in developement
Metaxgaming Presale Is Live Load your Bags Project is Pushing Marketing And Mooning SOON
CryptoCitizen | Metaverse | WEB3 | Futuristic Gaming Project | Doxxed Team [ $CCASH ]
$CCASH is the Next Generation of Metaverse | WEB3 | NFTS | Doxxed Team Huge Potential Project, $2M Market Cap !
$CCASH is the Next Generation of Metaverse | WEB3 | NFTS | Doxxed Team Huge Potential Project, $2M Market Cap !
CryptoCitizen $CCASH | WEB3 Metaverse Game | Next-Gen Project | Doxxed Team
AZ World, The First "SocialFi - Interact To Earn" To Earn on BSC, Make 500 usd per month, don't miss this
Crypto Citizen Web3 launched recently | Rare Metaverse GEM | +100X Potential Project | Hottest Project in the Metaverse!
$CCASH (CryptoCitizen) launched yesterday | Rare Metaverse GEM | WEB3 | +100X Potential Project | Hottest Project in the Metaverse!
CryptoCitizen launched yesterday | Rare Metaverse GEM | WEB3 | 100X Potential Project |
CryptoCitizen | Rare Metaverse GEM | WEB3 | Huge Project |
PULI token will be listed on XT.com on may 12! The future of meme tokens is finally here. Merging mmorpg, P2E mobile gaming , NFTS, ST
[ CryptoCitizen $CCASH ] | Rare Metaverse GEM | Get in before $100M Market Cap | Solid Team | Join Family | |
[ CryptoCitizen $CCASH ] | Rare Metaverse GEM | Get in before $100M Market Cap | Solid Team |
CryptoCitizen is a Futuristic MMO RPG Metaverse | Become the highest-ranking citizen and RULE the Metropolit [0% Taxes]
CryptoCitizen launched today | Unique Metaverse 3D Game | HUGE Project Plan | [0% Taxes] GEM!
CryptoCitizen ($CCASH) is now launched! | Unique MetaVerse 3D Game | Build Your Own Empire [0% Taxes]
First ever governance proposal for MMO
Delysium is The World's First Playable AAA Blockchain Game - (An Open-World, Vividly AI-Powered, and Completely Player-Owned MMO Game)
Phoenix Protocol’s Play to Earn and Metaverse Ecosystem - Phase 2 Private Sale Live - Beta Test Clash Of Meta on our Website are you looking for metaverse token?
Phoenix Protocol’s Play to Earn and Metaverse Ecosystem - Phase 2 Private Sale Live - Beta Test Clash Of Meta on our Website
Game Of Dragons - MMO - 45k $ Marketing Wallet - PvP, PvE, NFT Breeding System, Unique Staking & P2E, KYC, Audit, Doxed
Game Of Dragons - MMO - 45k $ Marketing Wallet - PvP, PvE, NFT Breeding System, Unique Staking & P2E, KYC, Audit, Doxed
Game Of Dragons - MMO - 45k $ Marketing Wallet - PVP, PVE, NFT Breeding System, Unique Staking & P2E, KYC, Audit, Doxed
Why Polygon is the best chain for stablecoin adoption using AAVE as a prime example of Polygon's liquidity and APY.
Game Of Dragons - Presale(Ongoing) & Launch - MMO, PVP, PVE, NFT Breeding System, Unique Staking & P2E, KYC, Audit, Doxed
Game Of Dragons - Presale(Ongoing) & Launch - MMO, PVP, PVE, NFT Breeding System, Unique Staking & P2E, KYC, Audit, Doxed
Game Of Dragons - Presale & Launch - PVP, PVE, NFT Breeding System, Unique Staking & P2E, KYC, Audit, Doxed
Phoenix Protocol’s Play to Earn and Metaverse Ecosystem - Private Sale starts tomorrow
Phoenix Protocol’s Play to Earn and Metaverse Ecosystem
Phoenix Protocol’s Play to Earn and Metaverse Ecosystem
Metasino ($CASINO | Stealth Launched 10 Minutes | Fully doxxed and audited | Online casino metaverse project | Massive APYs | NFTs | Incredible marketing plans |LP locked
TheNextWar The World's MMO Shooter Game-Fi inspired by CallOfDuty with insane graphic and gameplay! Enjoy gaming and make 100$ a day !💰💰💰 Join now!! 🔥
Metasino –Launching on BSC | ✅ Fully doxxed and audited | Online casino metaverse project!!!
SkullInu –Launching Now on BSC | First game coming in a week – roulette | ✅ Fully doxxed and audited | Online game metaverse project!!!
Metasino –Launching Now on BSC | First game coming in a week – roulette | ✅ Fully doxxed and audited | Online casino metaverse project!!!
Metasino –Launching 2 hour ago on BSC |Huge Potential!Utility in place!!! First game coming in a week – roulette | Online casino metaverse project | NFTs
Metasino –Launching Now on BSC | First game coming in a week – roulette | ✅ Fully doxxed and audited | Online casino metaverse project | NFTs | Huge Potential!!! Utility in place!!!
Metasino –Launched 1 hour ago on BSC | First game coming in a week – roulette
🏹 New World Odyssey: 🧙 Token just launched 💯 Don't miss this chance | 🚀Next x100 |💎Pre CMC & CG | lower market cap | 🎁 Rewarding System | Play to earn NFT based gaming platform 🍀
🏹$ New World Odyssey: 🧙 Launched Yesterday 💯 Don't miss this chance | 💎 AIRDROP | 🚀Next x100 |💎Pre CMC & CG | lower market cap | 🎁 Rewarding System | Play to earn NFT based gaming platform
🏹 New World Odyssey: 🧙 Launched Yesterday 💯 Don't miss this chance | 🚀Next x100 |💎Pre CMC & CG | lower market cap | 🎁 Rewarding System | Play to earn NFT based gaming platform 🍀
🏹$ New World Odyssey: 🧙 Launched Yesterday 💯 Don't miss this chance | 💎 New gem Play2Earn | 🚀Next x100 |💎Pre CMC & CG | lower market cap | 🎁 Rewarding System | Play to earn NFT based gaming platform 🍀
Mentions
A farm is where the token has very tight supply control among a few whales, so they can coordinate and collude to slowly bleed the token down. That way, they can manipulate the charts and exit at the highest possible price. The term comes from MMO, where players min-max their gameplay routine to get maximal rewards. You can tell it is a farm, by 1) how slowly it bleeds over time and 2) how it moves in a tight range. If you look at the rest of crypto, correction happens rapidly and sharply. Why? When the supply is not in whales' tight control, it lands on a lot of leveraged traders and paper hands. So when panic sets in, all these traders and paper hands just relentlessly dump. So you usually see chaos in the chart when ppl exit, you don't see a slow and orderly exit. A farm does the opposite, the exit happens slowly and range bounds. The other feature of a farm is how it gets rapidly sold off when it hits a certain high range.
