See More CryptosHome

RMT

Show Trading View Graph

Mentions (24Hr)

0

0.00% Today

Reddit Posts

r/CryptoCurrencySee Post

Asking for a guide in making my own token.

r/CryptoCurrencySee Post

A crayon eater's thoughts on NFTs in Gaming

r/CryptoCurrencySee Post

NEXUS ASA, the Algorand asset that lets players buy, sell, swap and trade online game currency.

r/CryptoCurrencySee Post

A Guide to Bitcoin Lightning⚡️ on Stellar

r/CryptoMoonShotsSee Post

🗿RiseMyTiki 🗿| $RMT | 🗿 Whitelist giveaway LIVE🚀 10k+ organic members🔥 public presale coming soon👀

r/CryptoMoonShotsSee Post

🗿RiseMyTiki🗿 | $RMT | Whitelist is LIVE! Public presale on Unicrypt TBA!

r/CryptoMoonShotsSee Post

🗿RiseMyTiki🗿 | $RMT | Whitelist is LIVE! Public presale TBA!

r/CryptoCurrencySee Post

Switching gears....A growing problem in Africa that few blockchains projects have touched.

r/CryptoCurrenciesSee Post

RMT (SureRemit) is the largest gift card aggregator in Nigeria.

r/CryptoCurrencySee Post

Is This a Scam or Legit: RMT Trading Competition

r/SatoshiStreetBetsSee Post

RLT updates from the team, so bullish!!

r/SatoshiStreetBetsSee Post

RMT - Remmitence Utility Token

r/SatoshiStreetBetsSee Post

SureRemit $RMT, SureGifts platform be launched soon

Mentions

r/CryptoCurrencySee Comment

Don't worry. The tokens I'll create in the future, you'll most likely won't need it. The game is still on loooong way to get finished and RMT is just optional, most likely only for hardcore players who want to earn some money from the things they got. Don't want to make some pitch that my game is a play-to-earn which most people always frown upon, just an MMORPG with RMT through blockchain. Regarding the stablecoin, unless you're from my country, it will be most likely useless for you. Will just add another way for locals to convert their money to cryptocurrency a bit easier. As of now, the only well known local trader for cryptocurrency was mostly monopolized by a single company, and they asks for a huge amount of money to create an ERC-20 custodial wallet. Quite frustrating for a user like me. Well, I can use the P2P option through Binance but having other options is a lot better.

Mentions:#RMT
r/CryptoCurrencySee Comment

Will do, thanks! But as of now, I just want to know how to make it. It will take years before I would be able to finish my game, I'm currently in the middle of the development of the server and still not yet decided on the front-end. But will it be that complicated? Like the token is exchangeable through some DEx and that token can be used to purchase items auctioned by other players as form of RMT then they can use it to exchange with other players or convert it to other tokens through DEx. For the stablecoin, I'll talk to some people I know that might be interested in the project. I don't want to offer something I'm not that confident enough to my acquaintances.

Mentions:#RMT
r/CryptoCurrencySee Comment

RMT = resell mobile tech?

Mentions:#RMT
r/CryptoCurrencySee Comment

So you want to RMT? Warning: The grind is real and the P2E project is Crusaders of Crypto. NFTs floor price is around .02 BNB, depending on supply and demand, can go as high as .03-.2 BNB with an AVG sale price of .03 BNB. Players buy NFTs to level up equipment, upgrade stats, and hatch pets. Check out the NFT contract for you self. [https://bscscan.com/token/0xd209cd6a8c64c1c8748a391c40cd2eaebc86b2ef](https://bscscan.com/token/0xd209cd6a8c64c1c8748a391c40cd2eaebc86b2ef) Utility token increase drop rate and has many many other benefits. [https://bscscan.com/token/0xd209cd6a8c64c1c8748a391c40cd2eaebc86b2ef](https://bscscan.com/token/0xd209cd6a8c64c1c8748a391c40cd2eaebc86b2ef) Disclaimer: I am a team member of this project and yes this is a shill.

