Hi there! Brendan here, co-founder at Myria, a web3 gaming ecosystem with 1M+ users, 250+ projects, and celebrity AAA game titles. Myria’s ETH L2 uses ZK roll-ups, offering instant txns at 0 gas and free NFT minting. Myria also has its own L2 wallet, NFT marketplace, SDKs, and AAA game studio. AMA!
Crypto may seem like it has a lot of scams popping up. But we are only seeing the monetary scams that have always existed throughout history. Crypto, in its more transparent nature, has just made it easier for us to unveil them. Scams can't hide as easily or as long.
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MultiPlanetary $INUS starts with AAA game content and builds the inuMetaverse. Attributes included in MultiPlanetary $INUS: GameFi, P2E, MEMES,Metaverse,SocialFi, gathering and integrating the top memecoin community is the ultimate goal of MultiPlanetary $INUS.
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I think the main thing is for the benefit of the people to be able to have some control of the industry. Rn all the cards are in the big publishers hands and as a result they are sacrificing quality for profit and that just isnt working anymore. People are paying too much for too little. Blockchain gives indie developers a better financial platform and gives the consumers a better quality product for less cost. Its just the natural way if you ask me. It wouldnt be like this is AAA publishers werent captured by the wallstreet greed machine. Blockchain is a tool to fight that in any sector
Yea if GameFi wants to see some action, we’re gonna need more AAA studios making games. Although sometimes cool most indie games don’t do well . I have played Illuvium, the beta dropped on the 28th. Pretty cool, I’ll see how that goes
Finally. We do have the inverse this sub meme but it’s weird that the same community who shit all over nfts…until Reddit gave them an airdrop….seem to love to grave dance on gaming. Many fun games fail, and most of the popular games (check Steam Charts) are some form of competitive PVP) only last for 4-5 years. And PVE games pop, then drop off when the players beat the game or get bored. We don’t know how AI Tools integrated into game engines will shorten dev time (nor how massive mmorpgs will be when NPCs are autonomous agents) but it takes 4-7 years to develop a AAA game. Web3 gaming is new. Let’s check back in in 2025 and see how things are going. Another issue is the majority of web3 games are PC Games. You need a rig to play. This means the largest sectors of gaming (mobile and console) can not participate. Eventually this will change.
>I grabbed a couple ILV when they were still sub $50 in the hopes they return to like $1000 or whatever they were last bull. Probably can’t due to tokenomics but that doesn’t stop a man from buying Totally on board with the gamefi. The gamefi space is ripe for a breakout, Funtoken and Illuvium, with its immersive RPG elements, could be the catalyst. The ecosystem's potential, especially if they keep integrating AAA gaming experiences, is massive. We might see an evolution in gamefi where these types of games aren't just about earning but also offer a depth of gameplay that rivals traditional gaming. There are broader interest in RPGs and AAA games though the latter takes a lot of time to build, we could witness a new era in blockchain gaming, blending entertainment with earning potential. Funtoken's recent partnership with Astra Nova has piqued interest from many gamers also
Thus far - yes. This cycle we have a CHANCE of seeing not some small arcade games but actual AAA titles put on blockchain. Illuvium, Shrapnel or Off the grid, to name a few. I think the Investment thesis here is like this: 1. Crypto gaming paving the way to mass adoption providing financial incentives to those already spending their time playing games 2. Crypto gaming creating secondary market for tokenized in-game assets (like rare skins, upgrades, add-ons) for people to trade. It’s all big IF, but imho, average Joe doesnt use blockchain for distributed computing or 2500 transactions per second. He doesnt even care about it (and he’s right, btw). But Joe understands playing games and Joe loves his counter strike skins and lootboxes and if the gameplay is good, the thrill of winning a rare skin is there, and you own your assets and can sell them… That’s what’s appealing and thats whats extending the product’s lifecycle. On the side note, crypto gaming, from investors perspective doesnt need to mean actual gaming titles. You can structure your portfolio around marketplaces like that GMEE (CEO is ex-Google superstar) or some gaming blockchains or some infrastructure projects like gaming SDKs. I personally keep eyes on Altura (ALU) for their discovery of smart NFTs. IF im right it should not matter which crypto game will win the race as long as they use Altura’s IP. Smart NFTs enable in-game lootboxes and merges of two or more assets into an upgrades item (like crafting in tomb rider or TLOU). Does it make sense?