Regardless shaking out weak hands is healthy and we need to realize that actual applications was what made the Eth Bull run. Not pure speculation of an asset. I remember when there was cool stuff being made on it. Then the SEC attacked it. We need applications and even MMO development that is decentralized.
I still don't understand why they don't make NFT gun skins in games like call of duty. Have a unique skin that you can sell to others. Or shit, a very rare or unique weapon/armor in a MMO
tldr; The article discusses the concept of 'Crypto MMO Inheritance' in the context of blockchain gaming and decentralized systems. It critiques the current state of blockchain games, highlighting the lack of truly decentralized architecture and the prevalence of pay-to-win models disguised as play-to-earn. The article argues that most blockchain games are centralized and driven by profit motives, rather than genuine innovation or decentralization. It calls for a return to basic, low-bandwidth games that leverage blockchain's unique features, such as cryptographic identity verification and inherent multiplayer capabilities, without succumbing to greed-driven tokenomics. *This summary is auto generated by a bot and not meant to replace reading the original article. As always, DYOR.
couldn't you have OTC for the equivalent value ($100 in this case) of something like WoW or EQ/2 in game items? or technically anything else, if you knew a miner? genuinely asking, not sure how widely adopted outside of early developers and community it was at this point, but i do recall MMO games being big on it pretty early, right?
> it's never going to happen. Oh my sweet little newbie, it's already happening. Below is a list of mainstream adoption of Ethereum from just the last 3 months. We all get that you love your pet rock, but lets be real, all it does it get bought by Michael Saylor. No one uses the network for anything... On the other hand here are some examples of what has been built on Ethereum recently: * Nov 14 - **Franklin Templeton** FOBXX Fund, BENJI Token (Mainnet) * Nov 13 - **BlackRock** BUIDL Fund (Arbitrum, Optimism) * Nov 4 - **Robinhood** USDG Stablecoin (Mainnet) * Nov 4 - **Citi** CIDAP Platform (Mainnet) * Nov 1 - **UBS** uMINT Fund (Mainnet) * Oct 31 - **Franklin Templeton** FOBXX Fund, BENJI Token (Base) * Oct 28 - **RD Technologoes** Hong Kong Stablecoin HKDR (Mainnet) * Oct 22 - **Buenos Aires Digital Identity** (ZKsync) * Oct 21 - **Stripe** Bridge * Oct 3 - **SAP** Digital Currency Hub * Oct 2 - **Christie**’s Ownership Certificates (Base) * Sept 25 - **PayPal** Ethereum Trading & External Transfers For Businesses * Sept 25 - **Visa** VTAP RWA Platform * Sept 18 - **WisdomTree** RWA Platform (Mainnet) * Sept 18 - **Google** RPC Service * Sept 12 - **EVE MMO** Onchain Apps (Redstone) * Sept 10 - **PayPal** ENS Integration (Mainnet) * Sept 10 - **Venmo** ENS Integration (Mainnet) [shamelessly copied from https://ethereumadoption.com/ - all links/references available there]
Below is a list of mainstream adoption of Ethereum from just the last 3 months. We all get that you love your pet rock, but lets be real, all it does it get bought by Michael Saylor. No one uses the network for anything... on the other hand here are some examples of what has been built on Ethereum recently: * Nov 14 - **Franklin Templeton** FOBXX Fund, BENJI Token (Mainnet) * Nov 13 - **BlackRock** BUIDL Fund (Arbitrum, Optimism) * Nov 4 - **Robinhood** USDG Stablecoin (Mainnet) * Nov 4 - **Citi** CIDAP Platform (Mainnet) * Nov 1 - **UBS** uMINT Fund (Mainnet) * Oct 31 - **Franklin Templeton** FOBXX Fund, BENJI Token (Base) * Oct 28 - **RD Technologoes** Hong Kong Stablecoin HKDR (Mainnet) * Oct 22 - **Buenos Aires Digital Identity** (ZKsync) * Oct 21 - **Stripe** Bridge * Oct 3 - **SAP** Digital Currency Hub * Oct 2 - **Christie**’s Ownership Certificates (Base) * Sept 25 - **PayPal** Ethereum Trading & External Transfers For Businesses * Sept 25 - **Visa** VTAP RWA Platform * Sept 18 - **WisdomTree** RWA Platform (Mainnet) * Sept 18 - **Google** RPC Service * Sept 12 - **EVE MMO** Onchain Apps (Redstone) * Sept 10 - **PayPal** ENS Integration (Mainnet) * Sept 10 - **Venmo** ENS Integration (Mainnet) [shamelessly copied from https://ethereumadoption.com/ - all links/references available there] How long before people are buying BTC ETFs that run on Ethereum do you think? Because we've already got billions of dollars worth of tokenized bonds, treasuries, commodities etc. Bitcoin might well be digital gold, but gold makes up a tiny fraction of the world's financial system... and everything else will be running on Ethereum.
Yep, probably alot of MMO players or nerds that understood the value of digital objects, people who would buy dungeon runs for Bitcoin or had a Runescape account with multiple party hats. Those are the type of people who would instantly get it. If I had just stepped into the rabbit hole I probably would have never looked back and held for quite some time.