Mentions:#RMT#BNB#AVG
r/CryptoCurrencySee Comment

Lto for me. I also have some RMT from the Sdex (stellar) which is an absolute long moon shot. Utility token for sureremit. Not very hopeful with that one but its my shit coin lotto ticket 🤞

Mentions:#RMT
r/CryptoCurrencySee Comment

While NFTs in games are a step forward from profile pic jpegs they still really aren't adding anything that games didn't already have. Digital assets in games are already secured, transferable, and (ideally) not fungible because of the game code. Sure, it adds an RMT element to a lot of games but it wouldn't actually HAVE to in order to be built on NFTs, that's just how they're used now and vice versa, a game studio could include sactioned RMT without reliance on NFTs. I'm looking forward to use cases that allow people to transfer and validate actual ownership of real things securely and quickly for only the cost of using the blockchain. That's the dream.

Mentions:#RMT
r/CryptoCurrencySee Comment

RMT lol

Mentions:#RMT
r/CryptoCurrencySee Comment

> Gamers do. Otherwise this wouldn't be a thing and EA wouldn't have made 1.7 Billion on virtual cards. no they don't. All games would literally become p2w. No one wants p2w games beside whales that can flex their money. It's RMT between players, which is violation of TOS in literally every multiplayer game. Only thing that would make sense is skins that do not give anything other than looks, but then again.. why would a company allow you to sell your skin to somebody without their cut (steam market) or trade it at all, it wont make them money.

Mentions:#RMT#TOS
r/CryptoCurrencySee Comment

> (and back when MMOs were young, there were no official channels for RMT) We used eBay until Verant forced them to delist EverQuest items. After that it was handled in-game, and then Yantis created playerauctions.com which helped give real money value to EverQuest platinum.

Mentions:#RMT
r/CryptoCurrencySee Comment

Real money trading (RMT) has been a thing in MMOs for decades, and, by extension, so has selling raid runs for real money through RMT. They're certainly not allowed, basically all MMOs disallow RMT through unofficial channels (and back when MMOs were young, there were no official channels for RMT), but it happened.

Mentions:#RMT
r/CryptoCurrencySee Comment

I'm brand new to NFT gaming. So far today I've learned from Twitch advertising to me an NFT game Blankos block party. It seems like a Roblox/Fall Guys type game and the download wasn't too large. So I'm playing this game and see they have a marketplace with a Mint-1 $5,000,000USD cosmetic and a ton of other cosmetics between 10-50k lol. I'm starting to worry about the future of gaming The only way I can come ahead from this fad is if World of Warcraft starts turning all their mounts into NFTs so I can safely Sell my Swift Spectral Tiger and not get scammed. NFT is everything gamers b\*\*\*\*ed about 10 years ago with Diablo 3's RMT auction house, only it's CryptoC00l now

Mentions:#RMT
r/CryptoCurrencySee Comment

Isn’t that just pay to win / RMT?

Mentions:#RMT
r/CryptoCurrencySee Comment

Yea it I’m just not talking about Diablo 3 auction house but RMT in general as it a multi million dollar industry imo blizzard gave up on it too early on d3 ah and should have kept a form of it instead of removing it all the way Many game have RMT black markets that been running for years By 3rd parties , if the game has NFT tech it would atleast generate them profit and not be TOS lol

Mentions:#RMT#TOS
r/CryptoCurrencySee Comment

You are 100% correct but the reality of it is RMT are against tos because dev/publishers aren’t making money off RMT NFT changes that and allow anyone to sell / buy in a secure way without taking any risk of getting scam

Mentions:#RMT
r/CryptoCurrencySee Comment

Would it? Blockchain would probably be a bit tough to explain, but MMOs were becoming big 20 years ago (yeah, time flies) with stuff like Runescape coming out in January 2001. They had valuable in-game items and later developed black markets where you could buy those items for real money. Gold farming for RMT in WoW has been a thing since the game launched I think.

Mentions:#RMT
r/CryptoMarketsSee Comment

How will P2E games not be completely dominated by bots? If you truly own the NFTs, then that means they can't be taken away from you, so even if banned you can transfer them to a new account. Or, they can be banned and blocked and its just a normal game using RMT with extra steps. I've seen enough games get destroyed by bots, that as soon as this become profitable I can see all NFT games being flooded with bots.

Mentions:#RMT
r/CryptoCurrencySee Comment

This is why I sad when Wurm Online had to get rid of real money transactions when they put the game on steam. RMT was absolutely allowed by the creator and developers and the game had a thriving economy. Everything could be bought and sold, accounts, village deeds, weapons, and in game currency. I later realized that coin in Wurm was basically early crypto limited to one game and I knew people that made damn good money and actually had fun doing it. It's especially aggravating to me that they had this successful model going for well over a decade to shut it down 2 years ago and suddenly this crypto/NFT thing may well be the future of gaming. Fuck Steam.