Sounds like you did years of investing with zero actual research. Honestly, check out FLOW. No it's not some random side coin, it's one of the biggest players in crypto that no-one wants to talk about. Fully scalable, zero to near zero fees, fast, future proof, and it's chief architect is Dete Shirley, the guy that penned the ERC-721 standard. (I.e. he invented the NFT) The chain was created in response to CryptoKitties tanking Ethereum, as a platform that could actually handle large projects and mass adoption. It also inherently handles all the stuff that ETH requires L2s and L3s for, out of the box, and does it better, all in an L1. The number of AAA IPs building on FLOW is insane too, unmatched. And the language, Cadence, blows Solidity out of the water re: security, features and ease of use. It's more akin to Sui's move, but did it years earlier. If there's one thing Flow sucks at, it's blowing their own horn.
This isn't a big issue, that's why. US dollar is still the reserve currency and will be for the foreseeable future... as everyone is in worse shape than the US is. A downgrade just doesn't matter, and the AAA rating wasn't changed. It's just Moody's registering its slight "disapproval". Which is laughable, since it is agencies like them that helped get us all to where we are today.
"Interest rates are near 5%" Interest rates are above 5%. Not really a disagreement though. If you're willing to get into AAA and AA loans, interest rates are above 10% short term. The marginal investor for projects (not retail) that really drives these nft markets by funding the companies and DAOs with seed stage funding isn't even answering his phone right now if anyone even related to crypto calls them. You're getting paid to sit on your hands by the US government.
No not really. It just seems like a larger version of greater fools... Remember a year or so ago how the gamestop wallet was going to take over AAA gaming, that if you weren't on board you were left behind? even the crickets at this point have died over there lol. I just don't see crypto going any further here. Especially with scam after scam after scam after scam after scam after scam after scam after scam after scam after scam after scam after scam after scam after scam.. Why would normal people get involved? What does this provide that their Visa doesn't? You know, other than scams.
You can run around as an avatar from other projects. They currently have 70 integrations. And yeah, the low-poly stuff is out first because it's easier to make and maintain. AAA games are on their way, and quite a few are in alpha and beta stages
Any game studio that uses crypto in their gaming gets screamed at. I think indie developers have less to lose. Also there are AAA games in the works right now; it just takes time, so the low-poly stuff is out ahead of them. Check out Illuvium, Big Time, and/or Civitas.
I think it'll be not this halving but the halving after there where we'll see any sort of meaningful implementation of blockchain in gaming. What AAA games out now use crypto? None. In game items like CS GO skins or Diablo gear would be where the money is. Microsoft, Tencent & other companies are in on some tokens but there's no finished product available yet.
I’m thinking it will hold. Behavioral economics says it will hold. There appears to be a relationship between U.S. Treasuries and crypto in general, as confidence falls in the long term viability of the U.S. dollar, crypto goes up and that seems to be tied to all of this political craziness going on. Just an observation, but shortly after 1/6, U.S. Treasuries started being dumped around the world and that continuous drop, in individuals, sovereign wealth funds, institutions and countries holding U.S. debt happened every day since, until the January 6th hearings started, then the selloff slowed. I think crypto is being used as a hedge against the dollar. And that makes sense. Behavioral economics says that holders of large amounts of U.S. debt are really investing in the democracy of the United States. The more under threat the democracy of the United States gets, the higher the crypto gets. I mean let’s be real. If 1/6 had been successful, then every single U.S. bond in existence would have gone to zero, practically overnight. The rating on U.S. debt was lowered to AA+, from AAA. That cuts out a majority of buyers right there, the funds and portfolios they manage can’t have anything in it that is not AAA. The U.S. dollar is a fiat currency and though popular to believe that fiat means that it is backed by nothing, that is incorrect. A fiat currency, in a very real way, is backed by the citizens of the nation that issued it. A fiat currency’s value is based largely on perception of the issuing nations stability. A fiat currency’s viability, as a currency, is primarily dependent on three things. That it is sought after, held and used. The dollar is losing its ability to remain a viable currency on the world stage. The world is not going to take a risk like that again. So I’m thinking BTC is not only going to hold, it’s going to go higher.
Don't borrow money to buy a risk-on asset. I'm pro-Bitcoin but it's risky enough putting up your own hard-earned money. Borrowing amplifies that risk so much so that if the trade goes bad, it can be a way bigger problem. As the old wise saying goes, "the market can stay irrational longer than you can remain solvent." It would be different if you were buying AAA bonds with borrowed money and collecting the spread.