As an MMO player I still see LFG as looking for group
The amount of mainstream adoption by huge companies like Blackrock, Visa and Sony is almost too much to keep up with. Just from the last 3 months... * Nov 14 - **Franklin Templeton** FOBXX Fund, BENJI Token (Mainnet) * Nov 13 - **BlackRock** BUIDL Fund (Arbitrum, Optimism) * Nov 4 - **Robinhood** USDG Stablecoin (Mainnet) * Nov 4 - **Citi** CIDAP Platform (Mainnet) * Nov 1 - **UBS** uMINT Fund (Mainnet) * Oct 31 - **Franklin Templeton** FOBXX Fund, BENJI Token (Base) * Oct 28 - **RD Technologoes** Hong Kong Stablecoin HKDR (Mainnet) * Oct 22 - **Buenos Aires Digital Identity** (ZKsync) * Oct 21 - **Stripe** Bridge * Oct 3 - **SAP** Digital Currency Hub * Oct 2 - **Christie**’s Ownership Certificates (Base) * Sept 25 - **PayPal** Ethereum Trading & External Transfers For Businesses * Sept 25 - **Visa** VTAP RWA Platform * Sept 18 - **WisdomTree** RWA Platform (Mainnet) * Sept 18 - **Google** RPC Service * Sept 12 - **EVE MMO** Onchain Apps (Redstone) * Sept 10 - **PayPal** ENS Integration (Mainnet) * Sept 10 - **Venmo** ENS Integration (Mainnet) [shamelessly copied from https://ethereumadoption.com/ - all links/references available these]
What a wild take... > World moving on from ETH, In reality the amount of mainstream adoption by huge companies like Blackrock, Visa and Sony is almost too much to keep up with. Just from the last 3 months... * Nov 14 - **Franklin Templeton** FOBXX Fund, BENJI Token (Mainnet) * Nov 13 - **BlackRock** BUIDL Fund (Arbitrum, Optimism) * Nov 4 - **Robinhood** USDG Stablecoin (Mainnet) * Nov 4 - **Citi** CIDAP Platform (Mainnet) * Nov 1 - **UBS** uMINT Fund (Mainnet) * Oct 31 - **Franklin Templeton** FOBXX Fund, BENJI Token (Base) * Oct 28 - **RD Technologoes** Hong Kong Stablecoin HKDR (Mainnet) * Oct 22 - **Buenos Aires Digital Identity** (ZKsync) * Oct 21 - **Stripe** Bridge * Oct 3 - **SAP** Digital Currency Hub * Oct 2 - **Christie**’s Ownership Certificates (Base) * Sept 25 - **PayPal** Ethereum Trading & External Transfers For Businesses * Sept 25 - **Visa** VTAP RWA Platform * Sept 18 - **WisdomTree** RWA Platform (Mainnet) * Sept 18 - **Google** RPC Service * Sept 12 - **EVE MMO** Onchain Apps (Redstone) * Sept 10 - **PayPal** ENS Integration (Mainnet) * Sept 10 - **Venmo** ENS Integration (Mainnet) [shamelessly copied from https://ethereumadoption.com/ - all links/references available these]
> What are results of this project? Endless list of useless projects/worthless projects or just plain scams. Substratum, Enigma, Gifto, CargoX, Wabi, Populous, Internxt, Salt, Waltonchain, etc just no name a few. You've cherry picked a bunch of crappy projects, but we could equally look at a list of mainstream adoption by huge companies like Blackrock, Visa and Sony. Just from the last 3 months... * Nov 14 - **Franklin Templeton** FOBXX Fund, BENJI Token (Mainnet) * Nov 13 - **BlackRock** BUIDL Fund (Arbitrum, Optimism) * Nov 4 - **Robinhood** USDG Stablecoin (Mainnet) * Nov 4 - **Citi** CIDAP Platform (Mainnet) * Nov 1 - **UBS** uMINT Fund (Mainnet) * Oct 31 - **Franklin Templeton** FOBXX Fund, BENJI Token (Base) * Oct 28 - **RD Technologoes** Hong Kong Stablecoin HKDR (Mainnet) * Oct 22 - **Buenos Aires Digital Identity** (ZKsync) * Oct 21 - **Stripe** Bridge * Oct 3 - **SAP** Digital Currency Hub * Oct 2 - **Christie**’s Ownership Certificates (Base) * Sept 25 - **PayPal** Ethereum Trading & External Transfers For Businesses * Sept 25 - **Visa** VTAP RWA Platform * Sept 18 - **WisdomTree** RWA Platform (Mainnet) * Sept 18 - **Google** RPC Service * Sept 12 - **EVE MMO** Onchain Apps (Redstone) * Sept 10 - **PayPal** ENS Integration (Mainnet) * Sept 10 - **Venmo** ENS Integration (Mainnet) [shamelessly copied from https://ethereumadoption.com/ - all links/references available these] The people building the future financial system are doing so on Ethereum, and if you want to use Ethereum, the ticker is ETH.
I mean yeah it adds financial tools for trading and financing in game items, but that's not really a problem for modern games but could be a cool feature. Let's take eve online for example. You could pool in game financing for big purchases. You could do lending with terms, you could take out lean's on in-game items, you could lease in-game assets. All these things could be cool additions to an MMO game, but non of these things are necessary for an MMO or any game
That's what made it fun. Tibia was essentially "Extraction looter MMO".
Haha. I made a MMO game because of GameStop. We ended their marketplace as top sellers. They left, we kept going. Moved to Taiko, Base, and other chains. Fully cross-chain, mix and match assets in-game no matter where. Avatars, weapons, companions, and more. Trustless. Anyone can make game assets with zero code on any chain we support. We do crypto transparency- account abstraction with email logins and tradfi buys in our store. 32K players and growing, hundreds of creators make and add their own content, game assets, and whole interconnected worlds. A bunch of assets work in many games. A legit player and creator economy, still going strong. Literally everything we thought NFTs can and should do. Just sayin’. They were early, not wrong. Hopefully the SEC/OpenSea resolves itself. Players like to own their stuff.
2009 on MW2 invasion map, the memory is so vivid. Some guy was talking on voice to his buddy that Bitcoin just came out and was saying "it could make you a millionaire". I looked into it but never read about halvings and how it would eventually be scarce. I even played WoW and already knew of the idea of digital scarcity from that game. I'm convinced I would have held atleast a big part of my stack had I invested back then, but it's nice to cope and assume you would have sold most at 100 or 1000 dollars. Hurts me to this day, kid me didn't have the attention span or true desire to be free as I already had everything I wanted. But I'd say MMO players were probably one of the first people to truly grasp the idea of bitcoins future potential.