Mentions:#RMT
r/CryptoCurrencySee Comment

This article demonstrates the need for greater quality control on the subreddit. It is poorly written and its thesis poorly argued for. User trading of digital cards is nothing new, and the fact that the author chose to forward that as a benefit above and beyond the competition shows their lack of knowledge of the space. MTGO (which is Magic the Gathering Online) has had user trading since it’s inception and has never prevented RMT (Real Money Trading). Perhaps their knowledge is limited to more recent card games (e.g., HS or MTGA) , but to not address this glaring contradiction speaks volumes.

Mentions:#RMT
r/CryptoCurrencySee Comment

>Couldn’t that issue be solved by having an in-game token that isn’t on the blockchain? Sure, but then you'd have to make sure the in game token isn't fungible, and also make a ledger to ensure nobody dupes or steals tokens, then you'd have to either find a public exchange that sells game tokens that don't use blockchain technology (AFAIK none exist), make one yourself, or establish your game company as a bank which buys and sells these tokens in every denomination of currency imaginable directly between consumers. This is all perfectly fine, but it makes no logical sense to do all that when simple coding an ERC-20 token on an established blockchain provides the same, if not more functionality for significantly less effort and resources. >I can’t name a game with these features, but I still don’t see how the blockchain or NFTs allow for it in a way that current systems don’t. I guess, if you can't name a game that does it, I don't know what current systems you're talking about. If nobody has developed a game with RMT or in game betting built into it, then nobody has built a system that facilitates those things, either. Can it be done? Sure, probably. But as mentioned before, there's no advantage to doing so.

Mentions:#RMT
r/CryptoCurrencySee Comment

Ok, so. First, most NFTs are on ETH, and ETH mining is a huge factor in gamers not being able to obtain a year old "new" GPUs at a reasonable price. Every use for ETH increases the potential amount of miners, and thus decreases the chances of said gamer getting the card he wants for the hobby. Really, go to pcmr and ask around, people are not against ownership of items, but they would rather play the game where they don't "own the items", than not be able to play anything at all without the gpu. Second, show me a game that has NFTs and is actually fun. I'll gladly wait, and I was looking for one a few times an failed. The game needs to be fun first, then NFTs. Current landscape of "NFT games" are "coming soon, buy now" games, and "timer simulator with some pixelated graphics games". Third, it would make RMT much easier, and basically make it intended. And gamers don't like RMT, tech that makes RMT more common is a bad addition to the game, not a good one. Fourth, games don't need NFTs as much as NFTs need games. When was the last time you heard someone dispute the ownership of an item in game? Really, popular games don't have issues with devs stealing people's items... Fifth, it would link player real world identity to his in game one. A lot of people don't want that. Sixth, it would take away the privacy of loot, if you go doing some dungeons solo, and get a super great piece of loot, you don't nsserarly want to share it with your friends/guild. You don't want your allience to know you dropped something great, as it may make the allience push onto your guild to "share the loot with allies", and before anyone asks, yes, I had such a situation (we went for a world boss, left the "individual loot" on, guy dropped an item worth a year of premium account, some other guilds in alliance decided loot should be shared, alliance disbanded. It's not the only such drop someone got, but it's the one that became public, now imagine every person knowing it). Seventh, it is a free inspect option. No way to suprise the enemy with your build, he knows what items you have before you come to battle. Also no way to do a sneak attack, they can monitor the chain to see how many people from your guild have the "combat items" equipped. (This applies only you games where eq is recorded on chain, which would be the "end goal" of NFT maxis from what I understand)

Mentions:#ETH#RMT
r/CryptoCurrencySee Comment

Member the good ol days of Diablo 3 RMT auction house.

Mentions:#RMT
r/CryptoCurrencySee Comment

Basically encouraging RMT and pay to win. Games are meant to be for fun not earning money.