It's Adam Back. Literally everyone knows it's Adam Back, and it's the worst kept secret in the industry, but still this forum seems to act like nobody knows who it is. The original Bitcoin White Paper written by Satoshi Nakamoto cites both Wei Dai's b-money and Adam Back's hashcash. It essentially combines the distributed ledger technology created in b-money from 1998 with the Proof-of-Work technology in hashcash from 1997. There is more complexity than just that, but it's essentially the basis of the entirety of Bitcoin. **And in the cryptography boards, there was Adam Back, outlining the basis of Bitcoin by combining the two technologies, all the way back in 1998:** >From: Adam Back <email@example.com> >Date: Sun, 6 Dec 1998 08:48:42 +0800 >To: firstname.lastname@example.org >Subject: Re: Wei Dei's "b-money" protocol >In-Reply-To: <199812051937.TAA12780@server.eternity.org> >Message-ID: <199812060008.AAA27126@server.eternity.org> >MIME-Version: 1.0 >Content-Type: text/plain >Some discussion of the properties of Wei's b-money protocol. >b-money seems to be book entry ecash system related to hashcash, where the "book" is open, and distributed. Anonymity is derived from the fact that the participants can be pseudonymous. hashcash would be a candidate function for Wei's decentralised minting idea: to create value you burn CPU time, just like with hashcash, but Wei's distributed open book entry system allows you to psuedonymously exchange value. >Problems are (1) inflation, (2) borrowing resources, (3) linkability of transactions, (4) b-money has a big bulk discount, (5) getting money in and (6) out, (7) resource waste. >(1) Inflation -- the cost of hardware to compute a given collision falls in line with Moores law. Perhaps one could get around this by defining a b-money unit to require more computational effort over time. Say define 1 b-money unit to be the computational effort of 1 months compute on the most efficient hardware that can be bought for $1000 at current prices and state of hardware. >(2) Borrowing resources -- a student with access to a campus full of workstations can obtain quite a bit of free CPU time. >(3) Linkability -- although the participants are anonymous, their transactions are linkable and so participants are pseudonymous in b-money (linkable anonymity being pseudonymity). This is inherent because of the need to broadcast transactions to ensure the open book entry is updated. >(4) You can get money in -- by buying hardware -- but it will cost different people different amounts. If I am using an existing general purpose workstation my units will cost more than if I buy custom hardware. Not so bad a problem, just view this as an economy of scale, or a bulk discount. >(5) Getting money in by buying hardware works, but people don't want the inconvenience of buying custom hardware, they would rather just buy b-money for force-monopoly backed money (national currencies). If we setup a mint which made it it's business to buy up-to-date custom hardware it would be difficult to buy b-money anonymously because the pseudonym would reveal his identity by the use of traceable payment systems (credit card, cheque, wire transfer, etc). >(6) Getting money out is difficult also. The pseudonymous b-money user would find it difficult to obtain force-monopoly money without revealing his identity. >(7) If such a system took off there seems to be an overhead equivalent to the value of b-money in circulation which over time has essentially been burnt off in disipated heat, and useless hardware. But probably the cost is still much lower than the enormous costs involved in maintaining a force monopoly to enforce traceable transactions. >Some thoughts on ways to improve on some of these areas: >To improve the problems of pseudonym identity leakage in (5) (paying for b-money) perhaps we could formulate a blinded cost function rather than my suggestion of hashcash. In this way one could easily purchase hashcash. One approach to achieving this would be to have an ordinary ecash mint using chaumian blinding but somehow be able to audit that the mint is producing hashcash tokens to match each ecash withdrawl. Then we would have an blind ecash mint backed in hashcash. The purchasing pseudonym unblinds the token and broadcasts it. Servers check that it has not been seen before, and increase the pseudonym's balance by it's value. >Periodically the hashcash mint has to publish it's hashcash to prove that it is not cheating. >It may be that you could find a blind cost function which achieves both blinding and some cost function at the same time, to skip the stage of the mint publishing associated hashcash. >Adam See also this YouTube video by Barely Sociable: https://www.youtube.com/watch?v=XfcvX0P1b5g
Adding on to your point, major gaming companies like Valve, EA and Blizzard have comically bad anticonsumer monetization practices (abusing dark patterns, literal gambling). Even if the companies manage to adjust NFTs in the gaming space, with gaming companies past history, it will just be anticonsumer blight. Again I am not trying to be extremely pessimistic here, but time and time again AAA companies have tried to nickle and dime every chance they get, to think that they won't use NFTs for something similar is just being naive.