I don't know anything about Outriders or First Descendant, but Diablo, BG3 and Fallout are in no way MMOs. Destiny is a stretch, but I guess could be considered an MMO.
Old School Runescape has a shocking amount of younger players. Not too huge, but young people do pick the game up and stick with it... It's kinda mad. There hasn't been a new MMO with long term staying power since ESO.
thats really cool. Imagine if world of warcraft, runescape and these other games did similar. Would be so cool. especially now that younger kids are tending to stick to games like fortnite. I swear MMO's are just all 30+ year olds.
You don't. It's a single player game except the trading part, that's MMO
Ah City of Heroes, loved that MMO. That game got me into DC Universe Online.
I make a legit cross-chain MMO game with a player and creator economy first. These douches are the reason we are leaning into tradfi and account abstraction, and making the crypto part the plumbing.
You don't understand what I mean by "excessively". Those games run a steady stream of useful but not overly valuable rewards along the path to the really good stuff because it keeps players engaged. The TLDR here, because I did go on a bit, is that for any of these items to have significant value you're talking about a grind worse than any main stream MMO by an order of magnitude. Think 'uber-predatory mobile game' as a baseline, and probably worse. Anyways... In an MMO almost no items have any real world value, even if it could be traded for real money without a potential ban. The stuff that might have some real money value is almost always account bound, and even then it would (and does, when people find ways to sell it) only sell for a few tens of dollars in exchange for several hours of work, and that's at best. Then the value dies when the new best thing appears after a new patch with a level cap increase or some such. If you want to market a game as letting you "own your items" then they probably need to not be invalid and worthless in six months. If you want a game to be realistically "play to earn", as in make more than a few cents per hour, then items need to be valuable, which means they need to be *scarse*. What all of this boils down to is that the main thing someone buying an item off someone else is paying to do is save time grinding for that item. The value they're willing to pay is based on the usefulness of the item and the time required to get it. This means that for anything to sell for any appreciable value it's going to take *tens of hours* to get anything good. Oh, and the "pay" per hour is still likely to be only a few dollars, because the vast majority of people won't pay huge sums to save time in a hobby. For a real life example of what it looks like when a game has reasonable drop rates and items can be sold look at the average price of TF2 or CS:GO items. There are some things worth decent amounts, but they're insanely rare. Everything else is worth pennies, and the only people "playing" to make money are or were running bots and not actually playing. Eve Online offers a similar dynamic, but with no way to cash items out of the game, and even with basically everything you can buy in the game being a consumable the price of "gear" is still in the low dollar ranges for anything but the most blinged-out and/or biggest ships. When sold for real money on RMT markets in-game currency goes for drastically less than it does bought legitimately, so even then back-converting reduces things to cents of earnings per 'player', and again most of that RMT is done with bots.
I literally do this in my MMO and some assets work in multiple games (depending on the partner). People make the game asset and use, sell/trade the nft. Crypto is just the plumbing. You can play my game with email (we do account abstraction) and tradfi, and never know or care it’s crypto. The use case works, we’ve been in production for years, and have been top sellers all this time.
I made a cross-chain MMO that uses NFTs as various assets, avatars, weapons, companions, etc… Utility and community. I made them do stuff and players add their own value with effort, there’s a vibrant secondary market. Heck, we have email accounts and tradfi, you can play without knowing or caring it’s crypto.
Agreed. That’s why I made an MMO that uses them for assets.
my personal bot tldr: "A “sophisticated and alarming” Mac malware attack is being carried out in the guise of free versions of popular apps like the screen recording utility Loom, cryptocurrency manager LedgerLive, and MMO game Black Desert Online. It appears to be a well-organized attack, with the fake Mac app offers promoted through a combination of legitimate-looking Google ads and phishing emails"
Lol there is no point in buying crypto other than gambling on the price. "Investors" just gamble on the price and get rekt 99% of the time because some con man says this coin will be used for the next MMO RPG or some bullshit use case before he rug pulls or puts out some low effort "product" (BTC is almost as old as the first iPhone and people are still trying to find a real use case). Creepto is a cesspool of scams and broke bag holders trying to dump on you. That's why people who actually are smart and have money avoid it
What we don't currently have is an MMO game with bidirectional spending - i.e. the ability to extract money from the game as well as put it in. There are also no cross platform game currencies. There *are* lots of games where you can do this via some black market (think Fortnite or wow accounts, or wow gold) but the friction in these market places is insane. Whether these are desirable features is another question but the mistake crypto bros are making is thinking that being good at fintech makes you automatically good at game coding and they quickly find out that's not the case. Additionally these features make game *design* exponentially more difficult e.g. - balancing the economies of multiple games Vs just one - the regulations you have to contend with if you allow currency egress from your game I think we will eventually get viable, borderline fun crypto-based games, and I'm interested to see how(if) they evolve when we do.
In the above scenario nothing changes for you unless you choose. So you bought a $25 mount for your MMO. You have it in your account just like you would now. Don’t want to buy cosmetics don’t. The exact same as it is now. It only adds the option to go off game if you choose
Yeah, but its implemented like garbage so far. Web3 gaming could be HUGE, but right now it suffers from extreme backlash from gamers. With zero knowledge solutions rolling out game cosmetics could technically be implemented without anyone seeing a huge difference other then the fact they would have the option to resell those FOMO items in the future. Here is a example. Lets say they used something like IMX Passport (look it up if you don't know) *1. You buy a fancy FOMO hat from your favorite MMO exactly as you would today. Its in your account like any other MMO* *2. You can just play your MMO as you would today. The hat that you bought in the in game store just exists in the game, and you don't even need to know its a NFT* *3. If you choose you can learn a little about crypto, and wallets and sell your hat on the marketplace later which a percent of each sale can go back to the MMO Company.* There would be no disadvantage to the customer in this scenario. Nothing new to learn, but it would add value to cosmetics that currently have none. But Currently... Games based on NFTs are usually terrible. They are getting ever so slightly less terrible, but still terrible none the less, and they are almost all just trying to profit off being NFT games instead of good games that just happen to have NFTs. For any of this to work the game has to come first, and anything crypto related has to just be a bonus without the game company trying to sell cosmetics for 10x what they do today because they are a NFT. This greed is why people hate the idea of crypto games.