Mentions:#RMT
r/CryptoCurrencySee Comment

RMT

Mentions:#RMT
r/CryptoCurrencySee Comment

that's such a dumb statement, though "true ownership" lmao, you're living in a fantasy world these gaming blockchains will be heavily centralized with the big publishers, you will not run a node on your home computer and you can already get limited RMT skins and items via centralized ingame cash shops

Mentions:#RMT
r/CryptoCurrencySee Comment

Why would EA et al. go through all of the trouble doing that (except hype from idiots) when they are pushing their centralized RMT cash shops already that earn them billions without extra def effort **for no additional benefit to them**? You see how gamers dunk on Ubi's attempt.

Mentions:#EA#RMT
r/CryptoCurrencySee Comment

Are you a gamer? I am. 99.999% of my gamer buddies and me hate gaming NFTs with every fibre of our being. Cash grab RMT shops are already bad enough, no need for additional monetization. I'll just stop once NFTs are the norm.

Mentions:#RMT
r/CryptoCurrencySee Comment

I think the only way it can be good is nfts for cosmetics (like csgo skins etc), and achievements. They could be displayed in different games too I highly doubt pay-to-earm will ever become anything but a niche - it will either be highly inaccessible (high buy in cost, axie etc), or not have much value in what you get (csgo skins you get for free) There can obviously be super rare items too, but they are not something you could guarantee to get, or will be botted. In game currency could also be made into cryptos, but again, it won't be worthwhile for the average person (monetary wise), as it will be farmed by bots/streamers/skilled people (think of RMT (real money trading) in games such as path of exile or wow gold, an average person would not make enough for any meaningful amounts)

Mentions:#RMT
r/CryptoCurrencySee Comment

The RMT industry for video games is fucking massive. People make comfortable livings in it.

Mentions:#RMT
r/CryptoCurrenciesSee Comment

So NFT gaming allows the producers and creators to launch games and fund them through the creation of NFTs. Most good(morally) game makers aren't trying to make ALL THE MONEY. Some players play games to make money. I've done it with WoW and other MMOs. Sell gold, characters, after I'm done playing and ready to move on. RMT(real money transactions) are banned. Mostly because it takes money out of the developers pockets and exploits are used to farm items and gold to sell. NFT makes it to where if i invest money, do good, and the game does good. Well I can not only make my money back, but make MORE money by just playing. Not playing and selling my character. Just playing.

Mentions:#MONEY#RMT
r/CryptoCurrencySee Comment

They monetize it with RMT, which you said has no place in gaming. People love selling and buying skins in CSGO, dota etc. Nfts can bring this functionality without being tied to a single store.

Mentions:#RMT
r/CryptoCurrencySee Comment

There is no place for it because its RMT. There is no place for it.

Mentions:#RMT
r/CryptoCurrencySee Comment

It's basically D2JSP for every game. Non-gamers dont understand why RMT is a bad thing nor how much gamers loathe it.

Mentions:#RMT
r/CryptoCurrencySee Comment

This is a common response and feedback that gets elicited whenever crypto and gaming are brought together. But why? Is there a particular reason that you don't think players could have ownership of the items you've earned and/or purchased? Gamers are, I would think, one of the audiences who are already well versed with virtual currencies. Crypto is no other. The use case in this would be that it allows the redemption of goods back into currency. This already happens today, albeit through black markets and RMT, and is subject to heavy amounts of fraud and scams. Crypto could help legitimize this particular use case.

Mentions:#RMT
r/CryptoCurrencySee Comment

i’m awfully bullish XTZ now since Ubisoft is certainly one RMT-whoring developer that would (and will) love to tokenize dafuq out of their game economies

Mentions:#XTZ#RMT
r/CryptoCurrencySee Comment

SureRemit (RMT) looking like a scam. Noticed their Reddit community regularly deletes challenging posts and today several threads were deleted altogether.

Mentions:#RMT
r/CryptoCurrencySee Comment

How is the metaverse different from RMT and MMORPG's, which have been around for two decades now? I just can't seem around to thinking it's pretty much an MMORPG without the boss fight content. I mean, people made a fortune doing rmt on those games too.

Mentions:#RMT
r/CryptoCurrencySee Comment

Yeah it was a good time, they just built the 3rd party RMT aspects that D2 had directly into the game. I didn’t mind it and I never felt it violated the spirit of the game because there wasn’t a good PvP aspect like D2. Everything for the most part was dungeon crawling RPG.