Well said, it's so dumb how the word partnership is thrown around like that in the crypto space. Immutable is merely a part of Amazon's ISV program, which is something they extend to many other AWS clients and the intent is simply to try and expand use cases for AWS. Web3 gaming/NFTs are a flop and so is Immutable. They keep making grand promises about the power of blockchain gaming, but I have yet to see a game that doesn't suck. They're all too focused on the blockchain aspect over actual gameplay. There is no AAA game anytime soon.
> the feasibility of BTC to replace Fiat Bitcoin was not designed to replace fiat, and it never will. The limited daily transaction volume is a consequence of Bitcoin's actual purpose. Contrary to everything else you read here Bitcoin's actual use matches its original purpose and is well within its limits The least important aspect of Bitcoin is its limited supply. All the other components operate together to serve Bitcoin's actual purpose. The limited supply has no role in those things Unfortunately, the crackpot brigade has adopted Bitcoin as a means of "separating money and State". They completely ignore all the important components of Bitcoin, and build their flimsy house of cards on the limited supply. The top comment in this thread worships a fake idea: Austrian Economics > BTC is just numbers Residential house valuations are just numbers. As it turned out, numbers invented to match the refinancing cost of canceling a low payment loan after two years. CDO AAA ratings are just numbers, numbers invented to make them easy to sell, without regard to the actual risk of the loans. Trillions of USD are just numbers > This currently takes 10 minutes up to an hour It takes 43 seconds. The 10-minute block delay is a separate process
It'll take one AAA game to have crypto assets and make more money with them than without and everyone will jump on board. Opening up items in your game and allowing trade for the entire world can inject a lot of money, hell it could yield way more revenue than DLC.
Anyone holding /know of $bigTime ? It's a legit looking AAA game coin that they just launched the token for it's already up 300% from 0.06 to 0.3 to \~0.22 atm. A lot of previous games that have a coin backing them / nfts have gotten up to tens of dollars at one point during their active phase like Axie, even still it's at $4 compared to it's $0.15 launch. Its streaming on twitch and they release limited beta copies but when it's fully released I feel like bigTime could be something interesting to look at.
Can someone explain where exactly the web3 space will realistically go? The NFT bubble has largely popped and web3 games right now seem to largely suck. They've been promising an imminent AAA game to appear but that's all been a flop. I'm still not quite seeing the necessity of blockchain gaming.
Yes lol. I'm still unsure how we'll best utilize them, or know enough to have a valid opinion on NFT futures. I've only once thought maybe in AAA title games, but how? Items in a game that can be traded in a huge title? No idea
tldr; Bitcoin had a strong performance in September 2023, adding 4.7% despite falling interest rates in the US, Europe, and the UK. This was one of the strongest performances since 2012 and 2016. Bitcoin is trading around $27,300 and is up roughly 10% from September lows. Traders are confident that the next leg of higher highs has just begun. The US government's high but safe interest rates are drawing conservative investors away from crypto and towards the bond and treasuries market. The Federal Reserve plans to maintain inflation at around 2%, and the odds of interest rate increases in the next meeting remain high. Rising inflation and interest rates can significantly impact crypto liquidity and prices. In 2022, when the Federal Reserve raised rates, Bitcoin prices tumbled. US treasuries are considered risk-free and safe, backed by the government's credit. The US government's credit rating was lowered from AAA to AA+ in August, with concerns about deteriorating governance related to fiscal and debt matters. *This summary is auto generated by a bot and not meant to replace reading the original article. As always, DYOR.
hahaha I had to read it 3x but I do get it now. The problem comes in when - for example - AAA can mean at least three different things, possibly many more when you include other languages which use the same alphabet! So how do we account for that or is it just a finite number of acronyms regardless of their meaning?
"Pikamoon takes direct inspiration from the game series Pokemon in an attempt to provide a metaverse in which users “catch” Pikamoons and battle across the Pikaverse." It's a knock off. Probably less than inspiring, no AAA here. Coin is called $PIKA 📉
That's fair, this wont be a AAA game from the get-go. We hosted a tournament in the testnet and got some positive feedback on it. But it's not the next Call of Duty or World of Warcraft. Rather it's a manager type game which includes a bunch of theorycrafting to maximize combat effectiveness. We are big fans of item economies as seen in games like Runescape and hope to have a similar economy using our Game Items (ERC1155s).