Man a lot has changed in the last 15 years in gambling. People spend 10k+ in gotcha games just to look nice. Diablo 3 had a ingame marketpace where people could buy/sell items for real money. And despite what haters might tell you shit was hugely popular it just that it wasnt worth the hassle for Blizzard due to regulations. My friend hated the idea before he got $200 for a fucking sword that dropped in game. I dont think thats how it should work. Not every interaction is a transaction. You could pick an item use it for days and only if you decide to sell you could create NFT out of it. Thats one transaction. And then another if you decide to sell it. Why would dev needs to create a marketplace? yes they could but they could also not. The only thing that dev needs to track is NFT ID and have mapping nothing else. The point is that they dont care what you do with your NFT outside the game just wen you log in they need to know what this NFT id is mapped to and if your wallet really has it. They would not need to affect transfers outside of the game. But scamms actually happen everywhere in crypto space and outside of it and it is one of the reason why imo why this was not done yet, cause the interaciton should be much more seamless. But saying that they are doom to fail is imo just ignorant and not understading the demand. Cause let me tell you it is there, after all every single MMO has gold farmers.
Nice rant and true for big parts of the scene, but there are some gems that stand out and point towards a different future. Check out influenceth.io if you want to challenge your prejudice. I waited for 3 years, last week they finally launched. Realistic Sci-Fi MMO. Build industry on asteroids. Small indi team, but the game sucks you in. There are NFTs, but you don't need crazy expensive ones. The game is fully on chain, not just cosmetic NFT addons. Runs on Starknet, typically <$0.005 per transaction. Warning: high complexity & difficulty.
Most games are for profit and trying to get people to pay to not grind. Most are bad games. The power of crypto gaming is not a capitalistic game. It is about creating community focused games that allows MMO players to vote on buffs and skins and stuff through snapshot. It is about democratizing the game more so than profiteering the game. It gives power to the players and allows them to vote and be engaged in the game. No game that allows you to pay to win is a good game and any game that focuses on that is going to be bad.
Just mix a MMO style and let me slash some goblins for crypto drop.
Scale makes the argument. The words used when they gave the shares in exchange for it is what matters in a legal sense. If their correspondence was hey this will appreciate in value as this scales up, then you will make money. That scaling is key because it creates the dynamic of efforts of others. It means that XRP would only grow as it scales and they will derive value from it. If it was an MMO that requires their actions and effort, it would't be a security but the wording is what did it as it required efforts from other people.
You can try out CallOfTheVoYd on iOS by Mystic Games. It’s an RPG with a plan to release five games in total, featuring elements like DeFi, MMO, governance, and more, all powered by their V token. There will also be in-game competitions. V’s TGE is in August, so the real earning begins soon, but you can play now to acquire points. The game is owned by a web2 company, and I actually like it. If you’re interested in GambleFi, Akarun is fun. It’s a racing game based on real-time price movements. These are the web3 games I play.
Imagine a game with a quality of Magic the Gathering: Arena, where the cards are NFTs, or a quality MMO where the loot is NFT-based. If you can make a professional-quality game and incorporate NFTs seamlessly, I feel like you would have guaranteed success. Every crypto game right now seems like the web-based games I played on Flash.
They are stupid, there are other better ways to implement tradable skins and items. Systems like it already exist as well, just look at any MMO or the steam marketplace. Blockchain and crypto just add nothing new to it. Paying real money also just removes the fun out of earning something, at least for me. If you earn something that's hard to get and takes 100 hours to get, you will feel a sense of accomplishment. But what's the real value of it if someone can just buy it for $10. As someone who plays the game without using the market, you will be annoyed someone can buy it. Someone who just simply buys it probably won't feel much after the first 5 minutes, as it doesn't feel earned or they will want the next thing to spark some excitement. The only way I could see it work is some kind of metaverse or ready player one type game(s), essentially where the game consists of multiple games and where the scope is simply too big for a simple system. Multiple devs and companies would build on the game. Here trading might make some sense, because you need a decentralized manner of trading essentially across various games and it might allow you to use items in other games within the game. Like using a car from one game in the other game even if its from a different developer. However a game like this would be unlikely to be made.
What's crazy is that it's a never ending cycle and Bitcoin will always reach higher highs. Its very difficult to truly grasp the idea of limited scarcity and it's effect on the psych, people would sell 600 coins for a small gain back in the day. I wish I had used my knowledge from all the MMO's I played to accumulate early but I guarantee the amount I have is worth holding for its future potential and having a seat on a once in a lifetime financial experiment.
At the time people thought he was just farming in an MMO nobody else played.
>with the flow of tokenized cash, stocks Stocks would be sweet, also MMO items though I need to stop dreaming or I won't sell again in December lmao
Hindsight is 20/20, but I'm historically a buy & hold investor. It's more likely I would have bought it and held it, than traded it for short term gains. One Example, I still have many of the investments in the RCE MMO game I was playing at that same time - the place I actually first heard about Bitcoin. I still have the account, I still have most of my investments there. Was Project Entropia at the time, now it's called Entropia Universe, I have played off and on since 2004 and never chipped out my skills.
I don't remember HOW I heard about it, but I did hear about it. Back then you could mine it from software installed on your computer, and it was effective. I knew about it early enough where I could have done it. I had certainly left my two computers on during the day AFK'ing in an MMO.... But...for whatever reason, I chose not to also run the bitcoin mining software. Silly me.
It should be mandatory for people to play Eve Online or RuneScape or whatever other MMO before they're allowed to access the rest of the internet.
They are being overwhelmed by new retail. Customers signing up and flooding the system. Thing a new MMO game release, where the servers collapse because the studio didn't get ahead of the wave. We are WAY higher than we should be right now. Media is slurping all of this up and blasting people with updates on Bitcoin price. Retail users are beginning to return. Starting new accounts, lighting up old one. Overhwlemed.
MMO gaming could benefit greatly from this. I played an MMO where ultra rare items were being duplicated by exploits and the "business" that rose out of it ruined the game. Also being able to track how currency flows through the game eliminates gold farmers as they would be easy to spot.
The theory is that since the game is on a blockchain, all the items, loot, score etc. is permanent and can't be altered. The reality is that you don't need to have a blockchain to give a meaning to virtual game assets, just look at the value of some CSGO skins or some MMO items... So all in all, the idea sounds cool, but in reality it's useless.