Mentions:#RMT#RPG
r/CryptoCurrencySee Comment

NFT's games will be great if game devs find a way to stem the shitfuckery which arises everytime RMT is allowed in games. So many games have suffered from bots run by "gold sellers" and I can only see this explode if it's an actual part of the game design. Is there something about having a game running on a crypto chain that stops or at least hinders botting?

Mentions:#RMT
r/CryptoCurrencySee Comment

There aren't any decent game devs behind most of this, it seems. A lot of these games, to me, smack of the old Asian MMOs I played when I was a kid. You could play some of them for free, you just weren't getting anywhere without paying some money. Now, don't get me wrong, game devs need to pay bills. But it seems a lot of these crypto games run like a racket, where monetization was thought of first and the actual game was an after-thought. It's dumb, because I can think, off-hand, of at least half a dozen ways you could integrate crypto tech into a game without making the game about crypto. And you would solve a lot of problems other games struggle with, especially MMOs, such as RMT.

Mentions:#RMT
r/CryptoCurrencySee Comment

> Since in most of these games, the base resources are scarce it increases in value the more people play the game. > We see it in other non NFT based games, where in game resources have real world value due to either scarcity or the time commitment involved in acquiring them within the game world. Real money trading in video games has been around for at least 20 years now. this is only true for games that are investment vehicles / pyramid schemes first , and games second. In the vast majority of games people actually play for fun, the opposite is true with items depreciating (rapidly) in value due to power creep and inevitable design changes. Obviously RMT exists, but what that really means is selling labor and sweat - not capitalizing on an investment.

Mentions:#RMT
r/CryptoCurrencySee Comment

Hard disagree on this one. Gaming already has rampant and predatory monetization issues, blockchain integrations will do far more to exacerbate those issues than to address them, adding a RMT aspect to games and driving developers to focus on supporting these markets at the expense of gameplay and any sense of fairness for players. The worst thing that could happen for gaming is that we reach a point where crypto integration and RMT is so prevalent that it ruins titles for the people who play games for entertainment, not financial incentives.

Mentions:#RMT
r/CryptoCurrencySee Comment

I think the ownership of digital assets idea isn't as big of a benefit as it first looks. Yeah, you might have an NFT showing that you own a certain in-game item but that doesn't stop the company running the game from changing that item in some way (which may make it less valuable), it doesn't help you if the game goes offline at some point, and it doesn't guarantee that you could then use that item in other games. About the only advantage I can think of NFTs over normal database entries would be that it might make it easier for a player to sell their in-game items to other players for real money. But that already kind of exists now with RMT markets and gold selling and many gamers hate that stuff.

Mentions:#RMT
r/CryptoCurrencySee Comment

Ok, thank you, this is actually what worried me. What you are descriping is pretty much exactly what RMT in MMO's is. And RMT is the cause of so much game destroying shitfuckery that it would make the government of Australia faint. The (probably) best way this can really work long term is by getting outside parties to pay for in game services with those payments going to players for completing in-game tasks. Sort of like a mixture of real-life, metaverse and games. Let's say you get a quest. "The kingdom of Coka-Cola needs a hero to slay the evil minions of Pepsiland, are you up to the task?". And on completion you get paid some crypto (Cokepowder?) financed by Coca-Cola's ad budget. You can then either extract the crypto for fiat or use it to buy in-game stuff, like coka potion which gives extra stamina and speed. Well, you see where I am going with this and I really hope this will be the way these games go.

Mentions:#RMT#MMO
r/CryptoCurrencySee Comment

RMT

Mentions:#RMT
r/CryptoCurrencySee Comment

The SDEX has a few good tokens. I like KTHOUSE and Sureremit (RMT).

Mentions:#RMT
r/CryptoCurrencySee Comment

The brilliant thing is that Stellars tech have been used for this for years already by companies such as SureGifts using $RMT. And with more partners building on their already proven tech I think we're only just beginning to see the potential growth for Stellar.

Mentions:#RMT
r/CryptoCurrencySee Comment

Thats why ive used RMT since day one, best way to do cashless remittance in Nigeria

Mentions:#RMT
r/CryptoCurrencySee Comment

We won't, since no big devs are on it and you literally don't need NFTs for game economy. If there were any money in it, EA, Activision et al would be all over it, when in reality it's so much easier to slap an in-game RMT store and loot boxes into any game with 0 effort.

Mentions:#EA#RMT