We've got our demos ongoing around the world :) Will be launched soon :) Check out our socials meanwhile :) We aren't launching a crypto game per se, but you can play all the games in the world, including AAA games on our cloud gaming platform, powered by it's own token and the blockchain
It goes deeper than that. SocialFinance (SoFi) is going to happen everywhere. Reddit is certainly at the forefront of it. Twitter is also now paying but you have to be a big enough influencer getting hundreds of millions of impressions to really make anything. Think about in a few years, though. Why will anyone want to post on FaceBook is they can post on Reddit (and maybe Twitter if it gets easier) and earn $? Much like how fast food restaurants always foot each other when one does something that’s successful, we will likely see this paradigm shift as platforms open up the option to earn for participating. In time I would hazard a guess that they’ll all have to follow suit or watch their platform crumble. This exact scenario will be the same with gaming. Once we see a AAA studio, or a smaller studio that releases a AAA quality game that people WANT to play and can earn from, we’ll see millions flock to it. That will be the paradigm shift in gaming that forces other studios to try something similar. It’s all probably years away, but it’s coming. SoFi is happening now, though.
I think it’s hard to organically integrate it into a AAA game without burdening users with a new system and new stuff to learn That’s the biggest challenge imo And an actual need it meets that can’t be overcame by good game design
Have to disagree, I play Fortnite with my son, and the thought of your Fortnite locker before my full of skins that can be traded with other players, sold for V-bucks and/or cash would be huge. The players wouldn’t even have to know it’s crypto for the most part, they just know they can play, earn and sell their items. When a AAA quality game comes out that you can earn from, people will flock to it.
That’s what I keep saying, it has to be either a AAA studio trialing it, or a random studio that makes a AAA quality game that people WANT to play but also get rewarded for playing. I think it will happen eventually, but we’ll have to see when. People will flock to a AAA game that can earn IMO.
Play to earn games will never be successful if people play the game just to make money. The game should actually be so good that people spend their money regardless, like how it is for many AAA non blockchain games. Right now it's functions like a lottery.
Launching a token on bitcoin?? "High-quality gaming is one of the keys to mass adoption, and we’re thrilled that our AAA studio Darewise Entertainment is working on this untapped opportunity in partnership with Horizen Labs, a pioneer and expert in its field.”" Untapped? There's hundreds of (failed) games in the crypto space.
Same. The vast majority of what I play now are indie games because of this, plus indies tend to more interesting or niche ideas. And when I do play AAA games, they tend to be things like Zelda, Elden Ring, or BG3 that you pay for upfront and can enjoy the game as much as you want. Only exception is subscriptions for MMOs because they have to pay for maintenance and hosting, and I prefer to play a flat rate than have the devs abuse microtransactions. Though I don't really play MMOs anymore anyways.
Web3 in its current form is kind of garbage because they generally rely on receiving funds with having basically nothing delivered but promises of what they WILL deliver with your money. I mean, Web1 and 2 at least have finished products or services when you spend your money, this is ass backwards. I am interested to see the first AAA stupid that tries to implement earning in their game, it could really change the tide for gaming overall. Remains to be seen if it will be viable, but I would like to see it attempted so we can see.
Exactly, people often say “why would Epic ever do that, they’d lose money” and you just nailed it, there would of course be a small fee for doing those transactions that goes back into their pocket, but still a win for players overall. Final #’s could be similar to the developers with the amount of skins that would be traded and sold. We’ll need to see a AAA studio test it and how then we can determine the viability of it for both them and the players. All it takes is one of those studios to implement it and when players learn that they can trade assets and earn real money, I assume a lot of people will flock to that game and other studios may be forced to follow suit. Odd analogy, but it’s kind of like the fast food market. We see one of the big restaurants implement some new idea and within the year almost all of them have been forced to do the same thing or something similar. Let’s see what happens in the future!
So true, as a gamer I’m all for the adaption of gaming and web3, but it really has to look/play like (or actually be) a AAA game that has the potential to earn from playing. I use this example because I actually play Fortnite, but if your Fortnite locker could be traded with other players, sold for V-bucks, or sold for cash (say you were done with the game) that’s when we’ll be seeing real progress.