Game assets represented as NFTs would give them value. I think of it like the space MMO Eve. The huge time it took to build large ships granted them value. Destroying a Titan was huge news because it took that player like a year to build it. Well immutable game assets that had real value would add that kind of value but more directly and would change how players think of the game. Make it more immersive and real without necessarily needing to spend years of real life time. It would also add a real layer of in-game economy.
Oh, I'm not defending the kind of a game it would be, and I think I agree with you on most of it. I think we would get to the point of having "normal" games to play...and then "NFT games" where you could actually make money. They would have to change the way drops work in MMO's then, I think, because I do agree with you. Perhaps when something drops, it drops for everyone, as in no more 2 items per raid from the boss, and stuff like that. "Now", everyone gets something, and some are more lucky. No idea, just thinking out loud, I haven't actually thought about how it would be done. Nor do I care to, if we're being honest :D
Not to mention the whole earned money while you’re playing, the game has at least existed since MMO has like anybody’s free to go subscribe to wow farm gold and sell it. Mostly no one does. A lot of Third World countries show a lot of interest because they have to. it’s not a walk in the park and no matter the game if they give away crypto like water, then the cryptocurrency will be worthless just like the gold worthless if it’s easy to obtain. So you’ll need lots and lots of it. No matter how you look at it if you’re selling progress you earned to other players you’re gonna have a bad time.
If you're into MMO's, Cornucopias looks like it could be fun. Impossible to judge the economy until it is up and running, however. Plan is to make it so the crypto side is invisible to those who don't understand it / don't care. We'll see.
Assume you are joking, but almost alive today finds having mined BTC in early days to be interesting or noteworthy. It's like lying about having played a very popular long living MMO since day one.
>we want online connected MMO’s Don't speak for other people. I'm not interested in online gaming and I only play single player games.
All trash single player games…we want online connected MMO’s
Currently playing Pixels online! Such a fun twist on the classic farming sim game Stardew Valley but in an MMO setting. Best thing about it is it's a web3 so you can definitely earn a bit of money on it or just play for fun and get really rich in the game! One of the best web3 games I've played for sure. Unfortunately no one knows about it that much because they don't do any marketing since daily active users are topping 100k players already, so marketing isn't really needed at the moment. It's free to play as well so anyone can give it a try without really spending anything!
I played the last playtest for Mirandus, an MMO being developed in-house by Gala Games, and I found it to have the bones of a pretty solid game. Granted, the blockchain elements haven't been included yet, so we'll see how it pans out as they flesh out the rest of the game mechanics, but for an early playtest it was a *very fun* gameplay loop. Almost brutally difficult at times due to the unforgiving nature of the game world. There's another playtest starting in a couple months that I'm looking forward to. I am worried that the monetization stuff will end up ruining the game/scaring people away, but as of the last playtest I went from skeptical to cautiously optimistic.
The primary example I imagine is this: In World of Warcraft (not a player myself but have friends who play and I'm familiar with the economy) people level up their accounts, characters, get items, and basically farm the game to then sell these to other players via ebay. It's a roundabout way for players who value the game to simply pay money to enjoy the game the way they want to. With blockchain incorporated, there \*could be\* via the blessings of the developers, an economy where the only difference would be that players could directly buy and sell items from each other in a verifiable way. A tax would benefit the developers. That's the model. To say you don't really own an in-game item because it's function is dictated by the game - is literally the same as saying you don't really own your real life property because it's function is dictated by the law. Or that your economic property is not your because its function is dictated by the central banks (which is closer to the truth, and which is why crypto experiments need to run.) It's also a moot point to talk about how the game can still disappear. Obviously it's not relevant if the game no longer exists; it's relevant while the game exists, which in an MMO could be a decade. Even a house you buy can disappear. And obviously it wouldn't be a working economic model for the developers to sabotage the players' abilities to play their game where an economy can be managed, where there could be achieved some kind of win-win-win situation for the players, the developers, and the people will just try and do farming. The issue is understanding how to incorporate the farmers, and this is why game companies are exploring blockchain. Imo the vast majority of the games that are exploring using blockchain are probably going to fail unless they simply upgrade existing models like I mentioned with WoW. But I can't fathom that meaning that experiments in developing fair economic models for games should stop. If the players don't like it, they won't play it. This problem will solve itself.
People will pay for anything, whether it's FIFA players, CS knives, or MMO gold. Whether it's OK for people to turn this into a business is entirely dependent on your point of view. Is it OK to buy in game gold in WoW? Plenty of people think it's perfectly fine, Blizzard says no, and gives you a slap on the wrist, and then implement their own mechanic for you to pay for gold with real world money... I don't see it as a problem, if the game is good and enough people play it, then it will have a healthy secondary market. You can grind for that COD rifle, or buy it off someone that already did but doesn't want to use it, so who cares? At least when you're done you can sell off the shit you no longer want and maybe use that to get a head start in something else.
> )have a value and b) have a verifiable history... who has owned, who it has slain, etc Why do these features require a blockcchain? Game items are just an illusion created by 3D models, visual effects and code, they only exist and have value based on what the game software says they do. Neither the game client or server of an MMO runs on a blockchain, so any integration just involves the game systems reading a bit of data off the chain and tgen deciding what to do with it. If they shut down or decide to remove or nerf your items, the blockchain doesn't do anything to protect the items "value". And tracking item history would just be a matter of adding metadata to each instance of an item stored on the game servers. It doesn't have anything to do with blockchain.
Embersword. The closest thing I can think of to describe it is if Torchlight became an MMO. They recently had their playtest, and it was honestly pretty fun.
Ikr... There are literally MMO games out there with worse drop rates
I know these 2 things cant be compared fully but still: If people have played MMO games from very fresh start when servers have just opened. There is 0 money in the game economy, people can get money only by selling items to npc:s they have found. Then people can trade items between each other. At first week people might trade things with each other and the items cost 100:s and 1000:s. Check again after few weeks and the numbers have gone way up because everyone still kill things for drops that give them more money, the money supply is inflating. Then the game might have farming bots there, who kill things 24/7 like no human can, all that money from the bots gets in the economy too, again prices keep going up and people are paying in millions now for the same items they paid 100 at start of the game. Its fascinating to see all that happen in much faster timeline than in real world. And yes people still defend the same thing ingame that inflation or bots farming tons of money doesnt matter or effect the economy. Like are people blind? How dont they LITERALLY SEE IT when first they pay 100 and few weeks later 100mil?? Its physically impossible to pay 100mil at day2 of the game when there is lets say 100k total money in the economy, how is the inflation not the fault of more money in the system?? I give up and just let people get poor, they deserve it.
At least it's not based on a 20 year old MMO, right?
With the moons contract soon to be burned is there anything to stop any project using moons as a currency. It’s on several exchanges, has a wide distribution to crypto enthusiasts, an existing community space for discussion, basically many things that new projects struggle to achieve. Seems like an easy pickup for, say, an MMO strategy game with a focus on experimental community governance structures with a theme of Lunar exploration and trading?
Crypto is for (the hope of) making money. All the fluff you see about it being revoutionary and the future of finance is just bait on the fishing hook trying to lure people in Go in expecting MMO musical chairs and you can have a bit fun and even make some extra cash, but if you expect anything more you'll be disappointed
It's the MMO version of musical chairs
As someone who does real art partly professionally, it's basically the art market. Steez wars MMO. Show your wealth and your taste in culture. Cool things rise in value but most movement is trends.
NFT scene is about comparing your collection vs. others. It's an expensive art collection MMO. When people "play" it again, then the "market" will become "bull". lol.
Check out the game Pixels. It's like a Stardew Valley MMO with a huge number of integrated nfts
I'm a huge fan of Apeiron, which has its combat play mode released. Blocklords is in open beta. I play League of Kingdoms the most, but the meta has gotten very restrictive (any continent that wants to be competitive in cvc is basically run like a monarchy with whales at the top). I also play a lot of Pixels, which is basically Stardew Valley MMO with importable nfts. Genopets is a cute little passive game (like fitbit + tamagatchi). And Star Atlas has a browser game out, but I haven't tried it. Those are MOST of the games I'm currently active in, with others that I'm not as big a fan of. And I'm tracking far more, too. I should also mention that, if card games are your thing, there's Splinterlands and Gods Unchained. And Parallel seems to be making good progress.
I’m building web3 games on Loopring. They’re a pleasure to build on, with a good api, and an excellent community. They communicate and work with us, and are extremely responsive to community and developer needs and wants. We’ve had great success, with over 1K active players, and creators making assets are doing top sales on the marketplaces. Zero worry about a rug like OpenSea. They really do allow a lot of decentralization and folks own their assets. Plus, gas is dirt cheap, transactions are fast, and it’s secure, with probably the best crypto wallet for NFTs/gaming. Our MMO game is playable in-wallet now.
You don't diversify in crypto, not even in Ether, just put 1% in Bitcoin and the rest in stocks, bonds, metals like any other civilized human being, many young people here cocky thinking theyre savvy as fuck and become the next Buffet of crypto but in the end they're dilluting their net worth with garbo that never had any chance to have real life use, fucking centralized MMO items have more tangible value than all of the alts there, I know because after 10 years I can still sell some items which cannot be said about many alts from a decade ago.
I hope it’s a science-based 100% dragon MMO
This. I’ve also got a NFT-based MMO, with 1K active players, 2600+ in game assets, and folks happily playing, buying/trading, etc… for months. Top sales on our L2. People want utility.
Why not some MMO game that is actually good that uses Bitcoin as the in game currency? That would be a killer app to on board people to owning Bitcoin and using it.
>play-to-earn This model appears to be pretty outdated. Play and earn is where this specific conversation is heading IMO. I fully understand the negative feedback of play-to-earn, but having the option to earn something cosmetic for visual/social flexing only (nothing that can be used to enhance gameplay) in any MMO-type game is still very interesting.
the metaverse will probably be a popular MMO that converts slowly to VR, it's not just going to be manufactured by a dude with baby bangs.
It was such a stupid idea. MMO games have been around for many decades now, it was just another money grab
Yeah these comments always crack me up. Most gamers want to game to escape their 9-5 existence, not extend it. However, those that do don't need NFTs for that. Gold selling in MMO's has been around for decades. Those economies work *because* they're not endorsed by the developers. The second a studio adds full pay to play mechanics into a game it sends it into a completely different genre of experience. NFTs in gaming are, like many use-cases for blockchain, a solution in search of a problem. The NFTs only work if they're tethered to the game, and if they're tethered to the game there's no reason for them to exist as NFTs.
Totally agree. We need fun MMO games which have the ability for P2P transactions or nice in game markets.
Absolutely, it's crazy how many dollars people spent on skins and objects on MMO games.
ah, a fellow gamer familiar with MMO culture
I think any crypto game where you have to put noney into it furst will just end up losing you money. As they say the house always wins. For crypto gaming to succeed, it need to not be crypto gaming but a fun game that implements crypto in a non-invasive manner. Like imagine just a normal MMO but the ingame markets they always have is blockchain powered, enabling true ownership trading and decreasing the chances of dupe glitching crashing the in game economy.
Cornucopias. A F2P MMO game in development on Cardano will have both options. Those using crypto will have the additional functionality the crypto side brings - being able to trade NFT's, etc. Anyone will be able to play for free or use credit cards if by chance they want to buy stuff. They know they need traditional gamers to be a success. Haven't gotten to the stage yet where we can see exactly how it works, but that's the plan.
Guy in 2009 on MW2 said there was this thing called bitcoin coming out. I remember obsessing about it for a day with crazy fomo then a week later I forgot about it. I have a very faint memory of trying to buy some off libertystandard with a visa gift card lmao. I feel like if you knew it halved and you played MMO'S that was all it took to make it click. Unfortunately I never even looked at the whitepaper. Now I'm poor
I can see how crypto could be used in MMO, however I cant see how it would be better than the current way MMOs are played. Items in a game/MMO need to be regularly patched to incentive people to play, or maintain balance, or fix unwanted behavior. How are you going to do that with something imutable ? I am also going to ask the same question again and again: what does crypto adds, in terms or gameplay, and for the company that makes the game ? Spare the "this way I can still own the item if the game stops". You dont. The blockchain will be controlled by the company, and there will be important taxes on sales. Which wont matter much since as soon as it becomes a pay2win, which it will become instantly, you most likely wont be able to sell items as every patch is going to introduce power creep. There is no point. The only way games work well with crypto is if they stay away from it.