I'm only saying this because I know my comment will be buried. But I think a massive wave of next adopters will come for web3 games. If your wallet gets hacked, then you lose a pet and some change for gas - hardly something to be worried about. Slick interfaces will help, but once the first major wave of web3 games come out (many AAA quality), i think adoption will explode - the video game industry is bigger than music and movies COMBINED. Grandma will have to wait, or even age out before crypto becomes more ubiquitous.
I’m interested to see if one of them can do something big in the gaming world with blockchain. Something that makes it viable for the company/developers and players to be happy, with AAA quality games and the potential to earn for playing.
The price of Bitcoin and the inflation rate are not at all correlated. The price of bitcoin is only determined by demand for Bitcoin. It's a speculative asset and in a rising rate environment, most investors look to take the higher interest rate, low risk assets than needing to take risky bets on speculative assets. When the alternative is a guaranteed 6% on treasuries or AAA rated companies for basically no risk, it makes a lot more sense to move money there.
I don’t see the benefit of having a p2e model with a crypto included. Make the items you collect/craft NFTs, have a market for the sale of these nfts. Players earn from selling their items to new players. The project can have 5% royalties from sale of nfts. Having a crypto attached is scammy as hell and won’t work imo. People will focus more on min maxing the earnings and when you’re there to make money you’re not going to spend on microtransactions unless they give you more warning power. Tldr: introducing crypt p2e inevitably turns your game into a Ponzi crypto farming game. Secondary marketplace with nfts could literally be implements in most multiplayer AAA games out atm
Unfortunately there's a *few* flaws in your ideas here... Lets start with the token economics thing... there's no way to prevent the rich from predominantly benefiting from your "buy and burn" scheme here. No matter what schedule you burn tokens on relative to your cash intake the rich are going to be able to front-run it, if not in the short term then in the long term, and accrue most of the benefits just by holding more tokens. They're also going to be in a position to buy up and hold tokens to restrict supply and otherwise manipulate the market. Then there's all the game design and dev issues with this whole plan... If the cost of the tokens only goes up, and those tokens are used for things in the game then the cost to do those things in real world dollar terms is only going to increase over time, thus pricing out a lot of players from your game. Or, you end up with a situation where players just farm the tokens until they crash the price and it's no longer possible/profitable to do so. There's also just a fundamental problem with the idea that you're going to invest 80% of your profits into buying tokens. Namely that game development isn't that profitable under most circumstances, and those profits can be *very* inconsistent which means if you are making a lot of profit you either need to be investing in the business to try and stay that profitable or banking those profits for a rainy day. Game development is just expensive, and short of massive AAA games and some *very* abusively priced mobile offerings most games don't make huge profits, if they even turn a profit at all. Then there's the whole problem with designing a good game that is also Pay to Earn... In short, you can either have a game that is fun for most players or is profitable on anything more than a completely random basis. This is just basic supply and demand as applied to game drops, plus the kind of reward frequency you need to make a game fun. In order for drops to be valuable they need to be useful and scarce. If drops are scarce enough to be valuable across the playerbase then most people will never see one, and those who do will feel compelled to sell it because of its real world value. This means that the average player doesn't have a fun loot experience because they never get anything "good". Most people, when confronted with this, immediately start trying to think of exceptions or ways around this. None of them work. If you try and make the super rare drops only slightly better than the more available items then those rare items lose value, they're no longer worth paying much for since they're only a slight boost. If you try and make them purely cosmetic then congrats, that's now the loot incentive for your game, that's what you're telling players is valuable, and even though everyone's on an even stat spread people are still left disappointed. If you try and make them more common then the real world sale value tanks and the "Play to Earn" part of your game doesn't "work" anymore. If you make the primary thing people sell to earn a consumable then you have two problems. One, that consumable needs to be central to the gameplay so that it actually gets consumed, and people are left with a choice of either making money or playing the game, and it needs to drop enough to support people actually playing which means you're riding this knife edge of trying to keep your game "valuable" to play while also keeping it fun to play. Basically, my honest best advice is: don't do this, it won't work out how you want it to. If you want to make a good game, do that, if you want to make a crypto token do that, do not combine the two, it's setting yourself up for failure at both.
It's possible Rockstar could build crypto into GTA6 as it's a 10+ year life cycle and they could both gain from crypto and help move the market with helping with further mass adoption. Just a rumor at this point, but thinking about other AAA developers doing this eventually seems like a natural conclusion over time, as one does it and the other ones see how much more revenue it can bring in.