MMO with in-game economy could be very hard to create, but i agree with you; a game like this could be incredibly huge.
Oh wow, guess I need more coffee. Indeed I’d love to see a good ol MMO with blockchain transactions. But not something made for profits only, with a bigger focus on gameplay
Look this up. Check "Cornucopias Game" MMO with Great graphic, awesome community, built with unreal engine 5, Great vision... https://youtube.com/watch?v=MbH4B9X_Szw&si=2Q-mVBbqHbg9TdKC https://youtube.com/watch?v=E8ftHH8bbxQ&si=6XwAQjqBFJF2IQhi LATEST Sneak peak on mining gameplay: https://youtu.be/Wz15QrOURpo?si=Mho6d-kjQrG4RkYb Check out their YouTube "Cornucopias Game" for more videos. Also Twitter: https://twitter.com/CornucopiasGame?t=z0nhlVqZKPfxd1xXLEXsdg&s=09 Its gonna be on Xbox, Playstation, PC, smart Tv. Gonna be blockchain agnostic.
> Inevitably someone will always, unofficially or officially, bring real world currency into the equation by buying in-game currency with real-world money. Almost _always_ unofficially, and if officially it's either pay-to-win already which people hate, or through carefully controlled one-way channels e.g. WoW sub tokens. While the other problems you point out are also an issue, the even simpler truth is that most players simply don't want real money near actual gameplay. It not only makes the game pay-to-win, it inevitably poisons the game design to try and balance around real money trade. And MMO economies are already hard to balance, adding uncontrolled third-party trade for real money would make it impossible. See also: Diablo 3.
Still waiting for that one killer game or app that plays like a great game first and foremost. An MMO that allows us to transfer rare in game items as NFTs using blockchain. Maybe one day..
It’s such a shame that the gaming community had such a knee-jerk reaction to NFTs in games. If anything, games like EVE Online have shown us that online games, especially MMO-style ones, will create economies of their own. If a buyer and a seller for a specific item exist, why should we prevent them from completing a trade? Games can only benefit from this and I see very little downside tbh.
Look this up. MMO with Great graphic, awesome community, built with unreal engine 5, Great vision... https://youtube.com/watch?v=MbH4B9X_Szw&si=2Q-mVBbqHbg9TdKC https://youtube.com/watch?v=E8ftHH8bbxQ&si=6XwAQjqBFJF2IQhi Check out their YouTube "Cornucopias Game" for more videos. Also Twitter: https://youtube.com/watch?v=E8ftHH8bbxQ&si=6XwAQjqBFJF2IQhi Its gonna be on Xbox, Playstation, PC, smart Tv.
There are no upsides to crypto gaming *for the developers*. Anything interesting you can do with a block chain game, you can do conventionally, AND takes away potential revenue from the studios. Tradeable skins? The studio just lost our on fees from running their own marketplace (see: Valve and CSGO skins). Assets that persist in multiple games? It's just Roblox except you can't control the value of Robux. Social game where players buy their own plots of land and build their own stuff? It's just Wurm Online, Roblox, etc. etc. If the game runs on your own crypto, I guess you could make a bit of money on transactions between players in a less obviously greedy way, but most people are still going to see through that. On the other hand, there are massive potential downsides as well. Making a good game takes a long time. It takes 5+ years for a large team of devs to build a decent MMO. Crypto is not nearly stable enough to gamble on the state of the market 5+ years into the future. You could start a project and decide to integrate it onto a block chain, and before you have a playable game out that chain could effectively be dead. So why would any game studio that can make a game worth playing, choose to tie their game to crypto? It's inefficient, risky, and has no developer upside besides marketing to crypto bros.
This.. the problem is that crypto is a money grab, unless you’re all just here for the tech? Devs and players are all looking to make money. People haven’t figured out how to make that work yet. Typically gaming is just about milking players for cash with DLC. I think it would work great as a concept for bridging items between games, a way to keep some progress or status in an MMO that’s been sunset by transferring game assets to a character in the companies next game. Best crypto game I “played” was coin hunt world, basically it’s Pokémon Go with trivia questions but you have to do all the legwork setting up the points of interest unless you’re in a major city near other players. The founder was paying out in btc and eth from his own stack, because he’s an oldcoiner, but rewards got needed more and more as word got out and it’s not very profitable at all anymore. Think I milked about 750k sats out of it while it lasted.
People already do openly sell things whether it's for gold boosts that then get RMT'ed or straight RMT'ed. WoW and other MMOs have multi-million dollar markets that are richly active. The whole competitive and influencer scene (content makers, guide makers etc) is a large part only sustainable because people can earn a livelihood from the extreme amounts of time they dedicate to a game. Instead of fighting against what every MMO and multiplayer game has and has to deal with, game devs should try to harness that positive community and competitive energy into something everyone can enjoy. Digital collectibles whether they happen through NFTs and blockchain or not should exist. There's so many MMOs and other games with achievements I'm proud of that I wish I could have in one digital safe that isn't just exclusive to servers staying up forever or locked inside one game's walled garden. Digital collectibles don't just have to be contained to achievement milestones either, they could be simply memorializations of characters you make. This model and it's potential has long been shown by Valve to work with Dota 2 (signatures, physical event digital collectibles, cosmetics, and CSGO knife skins), Valve's biggest shame is they've never iterated on it further and haven't really opened it's potential to 3rd party developers as well as not allowing straight money transmitting (you can only turn it legitimately into Steam Cash). The model works, but everyone sleeps on it albeit because of a lot of technical challenges and infrastructure problems. It's easy for companies the size of Valve that have a huge platform, not easy for the typical game dev.
Been keeping an eye on Cornucopias, I think it has some potential to be a decent MMO.
This is so frustrating, you don't need to make it literally work in another game for it to still be useable in a marketing campaign for example. I like to use games with long history to be able to show the potential: Say NFTs were around back in 2004. Anyone that killed Ragnaros in the first year of World of Warcraft got an NFT marking the occasion. Now jump forward to 2023, you want to target hardcore segment of the MMO audience or hardcore collectors. Anyone that owns Ragnaros NFT gets a special title in my game in 2023 or special item for checking it out and hooking up their wallet to my game.